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Old 2012-02-20, 05:56 PM   [Ignore Me] #91
jakaul
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Re: Flamethower


Originally Posted by IDukeNukeml View Post
I have done it many fucking times and succeeded leading the rush from an AMS....No one wanted to go in as a group until that "one guy" was willing to die over and over after many voice macros screaming " FOLLOW ME " happened..

If you are at an NC tower full of maxs' you need to get a group together larger than them and move in together......

this applies to every single fucking faction of the game, flame throwers or not.
I like this guy. I think Fortress needs to do a job shadow so he can learn how to properly attack enemy positions.
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Old 2012-02-21, 03:44 AM   [Ignore Me] #92
Mauser101
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Re: Flamethower


Originally Posted by Redshift View Post
difficulty in obtaining is not a way of balancing
Truth. It just makes it so the k/d stat padders and 24/7 gamers are the only ones with it. Hence in CS the best weapons are only used by the best players because they're the only ones with the money. Rich getting richer isn't a recipe for balance.

The best way to balance a very powerful weapon is to give it actual negatives in gameplay value. Low ammo count, high reload time, low rounds per minute count (I'm looking at you Vanguard 150mm) high recoil (which doesn't make sense for a flamethrower but you get the gist) and the best for an AOE weapon....Grief Machine! ...and that's what we saw in PS1. AOE weapons or just weapons like the with AOE as a secondary effect (150mm, reaver rocket, mortar, lasher for the short period it lashed friendlies). Dragons and Thumpers could be great when used effectively in PS1 and they were a liability when people used them at the wrong time.
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Old 2012-02-21, 06:28 AM   [Ignore Me] #93
Shogun
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Re: Flamethower


Originally Posted by Mauser101 View Post
Truth. It just makes it so the k/d stat padders and 24/7 gamers are the only ones with it. Hence in CS the best weapons are only used by the best players because they're the only ones with the money. Rich getting richer isn't a recipe for balance.

The best way to balance a very powerful weapon is to give it actual negatives in gameplay value. Low ammo count, high reload time, low rounds per minute count (I'm looking at you Vanguard 150mm) high recoil (which doesn't make sense for a flamethrower but you get the gist) and the best for an AOE weapon....Grief Machine! ...and that's what we saw in PS1. AOE weapons or just weapons like the with AOE as a secondary effect (150mm, reaver rocket, mortar, lasher for the short period it lashed friendlies). Dragons and Thumpers could be great when used effectively in PS1 and they were a liability when people used them at the wrong time.
exactly this!
someone said, the zerg wouldn´t care about friendly casualtys when wielding a flamethrower... but this is the easiest part of balancing a flamethrower...
if you get blown up while surrounded by friendlys, you will get hell of a grief!
make it so much, that every stupid zergling gets weaponlocked after the second time! so stupid zerglings will not use this weapon at all. but in the right hands and with an experienced dedicated support-team it would be a devestating weapon. it just needs full mean griefpoint application!
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Last edited by Shogun; 2012-02-21 at 06:29 AM.
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Old 2012-02-21, 10:25 AM   [Ignore Me] #94
Rumblepit
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Re: Flamethower


higby did say maxes will be using flamethrowers.

i think a melee spec max with a flame thrower could be pure evil lol......
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Old 2012-02-21, 10:36 PM   [Ignore Me] #95
Traak
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Re: Flamethower


Real flamethrowers don't look like the propane torch used on the set of Saving Private Ryan.
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Old 2012-02-22, 02:51 AM   [Ignore Me] #96
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Re: Flamethower


Originally Posted by Traak View Post
Real flamethrowers don't look like the propane torch used on the set of Saving Private Ryan.
this is also a videogame
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Old 2012-02-23, 04:20 AM   [Ignore Me] #97
Traak
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Re: Flamethower


Originally Posted by Graywolves View Post
I think putting a bag over someone's head is the worst. But I think it's an experience that needs to be shared for appreciation.

Is that too creepy for me to say?
Actually having a bag over your head is about the easiest way of dying to escape known to man. You just suck in good, get the bag in your teeth, and bite through it.

You actually think you wouldn't think of that if you were in that situation?

In case you wouldn't, now you would.

They show stupid and ineffective ways to kill people like that on TV and the movies so they don't show wackos EFFECTIVE means of killing people, which nobody needs them to know.
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Old 2012-02-23, 09:23 AM   [Ignore Me] #98
Graywolves
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Re: Flamethower


Originally Posted by Traak View Post
Actually having a bag over your head is about the easiest way of dying to escape known to man. You just suck in good, get the bag in your teeth, and bite through it.

You actually think you wouldn't think of that if you were in that situation?

In case you wouldn't, now you would.

They show stupid and ineffective ways to kill people like that on TV and the movies so they don't show wackos EFFECTIVE means of killing people, which nobody needs them to know.
I don't think you've had a bag over your head. You should test it.

Last edited by Graywolves; 2012-02-23 at 09:25 AM.
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Old 2012-02-23, 01:21 PM   [Ignore Me] #99
Kur
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Re: Flamethower


I'd love a flamethrower since I suck at targeting unless I'm in a tank. heh
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Old 2012-02-23, 07:40 PM   [Ignore Me] #100
Atheosim
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Re: Flamethower


Originally Posted by Graywolves View Post
I don't think you've had a bag over your head. You should test it.
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