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PSU: What does this little lever do?
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2012-06-15, 07:46 AM | [Ignore Me] #91 | |||
Major
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the only experience that matters here is MMO fps and MMO fps have 2 games One call planetside 1 2003 One call MAG ps3 256 players 1 OIC 4 plattoon leaders 16 squad leaders 8 players per squad in each team playing wold of war craft KOTOR , TERA , and many others MMO do not grant any knowlege of MMO FPS ! its two compleate different wold lol Last edited by Stew; 2012-06-15 at 07:51 AM. |
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2012-06-15, 07:53 AM | [Ignore Me] #92 | |||
Major General
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2012-06-15, 08:13 AM | [Ignore Me] #93 | |||
Major
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FPS mechanics and balanced work on a totally different level both genre have nothing to do with eachothers MMO FPS have to be balanced on a all different level FPS mechanics work on balistics rate of fire , recoils , reload time , reload animation carater moovement , caracter speed , moovement mechanics , aiming mechanics , hip fire mechanics , side arms , weapons swap , team balanced , hitbox , vehicules balance vehicules hitbox , hit detection , skills base gameplay scales team options communications quick response time etc.. etc..etc..etc... nothing to do with all the power and all the balanced between MMO RPG caracter and the GAMEPLAY have nothing to do with each others MMORPG is roll of dice + gears + player knowlege mostly Nothing to do with 100 % skills base games Like MMO fps ! |
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2012-06-15, 09:27 AM | [Ignore Me] #94 | ||
Major General
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This guy is retarded right? like i'm picturing him trying wrap his mouth around his shoulder sort of retarded while wearing pants on his head.
What you just said Stew, all comes down to maths and logic, anybody is capable of been able to give feedback on the balance of those individual things you mentioned, but people experienced in how worlds interact can know how those mechanics will effect the world. This isn't just as simple as sticking 2000 people in a box and watching them shoot at each other like a typical FPS, this is entirely new ground for most people and people such as yourself cant even grasp at the very basic level as to what fuels world pvp. Thats obvious in the fact that you only mentioned the basic things that makes planetside the same as every other shooter and none of the things that make at least in the case of PS1 unique, like encouraging pvp, sieging bases and supply lines and creating front lines for battles with dynamic and involving battles. anyway, feel free to reply and miss my point entirely again, personally i find its better if you rub butter on the bus windows, its makes the fog less prone to stick to it and its tasty when you feel the need to lick the windows. Last edited by SKYeXile; 2012-06-15 at 09:58 AM. |
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2012-06-15, 10:01 AM | [Ignore Me] #95 | |||
Second Lieutenant
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It actually kinda is, I don't know if you realize this or not, but that is preeeetty much the core gameplay. People with guns running around in a big box (Indar is conveniently shaped for this story :P) shooting each other, grabbing some vehicles etc. What Stew said is fairly true, in a game like WoW PvP comes down to gear, stats and some teamplay. Occasionally. In an MMOFPS it's more about player skill, reflexes, ability to keep your sights trained on a target, or to out maneuver someone in a dog fight etc. It's funny, because in the post he quoted you in, you said "the value an MMORPG player can offer as incite is just as good if not better than an FPS player" and then you go and pretty much list everything about Planetside that shows that MMORPG experience is actually completely USELESS when it comes to Planetside, and that you need FPS experience to be relevant. He only listed the basic things that make Planetside different from every other FPS because Planetside is an FPS at its core, and an FPS as it turns out has almost nothing to do with an RPG, and that includes PvP. |
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2012-06-15, 10:21 AM | [Ignore Me] #96 | ||
Major General
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I'm not talking about the direct gameplay...you're right about all those things an FPS does come down to player ability, all of which is irrelevant when discussing and giving feedback on the designing of a video game.
Planetside 2 has so much it can lean from examining open pvp games like DAOC, EVE, Darkfall, AION, WAR and GW2. I dont know what post you read to be honest, because i gave examples of mechanics only found in MMORPGS and Planetside, you dont need any FPS experience to know greatly rewarding people for taking an undefended objective is a design flaw, its something learned by playing MMO's and seeing how players act under circumstances when rewards are involved. anyway, everybody has played FPS's, few people have experienced open world pvp. Last edited by SKYeXile; 2012-06-15 at 10:32 AM. |
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2012-06-15, 11:13 AM | [Ignore Me] #98 | |||
Corporal
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Moving on. If I'm reading previous posts correctly, there are some who think that modern shooting mechanics encourage ganking as opposed to dueling? Where does that come from, when TTKs are so short that one person can easily kill 3 if they're well-positioned? If anything, PS2 should encourage teamplay and focused fire using spotting and longer TTKs, but I can't know based on videos. I'd need to actually play it and get a feel for it. The natural problem stemming from that view is that players won't want to play a game where they can't be awesome unsupported, which, I'm willing to speculate, is part of why PS1 died (among the many other reasons). Last edited by Neksar; 2012-06-15 at 11:29 AM. |
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2012-06-15, 11:19 AM | [Ignore Me] #99 | |||
Captain
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2012-06-15, 02:05 PM | [Ignore Me] #100 | |||
First Lieutenant
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You are also forgeting a little game called Neocron, came out a tad before PS1 and we used to have 60+ people battles back when 32 player maps were big. WWIIOnline as well. I can even name more MMOFPSes, but they'd be more focused on the RPG aspect and less on the FPS-part. Magic 8-Ball says: Signs point to yes. P.S.: I like you, please post which server you gonna play on when you decide on it. I like people who can talk some good smack AND back it up ingame as well. |
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2012-06-15, 02:33 PM | [Ignore Me] #101 | ||
First Sergeant
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Long spawn times were probably my least favorite thing about ps1. The spawn time would increase when you died more, and it wasn't even like you had to die a lot in a short time for it to increase. I think it wasn't meant to be this way, but if you died 3 times in about 5 minutes you'd be up to like a 40 second spawn time.
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2012-06-15, 02:37 PM | [Ignore Me] #102 | |||
First Lieutenant
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Add to that that spawning at anything that wasn't a base to like 20 seconds minimum made for some really crappy waitingtimes. |
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