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Old 2012-05-23, 02:59 PM   [Ignore Me] #91
ringring
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Re: TotalBiscuit Liberator Video


Originally Posted by ArmedZealot View Post
Wait, the main gun on the lib is driver controlled now?
Good question.

On the one hand it's a 3 person vehicle and yet TB fired forward looking guns.

I can only see 2 guns on the plane, tail and nose. Perhaps the thrid gunner is a customisation or perhaps there is a third set of guns that are recessed, perhaps in the wings. IDK.
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Old 2012-05-23, 03:02 PM   [Ignore Me] #92
QuantumMechanic
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Re: TotalBiscuit Liberator Video


I think SOE is right on the mark with cosmetic customization here. It looks like there will be enough options to make your vehicle feel unique to yourself (which is the point of customization really). And as long as they don't go overboard (silly hats etc) it will be just fine for me. My Galaxy will be flying them zebra stripes for sure.

One concern these skins brings up though is how do you visually identify a nanite systems aircraft (or land vehicle) with a custom skin? In PS1 you could tell by the empire colors... What's going to visually differentiate a TR zebra Galaxy from a VS zebra Galaxy?

I love seeing the in-game footage. Please make more if possible.
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Old 2012-05-23, 03:02 PM   [Ignore Me] #93
Kipper
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Re: TotalBiscuit Liberator Video


Originally Posted by ringring View Post
On the one hand it's a 3 person vehicle and yet TB fired forward looking guns.
Pilot with front gun for strafing.

Belly Gunner with rotating turret for firing downwards (assume mostly A/G but with AA options).

Tail Gunner for almost certainly AA duties.

....could maybe replace belly gunner with a bombardier to make it more PS1 as an optional cert, people would then have the choice of that role so they can't call 'boring'.

Last edited by Kipper; 2012-05-23 at 03:05 PM.
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Old 2012-05-23, 03:03 PM   [Ignore Me] #94
CrystalViolet
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Re: TotalBiscuit Liberator Video


Watching these vids over and over, I can't help but be amazed at how nice these graphics are. It almost feels like I'm looking at an HD prerendered cutscene.
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Old 2012-05-23, 03:04 PM   [Ignore Me] #95
bjorntju1
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Re: TotalBiscuit Liberator Video


Looks awesome! Really digging the customization. Only thing I don't like is that the Liberator becomes almost uncontrollable when hit. Other that that it looks great!
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Old 2012-05-23, 03:04 PM   [Ignore Me] #96
TheRagingGerbil
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Re: TotalBiscuit Liberator Video


You know that zebra stripe camo would probably work real well on a snow/icey continent.

Like this:


World of tanks does it:


I would drive this Ferrari:


This would be going to far:
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Old 2012-05-23, 03:05 PM   [Ignore Me] #97
LostAlgorithm
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Re: More TB goodness


Originally Posted by Kipper View Post
Dude, come ON.

Understand the difference between people who PLAY and people who MAKE video games (and related material).

Businesses create stuff to make money, and yes, that's serious - for them. Players on the other hand, shouldn't be taking shit like this too seriously - if you don't like it, don't spend time on it, you have a personal choice.
If you're referring to TB's youtube videos / twitter / etc., which is what I was referencing here, as "related material", then the only difference between he and your average gamer is that he has managed to gather a larger audience. I've seen times where the same statement, "Videogames: Serious Business", could have been said to TB as well.

The point isn't that either person is taking things too seriously, the point is that they both whine and then pretend the things they whine about are more valid than the other person's. Everyone has things they take seriously, it just gets labeled as "too serious" by those who disagree with that particular opinion. I was simply stating that I didn't believe TB any better in that regard considering some of the material he's put out in the past.

Players should be free to state their opinions, especially when a game is in a state such as Planetside 2 currently is where it is still very much possible to change how things are developing. Just because you disagree with their opinion doesn't mean they are taking things too seriously. Just because you don't care about it doesn't mean they shouldn't. And I'd say the same for someone who held an opinion completely contrary to my own, even if I did think that opinion was stupid.
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Old 2012-05-23, 03:05 PM   [Ignore Me] #98
Wargrim
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Re: TotalBiscuit Liberator Video


Zebra camo could work really well on a snow continent with dark trees and stuff. In a different environment, it pretty much says shoot me, but i am ok with that.

