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Old 2012-08-04, 04:21 PM   [Ignore Me] #91
Gugabalog
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Re: Gore Pack Idea


Oh. Sarcasm is hard to pick up on via text.
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Old 2012-08-04, 05:31 PM   [Ignore Me] #92
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Re: Gore Pack Idea


Originally Posted by Sephirex View Post
Not something that falls in my tastes.

But to be honest, it's not a bad monetization idea.

Probably won't happen though. SOE's never really been into that kind of mature content.
http://i39.photobucket.com/albums/e1...q/EQ000002.jpg

Problum, officur?
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Old 2012-08-04, 05:58 PM   [Ignore Me] #93
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Re: Gore Pack Idea


Originally Posted by Zerik View Post
lol, yeah EQ has alot of pretty mature things going on in it.
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Old 2012-08-04, 08:47 PM   [Ignore Me] #94
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Re: Gore Pack Idea


Originally Posted by Sledgecrushr View Post
Im thinking gore like in cs. You see blood when you shoot someone and when you shoot someone standing against a wall you get a nice splash effect.
I guess thats as good as we can get w/o ruining the revive system.

Originally Posted by Marinealver View Post
Can imagine achainblade assianation which results in a decapitation.

As much as I don't care if it is rated M or not, (as yhe M ratting dosn't stop 6 year olds from playing HAL0) I think the marketing strategy is to keep it as faimly friendly (if you consider the mass killings of others friendly) as possible

but I did wonder how come the CGI trailer was so gorey? I mean you saw all the blood spray from the TR in the galaxy as they got shot by the NC LA with some sort of armor shoot through rounds. That wasn't PG.
hah your right dude, didnt even think about that one.

Originally Posted by opticalshadow View Post
but the thing is, buggies cant be a cash shop item, or it breaks their no pay for power. gore, liek camo, which has ZERO impact or effect on gameplay, is somethign people might want to buy.

this is a F2P game, adding buggies to teh game gets people playing maybe, but it still hasnt made money, people have to want to buy something for them to make money, a cosmetic effect is just that.

skins in LoL have zero game impact, but they are why riot makes so much
yeah what this guy said.
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Old 2012-08-04, 09:21 PM   [Ignore Me] #95
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Re: Gore Pack Idea


I don't see how gore makes the game better. It just seems pointless to me.
Plus with medics being able to revive people, too much gore would just be stupid.

Last edited by itek; 2012-08-04 at 09:25 PM.
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Old 2012-08-04, 09:30 PM   [Ignore Me] #96
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Re: Gore Pack Idea


Originally Posted by Deckura View Post
Video game violence does not desensitize people. I guarantee you that if you put a gamer who plays violent video games in a room with a dead body, they will feel incredibly uneasy, if not terrified. Your example about the nudist only translates to violence desensitization if the person is actually witnessing gore first-hand, and not through an entertainment medium. You take a guy who's never seen a woman naked in real life but is obsessed with porn, and put him in a room with a nude model, I can promise you it will still excite him.
First of all there are different levels of desensitizing. It isn't an on/off switch but a gradient. You aren't either sensitive or not. Second of all, I agree that most typical people will likely get nauseous when it's right in front of them. They aren't used to the level of detail, such as for example smell, that make it "real" and that they aren't used to. Likewise, most people won't see a fresh corpse unless they are in a related occupation (and desensitized to it over time) or related to the deceased (which adds impact).

Even so, in part due to video game training, it is generally easier (emotionally) for military personnel to, for example, use UAVs to strike a target than it is to shoot someone up close. The UAV is just like video games. In fact, this method making things emotionally easier is the whole point of the movie Toys (fictional though it is).

When people are exposed to something repeatedly, it naturally becomes less shocking (either that or becomes traumatic if it was a negative thing). People can be desensitized to gore through movies, video games, etc. but that won't remove scent, emotional impact when you think about someone as a real person, etc. Even so, the image of a corpse on TV is generally far less impactful than seeing one in person, and a large part of that is because the imagery is readily available in news and in entertainment.

