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PSU: This one time, I was with some guys, on a boat...
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2012-05-31, 12:15 AM | [Ignore Me] #93 | ||
An excellent interview.
Loved the little "Oh yeah, we had a division within our outfit who would go out and drain bases just to see how fast they could" shoutout. <---Founding SOAR team member
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2012-05-31, 12:54 AM | [Ignore Me] #94 | |||
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Good stuff in the interview, thanks to both SOE and Hamma/Jenny for doing this. Still unsure about the pads for the reason that they can be used to escape strafing runs and gunfire quickly while still using AA weapons and such. I can understand why they might be needed though but I think once we get proper numbers the need to quickly relocate might be rendered moot. Buying OSes is a good idea and I'm glad to hear about the grenade cooldown but I'm still worried about their lethality.
Really think their ideas on the weather system is awesome. But I disagree with most of the other posters here on the day night cycle. I think it should be significant in length possibly 12 hours or so. Reason being that you can't really plan for morning or take advantage of night if its short. Organic planning that incorporates day/night and weather needs time to gestate. It also causes changes to be remembered more when they are rare rather than short cycles. Adds some gravitas if you will.
What base currently drains the fastest and why? |
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2012-05-31, 01:03 AM | [Ignore Me] #95 | ||
Personally, I think it should be 4 hours day, 2 hours night time.
Thats 6 hours / 3 continents = its dark somewhere on one, going to dusk one one, and comming outa dawn on the last, 4 times a real life day... I think I can get in a good 6 hours, even on a work day, if I push it.
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Kein Plan überlebt die erste Feindberührung. Res ad triarios venit... μολὼν λαβέ! |
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2012-05-31, 01:08 AM | [Ignore Me] #96 | ||
Brigadier General
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It was really awesome of SOE to have Hamma and Jenny over to check out the game, and PSU's first couple did a great job.
1 thing the interview made me notice is how much time we spend on talking about things we are worried about compared to how little time we spend talking about things we are excited about. There is an awful lot of negativity and not enough focus on the things that Planetside 2 is doing to really become a genre defining game. |
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2012-05-31, 03:10 AM | [Ignore Me] #97 | ||
@ Hamma
is there a thread where you collate together your questions for the devs because I have a few questions to go on your list
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Euro teamplayers: Section7 |
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2012-05-31, 10:09 AM | [Ignore Me] #99 | |||
Brigadier General
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Come on. You know he enjoyed being interviewed by an actual Planetside player a lot more than some of these various random media interviews. |
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2012-05-31, 01:40 PM | [Ignore Me] #104 | ||
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After 9 years of playing Planetside and visiting PSU I signed up to say this:
Good job with the interview. Don't let Higby off that easy with tough questions especially when it revolves around squad teamplay. Your question/comment about who operates the tank's main weapon is both valid and necessary. Please keep firing these kinds of questions to Higby and any other Dev. who will listen. We remember the absolute breakdown in communication and player involvement in the first Planetside, I vowed never to let that happen if there was to be another Planetside. I hope other PS veterans like yourself would do the same. |
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