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Old 2012-06-15, 07:46 AM   [Ignore Me] #91
Stew
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Re: I would like to know What a planetside players do not want to copy and paste of P


Originally Posted by SKYeXile View Post
Speak for yourself, iv played practically every PVP MMO there is, even the test based ones. some of us have just a little bit more experience than PS1 :P
Lol its like saying Ive play Mario Bros 1 when i was 5 years old dude my experience is larger than FPS

the only experience that matters here is MMO fps and MMO fps have 2 games One call planetside 1 2003 One call MAG ps3 256 players 1 OIC 4 plattoon leaders 16 squad leaders 8 players per squad in each team

playing wold of war craft KOTOR , TERA , and many others MMO do not grant any knowlege of MMO FPS !

its two compleate different wold lol

Last edited by Stew; 2012-06-15 at 07:51 AM.
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Old 2012-06-15, 07:53 AM   [Ignore Me] #92
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Re: I would like to know What a planetside players do not want to copy and paste of P


Originally Posted by Stew View Post
Lol its like saying Ive play mario dude my experience is larger than FPS

the only experience that bmatter here is MMO fps and MMO fps have 2 games One call planetside 1 2003 One call MAG ps3 256 players 1 OIC 4 plattoon leaders 16 squad leaders 8 players per squad in each team

playing wold of war craft KOTOR , TERA , and many others MMO do not grant any knowlege of MMO FPS !

its two compleate different wold lol
lol the value an MMORPG can offer as incite is just as good if not better than an FPS player, its pretty basic stuff to know if your pvp combat and gameplay balance is alright, its totally another thing design your world properly so battles flow right and you keep people hooked and playing. its not so easy to do either, mythic did it with daoc, but they didnt with WAR, ncsoft didn't do it with aion, rift didn't do it, guild wars 2 looks like its doing it right.
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Old 2012-06-15, 08:13 AM   [Ignore Me] #93
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Re: I would like to know What a planetside players do not want to copy and paste of P


Originally Posted by SKYeXile View Post
lol the value an MMORPG can offer as incite is just as good if not better than an FPS player, its pretty basic stuff to know if your pvp combat and gameplay balance is alright, its totally another thing design your world properly so battles flow right and you keep people hooked and playing. its not so easy to do either, mythic did it with daoc, but they didnt with WAR, ncsoft didn't do it with aion, rift didn't do it, guild wars 2 looks like its doing it right.
LOL dude .... seriously ?

FPS mechanics and balanced work on a totally different level both genre have nothing to do with eachothers

MMO FPS have to be balanced on a all different level

FPS mechanics work on balistics rate of fire , recoils , reload time , reload animation carater moovement , caracter speed , moovement mechanics , aiming mechanics , hip fire mechanics , side arms , weapons swap , team balanced , hitbox , vehicules balance vehicules hitbox , hit detection , skills base gameplay scales team options communications quick response time etc.. etc..etc..etc...

nothing to do with all the power and all the balanced between MMO RPG caracter and the GAMEPLAY have nothing to do with each others MMORPG is roll of dice + gears + player knowlege mostly


Nothing to do with 100 % skills base games Like MMO fps !
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Old 2012-06-15, 09:27 AM   [Ignore Me] #94
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Re: I would like to know What a planetside players do not want to copy and paste of P


This guy is retarded right? like i'm picturing him trying wrap his mouth around his shoulder sort of retarded while wearing pants on his head.

What you just said Stew, all comes down to maths and logic, anybody is capable of been able to give feedback on the balance of those individual things you mentioned, but people experienced in how worlds interact can know how those mechanics will effect the world.

This isn't just as simple as sticking 2000 people in a box and watching them shoot at each other like a typical FPS, this is entirely new ground for most people and people such as yourself cant even grasp at the very basic level as to what fuels world pvp. Thats obvious in the fact that you only mentioned the basic things that makes planetside the same as every other shooter and none of the things that make at least in the case of PS1 unique, like encouraging pvp, sieging bases and supply lines and creating front lines for battles with dynamic and involving battles.

anyway, feel free to reply and miss my point entirely again, personally i find its better if you rub butter on the bus windows, its makes the fog less prone to stick to it and its tasty when you feel the need to lick the windows.
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Old 2012-06-15, 10:01 AM   [Ignore Me] #95
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Re: I would like to know What a planetside players do not want to copy and paste of P


Originally Posted by SKYeXile View Post

This isn't just as simple as sticking 2000 people in a box and watching them shoot at each other like a typical FPS

It actually kinda is, I don't know if you realize this or not, but that is preeeetty much the core gameplay. People with guns running around in a big box (Indar is conveniently shaped for this story :P) shooting each other, grabbing some vehicles etc.

What Stew said is fairly true, in a game like WoW PvP comes down to gear, stats and some teamplay. Occasionally.

In an MMOFPS it's more about player skill, reflexes, ability to keep your sights trained on a target, or to out maneuver someone in a dog fight etc.

It's funny, because in the post he quoted you in, you said "the value an MMORPG player can offer as incite is just as good if not better than an FPS player" and then you go and pretty much list everything about Planetside that shows that MMORPG experience is actually completely USELESS when it comes to Planetside, and that you need FPS experience to be relevant.

He only listed the basic things that make Planetside different from every other FPS because Planetside is an FPS at its core, and an FPS as it turns out has almost nothing to do with an RPG, and that includes PvP.
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Old 2012-06-15, 10:21 AM   [Ignore Me] #96
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Re: I would like to know What a planetside players do not want to copy and paste of P


I'm not talking about the direct gameplay...you're right about all those things an FPS does come down to player ability, all of which is irrelevant when discussing and giving feedback on the designing of a video game.

