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2012-04-03, 03:06 PM | [Ignore Me] #92 | ||||
Sergeant Major
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My ego is as boundless as your stupidity.
In games such as BF3 the issue might not come from one or two snipers but comes when you have 6-12. At that point the game just becomes annoying. |
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2012-04-03, 03:07 PM | [Ignore Me] #93 | |||
First Lieutenant
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2012-04-03, 03:11 PM | [Ignore Me] #95 | |||
Staff Sergeant
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I understand what you are saying, but you have to look at it from a broader view. On a battlefield, staying still is never a good thing for very long ,even as a sniper. Getting killed is part of the game. Being suppressed by snipers is also part of the function of a sniper, and the closest to "fear" that a sniper can really give in a game, is the fear of imminent demise. I know I personally robbed countless snipers of kills because as soon as I was hit, i'd move to a location they were very unlikely to hit me from, heal and repair, and be far more careful, or move to some other location they likely had no shot. Being completely flanked or out shot by the most powerful sniper rifle in the game became a bit trivial when I could just keep moving, healing and repairing. I know that the primary argument here is to snipe in pairs, and it is an excellent tactic, but i don't think it should be next to necessary when using the biggest, baddest, slowest rifle out there to get a kill after hitting the most vulnerable area of a single infantry unit. I believe balance will be achieved by the variety of sniper rifles out there, and thus tactics for using them and most appropriate ways of being able to use them well will come from that variety, but i do believe the possibility of killing at least some of the other classes with one well placed shot should be available. Edit: I will note I am also saying this from the perspective of what a sniper rifle is designed to do. While not all equal by any measure, the purpose of a sniper rifle is to fire the most lethal round possible ,as accurately as possible, from as far away as possible depending on the configuration. It is designed to kill, primarily, single soft targets at a time. The gun itself really has no other purpose than to try to take out a single person from the most advantageous place possible for surprise attacks. All guns are meant to kill, and if possible, all guns are meant to kill with a few shots as possible. But a sniper rifle is specific in role. It is a flanking weapon for group "routing" and single target elimination. All of that being said, taking out the possibility of it being capable of doing it's job the best (if designed for that role by the player) seems like it is taking away from the idea of what a sniper is. Me? I'm the type to use an anti-material rifle on a person. Why? Because i don't mind it being bolt action, or taking longer to fire or to reacquire the target. My task is to eliminate what ever threat to my team or to the mission I can as efficiently as possible, and that is an assurance it will get done. In Planet Side 1, a bolt driver was as effective at killing as a melee boosted ,secondary mode knife thrust. However, even the knife was more versatile than the boltdriver, and i have always felt that was a shame. Last edited by Kilmoran; 2012-04-03 at 03:22 PM. |
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2012-04-03, 03:20 PM | [Ignore Me] #97 | ||
Private
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I think people need to stop comparing snipers in PS2 to sniping in BF3; BF3 is a very poorly made game with very poor balance, so any conclusions drawn from it should not be applied to PS2. I don't mind two headshot kills on heavier units, as long as the reload/cycle time between rounds is fairly short, otherwise snipers will not be able to get kills and will be even more useless. I realize it is currently "cool" to completely shit all over snipers, but they can be useful. The real problem here is figuring out a way to ensure that only the skilled players actually use the sniper class. I look at it sort of like the Spy class in TF2; tons of people run around as a spy and are largely useless to their team because they have no idea what they are doing, but a very skilled spy can completely dominating a server.
