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2012-07-17, 07:36 PM | [Ignore Me] #91 | |||
Captain
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That said, some of the stuff you guys type out is completely ridiculous. The only way it makes sense is if you warp your perception to a point where this minor detail becomes something significant and game changing. This mechanic is already on display in other shooters. It doesn't break the game, change the value/balance of a 1 person/2 person unit. Really, it's just a matter of taste and nothing more. That mole hill ain't no mountain. |
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2012-07-17, 07:37 PM | [Ignore Me] #92 | |||
Contributor Major
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I do. I still disagree. |
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2012-07-17, 07:47 PM | [Ignore Me] #94 | ||
Sergeant Major
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Um... so I set my Magrider with AA for the gunner, but I lock the tank so no one can get in. I ride around, tearing up with the main gun until I see an aircraft, hop in the AA and take it out too.
Do I really NEED a gunner at that point? Isn't it much better to have 2 Magriders firing their main guns, and then 2 AA turrets firing when an aircraft shows up? The silliness comes from this being the only game where, if you decide not to have a gunner, that person can get yet another tank. No other game (that I'm aware of) does that. I mean, in BF3 if you and your gunner came upon an empty enemy tank, one of you ALWAYS hopped out and took it. Imagine that situation where the gunner can almost always spawn a new empty tank... I would expect almost all tanks to run with just the driver, and to actively avoid letting anyone be a gunner. |
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2012-07-17, 07:53 PM | [Ignore Me] #95 | |||
Sergeant Major
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vehicles are expensive, and once you have bought one you can't buy another for a set period of time. To my mind, this means the sensible thing to do is to buy one Magrider for two guys, fight until you're killed, and then the other guy buy a new one. |
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2012-07-17, 07:56 PM | [Ignore Me] #96 | |||
Captain
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Suddenly 2 Magriders become the ultimate force on the field because they can spec less than optimal AA and switch seats. The two Prowlers with dual AV and 2 gunners? Owned! I mean, it's Magriders with AA and seat swap. Didn't we all play Planetside? Don't we remember that 2 units could rarely (if ever) have a large impact on the battle? Galaxy gunships and low pop fights aside. |
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2012-07-17, 07:56 PM | [Ignore Me] #97 | |||
Sergeant Major
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Em, you aren't following. I'm saying it would likely become the policy of tank outfits to have one-person-tanks so long as the members can afford it. That means that instead of 50 fully manned tanks, you have 100 tanks that can all seat swap to AI/AA in an instant (or near instant) when needed. Yeah, I think that would effect the battle a bit. |
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2012-07-17, 08:02 PM | [Ignore Me] #98 | |||
Sergeant Major
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Whereas with machine gunners, the tanks could have spotted them while they were getting into position, and they'd have over twice the firepower to deal with them effectively. Same goes for aircraft, perhaps even doubly so. Hitting a stationary target is much easier than hitting a moving target, AA guns or no. |
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2012-07-17, 08:02 PM | [Ignore Me] #99 | |||
Sergeant Major
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Imagine these options, you can have: 2 Prowlers with 2 AV gunners - that's 4 people with 4 AV guns 4 Prowlers with unmanned AA guns - that's 4 people with 4 AV guns, the option of 4 AA guns, and double the health points for the enemy to shoot through |
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2012-07-17, 08:07 PM | [Ignore Me] #100 | |||
Captain
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Besides, who is to say that 2 dual AV tanks wouldn't be able to kill twice as fast? Last edited by Aurmanite; 2012-07-17 at 08:11 PM. |
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2012-07-17, 08:11 PM | [Ignore Me] #102 | ||||
Major
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This man speaks the truth! And oh boy, the Battlefield fanboys are out in full force tonight I see. I've yet to see any argument apart from "seat swapping in convienent when my gunner bails on me" to keep seat swapping in the game. Most of you are even acknowledging that the unfairness of firepower will occur, yet you use "Well everyone else can do it too! So it's fair!!!" as your justification. Some even try to justify it further by adding in delays to swapping seats or putting it on a cooldown. The issue is neither here nor there how often you can swap seats. The issue is that you can do it period. Figgy said it well:
I know the concept of long term decision making and repercussions for your mistakes can be scary, but is it really that daunting that you can't find room for it in a video game? So you're driving a tank and you lose your gunner? Stop and find another one. Losing one of your gunners does not justify you being able to swap seats and use every gun yourself. The whole point of this game is to have thousands of players all working together. The game is going have litterly thousands of players everywhere, it's not like there's going to be any shortage of gunners. Pull your tank over and find someone you lazy piece of shit. You jumped in the wrong spot of your vehicle? Darn! Maybe you should learn the correct spot to jump in next time so that doesn't happen in the future. A little learning never hurt anyone did it? What's that? The current game design doesn't allow you to pick which spot you want to get in? Then that's a flaw in the current game design, not a justification for allowing seat swapping. Start thinking outside of the box for once. I'm not one of these realism freaks, but why does it make any sense at all why the driver of the vehicle could jump from the driver seat to the back tail gunner spot in a second? Doesn't that ruin your immersion that you guys are all crazy about? The system in PS1 worked fine. There were little icons outside of the vehicle informing you on which seat each spot was for. Over time you learned where the gunner and passenger seats were for each vehicle. If you got in the wrong seat for the wrong situation then you were shit out of luck and you died. You learned in the future not to make that mistake. Why are people so persistent on degenerating society into a legion of idiots where no one is wrong, everyone is a winner and it's okay to be different. It starts with video games, then before you know the whole world has gone to shit. Okay, maybe I sound a little crazy with that last part . But seriously, no vehicle seat swapping, it's stupid. |
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2012-07-17, 08:15 PM | [Ignore Me] #103 | ||
Captain
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What does Battlefield have to do with this?
Oh I see, if you are for seat swapping you're a Battlefield fanboy and we hate Battlefield around here. Way to completely shoot yourself in the foot with ignorant fuckery. |
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2012-07-17, 08:18 PM | [Ignore Me] #104 | ||
Private
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Interesting, in the 26th century all vehicles are build with individual pods for seating, I did not know that.
Seriously, why is it so improbable for the passengers to shuffle around inside the vehicle? Add a delay, problem solved. No pilot in an aircraft, realistically there's auto pilot...For balance, make the aircraft start falling out of the sky until a someone reclaims the cockpit. Hell even in real life, we don't need to swap seats to control most military arms on a vehicle, some tanks even use souped up tablets to control the cannons. Even if the gun needs to be manned, the vehicles are built as not to expose the soldier to fire. Did we some how devolve in military tactics in 600 years? |
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