Planetside 2 has so much it can lean from examining open pvp games like DAOC, EVE, Darkfall, AION, WAR and GW2. I dont know what post you read to be honest, because i gave examples of mechanics only found in MMORPGS and Planetside, you dont need any FPS experience to know greatly rewarding people for taking an undefended objective is a design flaw, its something learned by playing MMO's and seeing how players act under circumstances when rewards are involved.

anyway, everybody has played FPS's, few people have experienced open world pvp.
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Last edited by SKYeXile; 2012-06-15 at 10:32 AM.
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Old 2012-06-15, 10:50 AM   [Ignore Me] #97
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Re: I would like to know What a planetside players do not want to copy and paste of P


Originally Posted by SKYeXile View Post
Nah theres probably only about 5 maybe 10 people out of that 2000 like me, its a statistical fact.
Holy fuck... You aren't doing yourself any favours with talk like this.
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Old 2012-06-15, 11:13 AM   [Ignore Me] #98
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Re: I would like to know What a planetside players do not want to copy and paste of P


Originally Posted by SKYeXile View Post
Nah theres probably only about 5 maybe 10 people out of that 2000 like me, its a statistical fact.
Pretty sure Internet Tough Guys are a dime a dozen.

Moving on.

If I'm reading previous posts correctly, there are some who think that modern shooting mechanics encourage ganking as opposed to dueling? Where does that come from, when TTKs are so short that one person can easily kill 3 if they're well-positioned? If anything, PS2 should encourage teamplay and focused fire using spotting and longer TTKs, but I can't know based on videos. I'd need to actually play it and get a feel for it.

The natural problem stemming from that view is that players won't want to play a game where they can't be awesome unsupported, which, I'm willing to speculate, is part of why PS1 died (among the many other reasons).

Last edited by Neksar; 2012-06-15 at 11:29 AM.
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Old 2012-06-15, 11:19 AM   [Ignore Me] #99
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Re: I would like to know What a planetside players do not want to copy and paste of P


Originally Posted by megamold View Post
i am a ps1 vet, and i do not want a copy/paste of it for ps2
ps1 died a slow and aweful death, currently hovering somewhere in between potted plant and purgatory.
i would love to see ps2 succeed and have a long and active life and copy/pasting ps1 doesnt accomplish that in any way.
I have to agree with big guy here on this one, (even though his choice in factions is messed up ) I dont want a copy and paste of PS1. The only thing that made it bearable was the good friends I made while gaming. Alot of good fights and alot of good memory's, I hope PS2 keeps that part of the game
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Old 2012-06-15, 02:05 PM   [Ignore Me] #100
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Re: I would like to know What a planetside players do not want to copy and paste of P


Originally Posted by Stew View Post
the only experience that matters here is MMO fps and MMO fps have 2 games One call planetside 1 2003 One call MAG ps3 256 players 1 OIC 4 plattoon leaders 16 squad leaders 8 players per squad in each team.
Bullshit.

You are also forgeting a little game called Neocron, came out a tad before PS1 and we used to have 60+ people battles back when 32 player maps were big.

WWIIOnline as well.

I can even name more MMOFPSes, but they'd be more focused on the RPG aspect and less on the FPS-part.


Originally Posted by SKYeXile View Post
This guy is retarded right?
Magic 8-Ball says:

Signs point to yes.


P.S.: I like you, please post which server you gonna play on when you decide on it.
I like people who can talk some good smack AND back it up ingame as well.
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Old 2012-06-15, 02:33 PM   [Ignore Me] #101
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Re: I would like to know What a planetside players do not want to copy and paste of P


Long spawn times were probably my least favorite thing about ps1. The spawn time would increase when you died more, and it wasn't even like you had to die a lot in a short time for it to increase. I think it wasn't meant to be this way, but if you died 3 times in about 5 minutes you'd be up to like a 40 second spawn time.
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Old 2012-06-15, 02:37 PM   [Ignore Me] #102
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Re: I would like to know What a planetside players do not want to copy and paste of P


Originally Posted by Furber View Post
Long spawn times were probably my least favorite thing about ps1. The spawn time would increase when you died more, and it wasn't even like you had to die a lot in a short time for it to increase. I think it wasn't meant to be this way, but if you died 3 times in about 5 minutes you'd be up to like a 40 second spawn time.
Every death in a specific time added 5 seconds to the respawntimer, IIRC.

Add to that that spawning at anything that wasn't a base to like 20 seconds minimum made for some really crappy waitingtimes.
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Old 2012-06-15, 08:51 PM   [Ignore Me] #103
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Re: I would like to know What a planetside players do not want to copy and paste of P


Originally Posted by SKYeXile View Post
This guy is retarded right? like i'm picturing him trying wrap his mouth around his shoulder sort of retarded while wearing pants on his head.
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Old 2012-06-15, 08:52 PM   [Ignore Me] #104
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Re: I would like to know What a planetside players do not want to copy and paste of P


Originally Posted by PrISM View Post
Actual footage of Stew playing MAG.
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Old 2012-06-18, 05:52 AM   [Ignore Me] #105
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Re: I would like to know What a planetside players do not want to copy and paste of P


Originally Posted by captainkapautz View Post
Actual footage of Stew playing MAG.

Actually thats Me playing MAG
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