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2012-06-02, 03:00 PM | [Ignore Me] #91 | |||
First Lieutenant
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And FYI 25% scaled up doesn't make for a bigger advantage, 25% is the same proportion no matter how great the value is. I'll also give you the fact that shields can be altered to have faster regeneration rate. But that doesn't give any grounds for what you said which was, if I go back and check; "Oh, the HA doesn't need to heal himself, you get regenerating shields, that you will be able to spec into to no doubt boost it's value, damage reduction, recharge rate, so you can keep your gun out now instead of being helpless swapping between med app and bank. " Well no, you'd be able to spec one of those things at a time, with the others losing power as a result. A faster recharging shield would have less power so you'd lose in a one on one fight against a person of equal skill with the same weapons and armor. You have no idea how much you will go down into HP and require a medic, medics will be required no matter what to get people revived near the front lines. The cert system has a lot of flexibility in it too, noone on EVE has every cert. They could make some certed abilities take months to learn, require thousands of cert points. You seem to think that everyone is going to have everything when it's not the case at all. Everyone has some semblance to the bare bones classes with absolutely no diversity or specialization, from the small amount of video we've seen you can obviously see you can change the cloaker from a ninja-style class to a shotgun class or whatnot. The lightning can be an AA vehicle, AT vehicle or all-round. People will have to spec into each one which could require months or years for each to become fully diversified. Last edited by 2coolforu; 2012-06-02 at 03:04 PM. |
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2012-06-02, 04:50 PM | [Ignore Me] #92 | |||
Staff Sergeant
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As shown, you may have a 25% INITIAL advantage in a single attribute but that conveys into a greater overall advantage as a result. You add in additional bonuses to damage, even with a corresponding reduction in hp (keeping a total 25% [eg 10%hp, 15%dmg]) means the vets could still 'instagib' even with 9 instead of 10 troops. Remember, this is a perfect fire focus/shift target minimal overkill. In game this simplifies into faster tkk on target for the vets and slower for a newbies. 1 v 1 a newbie would never win. This ties into the longevity of the game, how long does the newbie have to fight at a power disadvantage for? In one specific role, maybe a month, what if they want to try something else, back to the disadvantage again. You then say, well all 3 Empires will have high level players to balance it out... no, that just means newbies on all Empires have to fight at a disadvantage. You then say, 'well if the newbie is really skillful, they can still win', yes, in which case why are these bonuses in the game if skill is meant to be the deciding factor, why does a newbie have to fight at a disadvantage to someone, simply because they haven't played as long. It's worse than the BR40 situation in PS1, a 9 year BR40 vet HA weapon was the same as a 1 minute old BR1 newbies HA weapon, yet you're all cool with the PS2 system and having better weapons because they now can't carry an ACE (counterable with jammers) or top up their health after a fight! |
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2012-06-02, 04:57 PM | [Ignore Me] #93 | ||
First Sergeant
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Have to agree with Bobby here , I hope the game does well but I go with the side of caution on many things . The devs need to always look at the game from a new player perspective. Whatever may appear cool and awesome at first glance can quickly turn into a turn off.
You multiply the 25% possible improvements into a 3 yr vet outfit squad and that might as well be just be god mode. |
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2012-06-02, 05:10 PM | [Ignore Me] #94 | ||
First Lieutenant
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Why would one empire have all maxed out vets and one empire have none? If you want an example closer to what we would see in a real world situation then compare it in damage/weapon terms.
Player 1: 125 hp Player 2: 100 hp Weapon damage: 16 per shot (Guess at an assault rifle damage) Shot 1: 109/84 Shot 2: 93/68 Shot 3: 77/52 Shot 4: 61/36 Shot 5: 45/20 Shot 6: 29/4 Shot 7: 13/0 So it confers a one shot advantage, now 25% is the maximum difference we've seen quoted. This is the amount a player who's had 5 years game time can expect to get as an advantage and it gives them a one shot advantage, an advantage of about 0.1-0.2 seconds depending on the RoF of the gun. Now obviously I've just pulled these numbers out of my ass to get an idea, but 6-7 shots from an AR sounds reasonable to me for a standard TTK. For damage Player 1: 100 HP Player 2: 100 HP Damage: 020 DMG 025 DMG Once again the vet will have a one shot advantage, not too overwhelming I think. It's a fair price to gain a large diversified customisation and certing system, I'm sure the magnitude of improvement a veteran can gain will be subject to balance during beta. Not to mention that the cert system is going to undergo an exponential relationship if its anything like EVE, meaning you can very quickly close the gap, perhaps gaining a 20% damage increase in 1 year, whereas 25% takes 5 years. A 5% difference is nothing, changes in ping will matter far more than that. Last edited by 2coolforu; 2012-06-02 at 05:12 PM. |
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2012-06-02, 05:26 PM | [Ignore Me] #95 | |||
Contributor General
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not exacrtly on the team but close (at least closer than me certainly) |
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2012-06-02, 05:28 PM | [Ignore Me] #96 | |||
Staff Sergeant
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Let me break it down into the simplest terms: PS1: Old (high level) players have in addition to experience, a power advantage because of BR40 PS2: Old (high level) players have in addition to experience, a power advantage because of all certs/upgrades In both games, old players have an advantage in addition to game experience, regardless of the scale of advantage it is still present, it was bad in PS1, yet by some bizarre set of double standards, it's totally fine in PS2! Remember these bonuses are before we even take into account the balancing between all three factions' weapons and equipment! Last edited by Bobby Shaftoe; 2012-06-02 at 05:35 PM. |
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2012-06-02, 05:49 PM | [Ignore Me] #97 | ||
First Lieutenant
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In Planetside 1 a Br20 had a huge advantage over a BR1, you could get transport and have medapp + engineer which meant a lower rank player had zero chance in open combat if there was plenty of cover to hide and heal behind.
