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PSU: Planetside, lifes a bitch.
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2012-06-17, 07:18 AM | [Ignore Me] #91 | |||
Corporal
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But there is still no balance issue or problem with allowing different armour types to fly. A dedicated pilot may go engy and forego an ejector seat and accept that when they get shot down, its curtains for them - although they will have better than average survivabiity due to using flares isntead of ejector seat etc. Someone may decided to use a fighter as an insertion method for rexo.. if they want to burn their resources that way, then so be it. Others wil use light assault for the compromise of not being able to repair their fighter if they get damaged, but having the extra chance to surive of a jetpack. If you do get shot down in the midde of nowhere, you will probably regret having spent the points on the ejector seat anyway |
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2012-06-17, 08:28 AM | [Ignore Me] #92 | |||
Master Sergeant
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I know I'm relatively new here, but what exactly is wrong with the "BF Crowd" |
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2012-06-17, 09:39 AM | [Ignore Me] #93 | ||
Corporal
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Its seems like a lot of people here think that the HA is going to be way over powered. From the E3 footage a HA goes down pretty quickly when in a firefight. It looked like they could take 1-2 more shots than a LA, 3-4 if they used their over shield. Beyond that the rockets are not a one hit kill to aircraft. Also a boosting aircraft can outrun the rocket.
The only time I see a HA bailing out of his aircraft and destroying the guy that shot him down is if the guy that shot him down comes back to get the kill and eats a rocket to the face. In which case I have no problem with that. |
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2012-06-17, 09:50 AM | [Ignore Me] #94 | |||
Staff Sergeant
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I don't know if they're out, I thought the pads at the air towers would work as repair pads. No reason we can't have both and the Engineer can just set down anywhere and repair.
It's basically the forums version of "Them Irish are stealing our jobs!" or what have you. I can't blame them for it, though, as much as I dislike it. Considering they stuck around this long, they have a huge attachment to Planetside (which from what I saw of it was a game I wish I had played myself) and the way some people come in and say "We should throw in win conditions and make it Call of Battlefield Online" (not many, mind you, but some people do go really ridiculous in saying how it should be exactly like other AAA shooters). It's just it has a bad tendency to overflow onto anyone who says things they honestly think would improve Planetside 2 that people think "dumbs down" the game. Ah, well. I'll get used to it, I guess. At least I can look forward to the day we're all Planetside 2 players, eh? |
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2012-06-17, 10:32 AM | [Ignore Me] #96 | ||
Lieutenant Colonel
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I completely disagree with HA being able to pilot aircraft. I thought the whole point this go around was to cut down on the mossie drop bs we saw in ps1 and now we want to give them Rexo?? I can't wait to see a whole platoon of HA Rexo's bail out onto a tower or onto a objective. It's going to be redicoulosly op. Trust me when I say people will spec into the eject mechanism for the reaver,mossy or scythe just to do this. Way to op of a ability to have HA as pilots imo. They need to keep it to agile.
You need to ask yourself what's the point in even having the galaxy as a troop transport if you are going to allow this.. Last edited by Hmr85; 2012-06-17 at 10:34 AM. |
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2012-06-17, 10:43 AM | [Ignore Me] #97 | ||
Private
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I'd much rather see some sort of Pilot/driver class. Like LA with carbines minus the jetpack and ammo. These would be required for all Driver/Pilot/Gunner slots with exception of the ATV, and the guns on transports: Sunderer or Galaxy. Also no friggin way on self repair. Let them use repair pads or actually team work and meet up with an engineer out in the boonies.
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2012-06-17, 10:46 AM | [Ignore Me] #98 | ||
Master Sergeant
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The way I see it is most players will be light assault when using aircraft anyways, as they have the option to use their jet packs to soften thier landing when bailing.
And if a HA assault player is flying aircraft and bails they are pretty much dead meat anyways when they get damage from hitting the ground. |
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2012-06-17, 10:46 AM | [Ignore Me] #99 | |||
Corporal
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Did you watch any of the E3 streams? The cost of wasting a reaver/mossy/scythe is what will stop that happening all the time. It wont stop it happening alltogether, but it will stop it being a regular normal thing to do. A lot of the time people had run outof resources when playing that E3 stream and were having to spend time as grunts or max's in order to restore their resource balance, and the commentators even said they were amazed because the devs had loaded up each account with a ton of resources. light assault and engineers seemed a lot more pupular on the ground and the rexo av weapons seemed pretty poop so you are worried over nothing at the moment. PS2 is not the same game as PS1, the mechanics and mentality of play is completely different. |
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2012-06-17, 10:56 AM | [Ignore Me] #100 | ||
Lieutenant Colonel
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Your missing the point. I'm not worried about it happening all the time or the cost of resources. It will happen in clutch situations. HA should not ever be able to fly aircraft. Will see how many of you continue to like HA being pilots when I drop 2 platoons worth of HA ontop of your tower or objective.
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2012-06-17, 11:29 AM | [Ignore Me] #101 | |||
Brigadier General
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The only issue I ever had was the self sustainability of a lone player in Planetside. Even with BR20, but especially after BR40, any player could be running around with all of the major support roles. I appreciate the idea of classes dividing up some of these valuable support roles so that you need a few specialized people if you want to fill every role. The only really good reason to prevent Rexo from piloting in PS1 was that Rexo was a pure upgrade from Agile in almost every way. More ammo, more guns, more armor... slightly less speed (not a problem after the surgile nerf/rexo buff). In PS2, there are clear advantages and disadvantages to playing as LA or HA, just in ordinary infantry fighting. So there isn't any need to buff up Agile (lighter armors like LA in PS2) just to make it have some value compared to Rexo (HA). So why not have HA be able to fly? Bailing has been mitigated through other means, so Galaxies should still prove valuable. Due to class tradeoffs, HA won't be at a clear advantage over LA in a bailing situation. I think that it's pretty clear that balance is not a concern in this matter anymore in PS2, so what is the concern? This is not PS1 and we are not dealing with PS1 problems. Last edited by Xyntech; 2012-06-17 at 11:31 AM. |
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2012-06-17, 11:36 AM | [Ignore Me] #102 | |||
Lieutenant Colonel
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2012-06-17, 11:50 AM | [Ignore Me] #103 | |||
Corporal
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Last edited by SergeantNubins; 2012-06-17 at 11:52 AM. |
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2012-06-17, 12:00 PM | [Ignore Me] #104 | ||
Lieutenant Colonel
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If time was of the essence and the close facility only allowed me to pull Reavers. Then yes, I would ask them to pull them. Because not all of us are worried about resources that from what I have seen don't appear to be that hard to get back. Will have to wait till beta to test this one out.
Last edited by Hmr85; 2012-06-17 at 12:03 PM. |
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2012-06-17, 12:04 PM | [Ignore Me] #105 | |||
Corporal
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Last edited by SergeantNubins; 2012-06-17 at 12:06 PM. |
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