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Old 2012-06-10, 04:53 PM   [Ignore Me] #91
Grognard
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Re: Defining the role of Light Assault


Originally Posted by OutlawDr View Post
I've been wanting to give LA an advanced spotting ability thats different from the Inf's, doesn't promote more lone wolf behavior, and has synergy with squad members and even the Inf own spotting ability.
Why not a spotting grenade? That has precedent in all kinds of SciFi... It retains the grenadier aspect secondary, adds the elusive 5th grenade type, is not an explosive, and gives difinitive squad utility. Good/bad?
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Old 2012-06-10, 04:54 PM   [Ignore Me] #92
Knightwyvern
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Re: Defining the role of Light Assault


Originally Posted by Sledgecrushr View Post
Since the LA class is going to be operating pretty much independently from the bulk of your forces perhaps the LA should be able to spec in a simple way into the other classes. Maybe we should have kind of a light medic with a jump pack, light engineer, etc..
Hmm. Novel idea. I'm not sure how well it would work or how balanced it would be, but it's the only idea I've heard other than the utility grenadier idea that I actually like.

Originally Posted by Grognard
Why not a spotting grenade? That has precedent in all kinds of SciFi... It retains the grenadier aspect secondary, adds the elusive 5th grenade type, is not an explosive, and gives difinitive squad utility. Good/bad?
Currently the Infiltrator has an IFF device that shows enemies on the map; perhaps the LA could share this utility?

Last edited by Knightwyvern; 2012-06-10 at 04:56 PM.
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Old 2012-06-10, 04:59 PM   [Ignore Me] #93
Grognard
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Re: Defining the role of Light Assault


Originally Posted by Knightwyvern View Post
Currently the Infiltrator has an IFF device that shows enemies on the map; perhaps the LA could share this utility?
Interesting, I knew they had IFF, I didnt remember it being a throwable device.
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