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PSU: Please do not feed the Arctic Sloths
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2012-06-13, 09:25 AM | [Ignore Me] #91 | |||
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2012-06-13, 01:05 PM | [Ignore Me] #92 | ||
Private
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Guys, we can be a better community than this, we don't have to devolve the discussion to poo-flinging and bitterness against eachother.
that said, i will be playing a lot of non-sniping infil, i dont expect to rack up a lot of kills, but i would like to help my team out by occasionally making very important and impactful kills on high priority targets. i dont feel the need to have an invisible class that can go on killing sprees. |
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2012-06-13, 01:30 PM | [Ignore Me] #93 | ||
Major
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I don't have any issue with 1-hit kill backstabs. Snipers can spec to kill in one shot from a mile away. In my mind, considering how much faster gameplay is going to be in PS2, if an infiltrator is able to get up behind you, he deserves the kill.
As with anything, it would require a keen eye and a steady hand for tweaking it to fit in with everything else. |
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2012-06-13, 02:00 PM | [Ignore Me] #94 | ||
Captain
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Quick knifing is part of what turned me off in MW/COD type crap.
Here is a video showing better representation of using a tactical combat knife and IMO an appropriate to PS2 TTK of a melee weapon: Here is an example of a typical "Realistic Modern Shooter" oh look unaware target a bit away... best way to kill? Don't shoot, run up and OHK knife... of course that is quicker and more skill-full: |
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2012-06-13, 02:29 PM | [Ignore Me] #95 | ||
Colonel
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We had a thread on knives already.
The general consensus was a 4 hit quick button knife with post-swipe holstering delay with a 4 hit equipped knife with a 3 hit secondary stab. This was reasonably believed to balance cloaker gameplay while allowing it to be upgraded via certs and to be a reasonable finishing move in CQC. You'll also see everyone's opinion in that thread about how knifing has been implemented in all other FPS games and some problems and shortfalls of their systems and games that implemented it well. People also brought up the concept of realism versus gameplay so you don't have to reiterate over it again. Brings up the pros and cons of such decisions to the core gameplay. At the end of the thread is a short summary of everyone's ideas. Also it includes the realism aspect that a few people have been asking for that is missing in most knife games. That is quick time event "struggles" via a simple parrying system with simultaneous knifing attacks by players.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-06-13, 02:33 PM | [Ignore Me] #96 | |||
Second Lieutenant
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2012-06-13, 02:42 PM | [Ignore Me] #98 | ||
Colonel
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The biased one that asked if people wanted a one-hit quick knife? Most people don't want a one-hit quick knife. Read the actual discussion and you'll see that most people want a quick button knife that is balanced. This is the general problem with polls on this forum. People can't read the results since they fail to read the threads.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-06-13, 03:22 PM | [Ignore Me] #101 | ||
Major
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One hit kill quick knife is basically just asking for an "easy button" in close range combat. It doesn't belong in any shooter IMO. And makes close range specialization weapons like a Shotgun almost entirely pointless. I remember often trying to use a Shotgun in Battlefield only to have some idiot come sprinting around the corner with his knife. I shoot him in the chest but it doesn't quite kill him. He slashes me once, and I die. It was ****ing ridiculous, and this hard on modern FPS devs have for knives makes me face palm.
An assassination with the knife from behind that takes several seconds I can deal with. Provided there is a delay before it activates to prevent laggy instant kill facestabes like TF2. |
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2012-06-13, 03:32 PM | [Ignore Me] #102 | |||
Second Lieutenant
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2012-06-13, 03:38 PM | [Ignore Me] #103 | |||
Colonel
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