It's an MMO, there has to be some sense of improvement and customization. There is a leveling system and a certification system that tries to avoid pure power and concentrate more of diversification just as the certification system in Planetside did. If anything the abilities of having a med app + engineering + AV + Special Assault + HA gave a far greater advantage than 25% imho. You also completely missed the spirit of my statement, why would one side in a large battle all have 125hp, or 25 damage rather than 20 and the other side have no advantage. The veterans are going to be more or less distributed evenly throughout the empires by the law of averages, it's simple. In a one-on-one fight a veteran has a one shot advantage as I showed. That's far better in my opinion that the new guy not having a med app + engineer tools + decimator + heavy assault weapon or what not that a day one player in Planetside would be missing. Last edited by 2coolforu; 2012-06-02 at 05:50 PM. |
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2012-06-02, 07:16 PM | [Ignore Me] #98 | |||
Staff Sergeant
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(2) They fully certed into infantry combat, in a game that was all about massive Infantry/Vehicle fighting, they specialised into one of those playstyles, requiring transport/rezzing/hacking support to do their thing. Many games have methods to keep you in the overall fight longer with heal mechanics, why was it so bad in PS1? The whole premise of med/eng making them OP is silly because they're at short range (due to 80% of fights being inside bases/towers, design problem, not cert problem) and they have to get into cover, pull out their med, then eng and all the while you're doing what? It's your problem if you're going to give them time to do that, not the cert system. 'Yeah but they're behind a corner so can 3rd person me', that was a problem with the 3rd person mechanic, not the cert system. Can you imagine how much slower PS1 fights would be without a basic selfheal/repair mechanism available? That would relegate people into being healbots standing around whilst everyone blobs the medics. A BR 8 or 9 could have RExo, HA, med and eng. Thats all you needed to have a 'fair' fight with them, then it was down to 'skill', technically all you needed was HA/RExo in a straight up fight, BR3. I've also said in other posts/threads that they could just tweak the cert costs/numbers et voila, no more super soldier. (3) The spirit of your statement isn't taking the long term larger view into account, I've already said that every newbie (because there will be a high turn over of players, otherwise how will it succeed?) regardless of allegiance will be at an actual combat (the most important part of the game!) disadvantage. You're just trading the 'out of combat sustainability' of the slow paced PS1 for outright 'faster killing' in the faster paced PS2. How do you even try to balance this before even taking into account each factions differing weapons! |
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2012-06-02, 07:30 PM | [Ignore Me] #99 | |||
First Lieutenant
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What it meant for a new guy is if he allowed combat to break for even 3-4 seconds he lost the battle. If he got into a situation wherein the opponent could break combat for the time it took to holster a weapon and draw a medapp (about 1.5 seconds) then he would lose the fight. I played low BR characters and high BR characters, I notice as a br1-8 char I get about a 1:1 KDR, as a BR25 character I got 2-3:1 KDR operating still as an infantryman. This is not even counting the effect and advantages that 3 implants could give you, second wind, pshield + audio amp could provide a mountainous advantage over an opponent. Now the point I'm making is, if you are saying all this is balanced because the newbie could defeat this by fighting in situations that denied the use of med app, how is that any freaking different to fighting in a situation where you land 1 more shot than your opponent. I'd say it's far easier to land an extra shot than it is to set up situations to deny implant and med app use. |
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2012-06-02, 09:01 PM | [Ignore Me] #100 | |||
Staff Sergeant
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(2) Implants can be disabled (which I believe are making a return in PS2, can they be disabled?) (3) That's the whole point, why should a newbie HAVE to land an extra shot using the exact same equipment! In PS1 in a straight up fight with the same gun he just had to hit you the same number of times to kill you, as you did him, in PS2 he has to hit you more times! If you bring up healing/repping, then your shields in PS2 come into play too, yours will no doubt recharge faster, be stronger or have less downtime. He still has to do the same things in PS2 as he did in PS1 AND also hit you more! BR8 wasn't a huge task to achieve, yet you were then on even grounding with the 'super soldiers', 6 cert points put you on the same sustainability footing, you don't know how many certs you have to invest in PS2 to reach parity with some maxed out vet, yet NONE OF YOU ARE CONCERNED about that balance aspect whilst still screaming about a loadout you could fight on equal terms within a day or two of play. (or an hour nowdays, since bep inflation) Your imbalances in PS1 are still present in PS2 yet for some reason you don't see them. |
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2012-06-03, 01:54 AM | [Ignore Me] #101 | |||
Private
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2012-06-03, 05:31 AM | [Ignore Me] #102 | ||
This thread is very flammable.
If each of theses topics mentioned generates a 10 page thread by itself I dont see it ever being a good idea to list them all in one post with snappy one/two line answers that start with "Really?". It's hardly going to end each of those arguments when 10 pages failed to. If this is supposed to be a thread about positivity (which I think we need in equal doses to the rants and arguments) then you could have phrased it all very differently The game is going to be superb. As long as we step back and recognise the great things that are going on from time to time it's ok to look back and make sure we are bringing enough PS1 magic with us. |
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