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2012-02-04, 08:55 AM | [Ignore Me] #91 | ||||
Major
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Yes, he is over simplifying. He's making out that in PS1 you could be everything in one loadout which is pure BS.
They took out picking up enemy weapons due to the large amount customisations you can make to weapons in PS2. A big con for customisations in my book. |
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2012-02-04, 09:32 AM | [Ignore Me] #92 | |||
Captain
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Also, you are looking at power in the wrong way. Power isn't only more damage, versatility is power, utility is power. Not to mention the fact that its common knowledge that upgrades to weapons won't necessarily increase their power, but rather provide a slightly different feel, sacrificing something for something else. Last edited by Aurmanite; 2012-02-04 at 09:33 AM. |
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2012-02-04, 11:28 AM | [Ignore Me] #94 | ||
First Lieutenant
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I am willing to wait and see. The inventory system in PS1 could be difficult for newcomers. They could probably get around this by having a few default loadouts (like they eventually introduced to PS1).
I will also miss making the decision and layout of my inventory. It was another layer of depth that the game offered. And the more depth there is in a game, the better. When you have to make such seemingly trivial decisions such as how to pack your gear for the battle, it did add some level of ownership to your character and further immersed you in the world. I suppose it could be tedious for the people that just want to shoot other people, though. As far as the roles, yeah, I will miss being a HA/Agile/AdvMed/AdvHacker/Mossie. But perhaps the roles will add in some level of teamwork, which is more rewarding than just being able to do everything yourself. So I am willing to wait and see. The absolute BIGGEST regret I have with moving away from the inventory system is the lack of looting. It was so fun to take my outfit and go destroy a key generator or hack a console and then see how long we can survive. Looting was a big deal, because we would almost always run out of ammo before we died. And either sharing ammo or taking ammo from the enemy was an important factor.
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2012-02-04, 11:30 AM | [Ignore Me] #95 | ||||
Major
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If you think cert prices are too cheap then raise the prices.
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2012-02-04, 12:11 PM | [Ignore Me] #96 | |||
Captain
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My apologies if English isn't your first language. |
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2012-02-04, 12:15 PM | [Ignore Me] #98 | ||
Captain
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In regards to Planetside, compared to me, you're new.
Edit: My own post is causing me to feel embarrassment. I allowed myself to be drawn in to this type of behavior. I dropped down to your level, and it feels terrible. My bad, it won't happen again. Last edited by Aurmanite; 2012-02-04 at 12:20 PM. |
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2012-02-04, 12:36 PM | [Ignore Me] #103 | ||
Captain
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I'm just wondering, what are you adding to this discussion right now?
Are your one word posts and personal attacks A) Trolling B) Post whoring C) Being a bit of an ass D) All of the above. I am hesitant to embrace the loss of free form inventory and the class based system, but I can easily see how the old system was flawed. The point I'm trying to make isn't 'mine', it's one of reason and measured reaction based upon the information we have. |
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2012-02-04, 12:39 PM | [Ignore Me] #104 | ||
For such matter we all have answer "wait for beta". I'm not entirely sure why people keep upping this thread, but one thing is quite clear at the moment. The only real change that can and will be done we can expect only after the beta start. And judging by how communicative the devs are, they won't mind WE TOLD YA phrase if the new system fails.
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2012-02-04, 12:49 PM | [Ignore Me] #105 | ||
PSU Admin
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Both of you need to stop with the "I've been here longer" bullshit. None of that matters, nor do stats or K/D ratio. Have an adult conversation not an e-penis measuring contest.
Get back on the topic at hand. |
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