Since PS2 has wide open combat areas, a sniper could sneak behind enemy lines and then attack enemy forces from the rear. I don't see anything cheap about this, and I would not complain if I was one of the enemies getting attacked. If a sniper stays in the same place and keeps firing enemies he will likely be spotted fairly quickly and take nout by an enemy sniper, another kind of ground soldier, or an aircraft. In order to be successful good snipers will stay on the move and not engage enemies from one place for too long. It is stupid to say that someone being a sniper "takes away" a vital spot from someone who could be another kind of foot soldier; this is just because of the stereotype that snipers are completely useless, which is false. Basically a sniper should be able to kill enemies at long range, but suck at close/medium range. There are plenty of ways to achieve this and prevent quickscoping COD players from running around and making horrible montages with dubstep, but completely removing the sniper altogether is not one of them. I think that heavier units should be able to survive a sniper headshot, while lighter units (like the light assault) should not. As others have said, getting a headshot at long range on a light assault that is using their jetpack and flying around will not be very easy, especially with bullet drop and travel time. I don't know why so many people say sniping in games like BF3 is easy, because it is not. Sure, sniping STATIONARY targets (like other snipers) is easy, but hitting moving targets at range is definitely a lot harder than spraying someone who is 20 feet away with an assault rifle. |
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2012-04-03, 03:36 PM | [Ignore Me] #98 | |||
Sergeant Major
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CoD sniping is annoying and less skillful than BF3 sniping due OSK and hit-scan. BF3 sniping is annoying and hardly helpful to your team given the option of playing other useful classes. Honestly though besides the CoD and BF franchises what other games make up the shooter market? And don't say TF2 because that's a joke of a "game" and a mockery to what QTF started. When I look back to games like Counter-Strike I remember most servers and tournaments banning the use of the AWP. When I look back to a game like Day of Defeat I don't remember snipers being an issue because they were limited to one per team. Games like Ghost Recon and Rainbow Six had snipers but they too weren't an annoyance and hardly an issue due to the difficulty of using them. Some modern simulators like Red Orchestra or ARMA make sniping so difficult that they're not much of an issue and one can appreciate the talent of a highly skilled sniper. Oh! And they're also fucking limited. What I am getting at here is that in PS2 snipers won't be limited (nor can they be) and the problem will become even more annoying than in games like BF3. The reason why PS1 sniping was well designed and not annoying was due to the required team-play aspect of it between two players to drop one target. Before we get too far off from what this thread is about I am going to say this: I think snipers should be in PS2 but if they follow the BF3 / CoD model they will do more harm to the game than good. Following the PS1 model would be the absolute best way to go about things but I'm afraid that simply will not happen. |
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2012-04-03, 03:44 PM | [Ignore Me] #99 | |||
Staff Sergeant
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2012-04-03, 03:47 PM | [Ignore Me] #100 | ||
Captain
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Your opinion is fine. It's noted.
The problem is your view of your opinion. You're going to tell me that TF2 is really a mockery of what they did with the original Quake mod? Dude, did you ever play the border map? How about the hilarious look of classes in TFC? The games are so similar that the real mockery is the original expectation of us to pay for TF2. Anyways, off topic all to hell. Quake2 (Railgun) Unreal games (lightning gun/sniper rifle) Medal of Honor God damn Goldeneye etc etc etc Sniping is part of the fabric of what makes an FPS an FPS. I agree that it's important they do it right, but there's way too much whining and griping about it. I was trying my best to avoid this thread because I knew it would draw my ire like a motherfucker. Last edited by Aurmanite; 2012-04-03 at 03:51 PM. |
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2012-04-03, 03:51 PM | [Ignore Me] #101 | |||
Staff Sergeant
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2012-04-03, 03:56 PM | [Ignore Me] #102 | ||
Corporal
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really wish people would stop comparing a game we don't know a whole lot about to bf3/cod, even ps1. ya some mechanics are going to be there. however with the scale that is assumed having a scout/recon is going to be super useful. and of you have that one asshat sitting way out of nowhere so be it. it's not like there is a round ending in 20 min and played in one area. sniper rifles are powerful. period. ya I hate getting sniped just like everyone else it's part of modern fps. got to deal. if you get too pissy, hunting those bastards down and putting a knife in the back of their head isn't difficult. like a bunch of folks have said. play smart, communicate. but mostly play the GAME. don't take it so damn seriously.
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2012-04-03, 03:57 PM | [Ignore Me] #103 | |||||||||
Sergeant Major
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Bunny Hopping. Rocket Jumping.
Bunny Hopping. Rocket Jumping. Wall Jumping.
Getting a mid air rail gun shot off a guy flying across the room at MACH V was an impressive feat. Cherry picking a stationary target from 100m away with your 12x scope and near hit scan accurate M95B is not a feat. Oh! And before you say anything the reason the target is stationary is because he has to crouch and use his iron sights to be able to manage his recoil and make consecutive hits on his target. |
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2012-04-03, 04:01 PM | [Ignore Me] #104 | ||
Captain
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The only decent Medal of Honor was a PC game. The console games before it were garbage, chum.
You've obviously never played any huge maps in Unreal. I would love you to PM me (for real) what you see as that drastically different from the original mod, to TF2. Grenade spam? MIRV's all day, baby. Last edited by Aurmanite; 2012-04-03 at 04:03 PM. |
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