Originally Posted by ArmedZealot
Well as a developer where do you want to spend your time? On the 1 person that has a fetish for mosquitos or the 100 getting headshots?
Numbers show in a quantitative way how valid your opinion is. The more you can prove how valid your opinion is the more people are likely to agree with you, like the developers.
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Thing is, I don't think any developers know how to work those numbers out. You can't assume that sales are an indication of how popular a specific feature is, and I haven't seen any company doing a mass community poll. Game X might sell 11 million copies, but it's a composite of hundreds or thousands of micro-level design decisions. You can't say that the sales justify decision #453. You have to ask the community. Most people don't go to forums to complain, they simply either accept the whole or they don't. Not polling your community on specifics means you can't really know how to manage specifics.
Originally Posted by Tialian
If you aren't going to do it right the first time, don't do it at all. If they somehow can't put in animations because they failed to think things through before they started then I would say its their own fault.
I'm not going to buy a half assed product because they didn't want to start over and do it right.
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The game isn't half assed because they don't put in animations. You have to understand that even though you guys may think they are essential, the rest of the gaming world does not. Or rather, they MAY not, because again, how can anyone know without doing mass polls? This is probably an intentional decision and not a cut corner. It's funny how folks are FAST to condone things like 3D spotting, or simplification of weapon systems(ie, in my Radar thread, people say casuals wouldn't be able to learn to use chaff or flares based on which kind of missile was incoming), but when it comes to an issue like this, no one will accept it.
Fact is, yea I get that it's immersive for you, but it does slow the gameplay. And I've realized something: I have played CoD, BF2, BF3, Project Reality, ArmA, all of it. A Battlefield 2 player, when he plays Battlefield 3 and CoD, is out of his element because those games are paced too fast. But that same Battlefield 2 player, when he plays Planetside 1, probably thinks it's too slow. And yet a Planetside player would probably think ArmA is even slower. The layering is interesting, isn't it? This is pure conjecture since I have no ability to massively poll the community, but I think you'll find that people who think BF3 and MW3 are the best will tend not to tolerate animations; and people who prefer BF2 will be much more tolerant. In fact, I took a quick look at an old thread on Mordor, and it was like 93 for vehicle animations, 63 against(and Mordor is a decidedly pro-BF2 forum).
Now...this is all conjecture, as I say. But the only way to prove is by SOE doing actual market research, ie polling large sections of the community. But like DICE, they won't do that, because what happens if they run a poll and 99% of the community wants something they've decided not to do? They get embarrassed, that's what. Developers need to do this kind of thing anyway, even if they can't act on it now, at least they could in future games(or in this case, future builds of PS2).