If you take the Aurora shooting as an example, some of the victims initially thought the guy attacking was part of a show, because the show itself, media, etc. had made someone bursting in with a mask and smoke bombs "normal" It was only when they realized he was actually killing people, that their lives were in danger, that they reacted in the typical fashion, but that initial reaction wasn't there, and they were desensitized to a masked man entering the theater throwing smoke bombs, but most of them not being shot at (or in the case of the ex military there, had an idea of how to respond due to training).

The video game nerd might respond more to an actual corpse than a fake one, the porn addict might respond more to a real woman than a video, but that doesn't mean they aren't desensitized to it at some level. In fact, that very fact points to them already being desensitized to the "virtual" experience, and the novelty of it being "real" likely adds to the excitement (at least for the porn guy).

I'm not saying people don't know the difference between reality and not, or that there's no difference between media violence and real violence. All I'm saying is that exposure to something makes later exposure to it less shocking or stimulating... not that it removes that shock entirely though.

Get a headshot with a sniper rifle in Gears of War and you'll understand what makes it satisfying. It just feels good to see the person you shot at get fucked up. Makes the kill more visceral. It provides those "OH SHIT" moments.
I haven't played Gears of War, but I have played TF2, Quake, and other similar games (referring to levels of hyper-violence, obviously the older games have less detail/blood). I understand how people could come to think that (kind of like how I can understand people liking the sequels to Saw or either Human Centipede), but it isn't something that I share. I enjoy TF2 and Quake generally in SPITE of "giblets."

It also again points to being desensitized, that people not only want hyper-violence to get "satisfaction" but also that they "need" it.


But hey, just because I don't like it, and am saddened that people take enjoyment of it, doesn't mean I'm going to stop people from asking for it if that's what they really want, or companies selling it if they actually make a profit from it. Just don't expect me to endorse it.

Last edited by Flaropri; 2012-08-04 at 09:34 PM.
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Old 2012-08-04, 09:36 PM   [Ignore Me] #97
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Re: Gore Pack Idea


Originally Posted by WildVS View Post
TL;DR... no one gives a shit.

Last edited by Flaropri; 2012-08-04 at 09:38 PM.
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Old 2012-08-04, 09:53 PM   [Ignore Me] #98
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Re: Gore Pack Idea


Originally Posted by WildVS View Post
TL;DR... no one gives a shit.
This should be bannable. It's rude so it's reportable.
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Old 2012-08-04, 10:01 PM   [Ignore Me] #99
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Re: Gore Pack Idea


Originally Posted by WildVS View Post
Please do put me out of my misery, you guys are are dumb as a box of rocks. The only thing I have been looking forward to for beta is that I can be a part of those forums as to avoid such stupid people as you guys. Later
Stay classy and godspeed.
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Old 2012-08-04, 10:02 PM   [Ignore Me] #100
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Re: Gore Pack Idea


I share your sentiment but TLDR is like an internet swear.
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Old 2012-08-04, 10:25 PM   [Ignore Me] #101
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Re: Gore Pack Idea


Originally Posted by itek View Post
I don't see how gore makes the game better. It just seems pointless to me.
Plus with medics being able to revive people, too much gore would just be stupid.
Than dont buy the gore pack. All I can really tell you. Gore makes the game as good as hood ornaments do, its flashy.

Originally Posted by WildVS View Post
Please do put me out of my misery, you guys are are dumb as a box of rocks. The only thing I have been looking forward to for beta is that I can be a part of those forums as to avoid such stupid people as you guys. Later
he seems mad.

Last edited by Masterr; 2012-08-04 at 10:27 PM.
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Old 2012-08-04, 11:36 PM   [Ignore Me] #102
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Re: Gore Pack Idea


its also worth mentioning that "gore" doesnt mean exploding bodies, it can mean as little as just blood splats and bullet holes.

trying to use medics reviving as a limitation is silly.
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Old 2012-08-05, 12:15 AM   [Ignore Me] #103
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Re: Gore Pack Idea


Originally Posted by Flaropri View Post
First of all there are different levels of desensitizing. It isn't an on/off switch but a gradient. You aren't either sensitive or not. Second of all, I agree that most typical people will likely get nauseous when it's right in front of them. They aren't used to the level of detail, such as for example smell, that make it "real" and that they aren't used to. Likewise, most people won't see a fresh corpse unless they are in a related occupation (and desensitized to it over time) or related to the deceased (which adds impact).