Maybe someone can help me with a thing i dont understand: There is a gun under the chin, and one is part of the ball turret in the back. Where is gun number 3?

Seeing those customization options, i think what will happen is:
1. Put AOE weapons on all 3 slots
2. Find concentration of enemy infantry
3. Profit!
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Old 2012-05-23, 03:08 PM   [Ignore Me] #99
LtCarman
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Re: More TB goodness


Originally Posted by WildVS View Post
Good points but if this endeavor to generate revenue is created by a design element that alienates a significant populous then it is counterproductive. Not saying that will be the case here, we have only see the Loverator but if a significant amount of such customizations is proliferated throughout the game, then that danger exists.
Pretty much this.

Although I'm not particularly impressed with the zebra paint and hearts, I can still tolerate it. But, if the cosmetic options were to cross into clown faces, rainbow propeller caps, or people dressing like prostitutes, I'm sure it will ruin the experience for many.
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Old 2012-05-23, 03:08 PM   [Ignore Me] #100
TotalBiscuit
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Re: TotalBiscuit Liberator Video


Originally Posted by ArmedZealot View Post
Wait, the main gun on the lib is driver controlled now?
The main gun on the lib was always driver controlled. The main gun being the 30mm nose cannon.
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Old 2012-05-23, 03:10 PM   [Ignore Me] #101
TheRagingGerbil
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Re: TotalBiscuit Liberator Video


Originally Posted by Wargrim View Post
Zebra camo could work really well on a snow continent with dark trees and stuff. In a different environment, it pretty much says shoot me, but i am ok with that.

Maybe someone can help me with a thing i dont understand: There is a gun under the chin, and one is part of the ball turret in the back. Where is gun number 3?

Seeing those customization options, i think what will happen is:
1. Put AOE weapons on all 3 slots
2. Find concentration of enemy infantry
3. Profit!
Gun #3
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Old 2012-05-23, 03:10 PM   [Ignore Me] #102
MrBloodworth
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Re: TotalBiscuit Liberator Video


Originally Posted by Kipper View Post
I think the rationale is that its not really fun to be blown up by something you don't see coming and have no chance to avoid/fight back.
But that was not the case, Still seems silly to me.

Also, for visual threat recognition, this multi-spec aircraft has no way of showing its armament. Its watered down. Just from the video, it can be AI, AV, A2A...
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Old 2012-05-23, 03:11 PM   [Ignore Me] #103
Lorgarn
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Re: More TB goodness


Originally Posted by Necronile View Post
Am I the only one who thinks the jet sound of the aircrafts is not fitting at all?
Well, I for one love them quite honestly and I think they fit quite well.

On another note... the Lib. I approve. Also, TB + PS2 is quite an amusing combination, I might subscribe if he decides to release more PS2 content in the future.
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Old 2012-05-23, 03:11 PM   [Ignore Me] #104
JPalmer
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Re: TotalBiscuit Liberator Video


Originally Posted by ringring View Post
Good question.

On the one hand it's a 3 person vehicle and yet TB fired forward looking guns.

I can only see 2 guns on the plane, tail and nose. Perhaps the thrid gunner is a customisation or perhaps there is a third set of guns that are recessed, perhaps in the wings. IDK.
The utility one weapon is for the driver. Weapon 1 is the main gunner. Weapon 2 is the tail gunner.
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Old 2012-05-23, 03:14 PM   [Ignore Me] #105
SteinB
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Re: TotalBiscuit Liberator Video


Originally Posted by MrBloodworth View Post
I just do not understand why its been removed in the first place.

Whats the problem being solved here? Of course I ask that about a great many things in this version of Planetside.
Higby explained the change from bombs to a gun on the Liberator in an interview during one of the recent conferences/tradeshows.
They want the player manning the main weapon to have more control over it, so instead of the pilot doing most of the aiming and the bomber only being able to time the drop (with some forward adjustment yes i know) now that player is a gunner with some leeway to traverse the weapon. It's a slow firing heavy hitting weapon so think of it as a bomb gun.

He did also say in that interview that they would consider a true bomber version post launch.
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