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2012-07-12, 11:11 AM | [Ignore Me] #92 | ||
Private
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I like how the original X-Com game handled base fights. You had all the different functions you could fight around like the labs, hangar, and barracks areas. It didn't server much purpose other than cover, but it really helped immersion!
*edit* I also like walls and sliding doors! Last edited by JxP; 2012-07-12 at 11:18 AM. |
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2012-07-12, 12:48 PM | [Ignore Me] #95 | |||
Contributor Major
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Instead of planting mines at the gate, now you have to lay tank traps to funnel traffic how you want to. Instead of sitting on the walls or a tower to snipe, now you find a cluster of rocks to make into a sniper's nest. Instead of an almost instantaneous transfer of control of the courtyard when the walls are breached, now there will be constant give and take in the much more open, loosely defined "courtyard" between spaced-out buildings that each have objectives under different empires' control. Tank battles will happen *inside* the new courtyards, instead of outside the base to protect the gates. And all that is hellaciously exciting. |
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2012-07-12, 04:51 PM | [Ignore Me] #98 | |||
Major
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In PS1 it was: Take the CY or hold the CY, take the lobby or hold the lobby, take the CC/gen or hold the CC/gen. Things are much more freeform now and that makes for better, more dynamic gameplay. Last edited by Ratstomper; 2012-07-12 at 04:52 PM. |
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2012-07-12, 05:07 PM | [Ignore Me] #101 | |||
Brigadier General
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It looks to me like there are plenty of choke points and kill zones in that base. |
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2012-07-12, 05:10 PM | [Ignore Me] #102 | |||
Major
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I'm not entirely sure I understand what you're saying. |
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2012-07-12, 06:08 PM | [Ignore Me] #104 | ||||
Second Lieutenant
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