Even so, in part due to video game training, it is generally easier (emotionally) for military personnel to, for example, use UAVs to strike a target than it is to shoot someone up close. The UAV is just like video games. In fact, this method making things emotionally easier is the whole point of the movie Toys (fictional though it is).

When people are exposed to something repeatedly, it naturally becomes less shocking (either that or becomes traumatic if it was a negative thing). People can be desensitized to gore through movies, video games, etc. but that won't remove scent, emotional impact when you think about someone as a real person, etc. Even so, the image of a corpse on TV is generally far less impactful than seeing one in person, and a large part of that is because the imagery is readily available in news and in entertainment.

If you take the Aurora shooting as an example, some of the victims initially thought the guy attacking was part of a show, because the show itself, media, etc. had made someone bursting in with a mask and smoke bombs "normal" It was only when they realized he was actually killing people, that their lives were in danger, that they reacted in the typical fashion, but that initial reaction wasn't there, and they were desensitized to a masked man entering the theater throwing smoke bombs, but most of them not being shot at (or in the case of the ex military there, had an idea of how to respond due to training).

The video game nerd might respond more to an actual corpse than a fake one, the porn addict might respond more to a real woman than a video, but that doesn't mean they aren't desensitized to it at some level. In fact, that very fact points to them already being desensitized to the "virtual" experience, and the novelty of it being "real" likely adds to the excitement (at least for the porn guy).

I'm not saying people don't know the difference between reality and not, or that there's no difference between media violence and real violence. All I'm saying is that exposure to something makes later exposure to it less shocking or stimulating... not that it removes that shock entirely though.



I haven't played Gears of War, but I have played TF2, Quake, and other similar games (referring to levels of hyper-violence, obviously the older games have less detail/blood). I understand how people could come to think that (kind of like how I can understand people liking the sequels to Saw or either Human Centipede), but it isn't something that I share. I enjoy TF2 and Quake generally in SPITE of "giblets."

It also again points to being desensitized, that people not only want hyper-violence to get "satisfaction" but also that they "need" it.


But hey, just because I don't like it, and am saddened that people take enjoyment of it, doesn't mean I'm going to stop people from asking for it if that's what they really want, or companies selling it if they actually make a profit from it. Just don't expect me to endorse it.
I read the whole thing flaropri. It is IMO the best reply on this thread and one of the best replies I have read on this forum. Maybe you can make a picture book version for all of the TL;DR guys out there.
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Old 2012-08-05, 01:37 AM   [Ignore Me] #104
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Re: Gore Pack Idea


Originally Posted by opticalshadow View Post
but the thing is, buggies cant be a cash shop item, or it breaks their no pay for power. gore, liek camo, which has ZERO impact or effect on gameplay, is somethign people might want to buy.

this is a F2P game, adding buggies to teh game gets people playing maybe, but it still hasnt made money, people have to want to buy something for them to make money, a cosmetic effect is just that.

skins in LoL have zero game impact, but they are why riot makes so much
I've explained this. Buggies won't directly make money (as in not something to buy) but they will improve game play drastically, which encourages players to continue paying.

And I also explained something you conveniently cut out of the quote. Items such as camo and hood ornaments are things everyone sees, where as gore is just something the purchaser sees. Everyone who buys camo impacts the game by wearing it and showing it off, just like everyone who pimps out their vehicle is showing off. Gore doesn't contribute to game play at all, and thus IMO should be very very low on the priority list of things to do, given the level of work it needs compared to other things that take much less work but generate as much if not more money because they are self advertising.
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Old 2012-08-05, 01:59 AM   [Ignore Me] #105
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Re: Gore Pack Idea


Id approve of Light gore get shot see some blood splatter for couple seconds and then that's it. no perma stains or body parts laying around
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