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View Poll Results: Which MAX | |||
TR AI MAX, cant beat dual miniguns | 56 | 37.33% | |
VS AI MAX, rapid fire beams all the way | 34 | 22.67% | |
NC AI MAX, Who needs speed when u got shotguns? | 52 | 34.67% | |
Other MAX, such as AA, AV? | 8 | 5.33% | |
Voters: 150. You may not vote on this poll |
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2003-04-01, 04:14 PM | [Ignore Me] #91 | ||
TR MAX can bounce nades round corners
Annyways, you can't boost around like in tribes. The recharge time is just to long. Sides, the booster won't help much against the NC MAXs homing rockets. Will be some problems for the TR MAX i guess, for the breif time you're up in the air... But then again, the TR MAX can just lob nades over your obsticals. |
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2003-04-01, 04:44 PM | [Ignore Me] #92 | |||
Lieutenant Colonel
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BTW, are you sure about the lob on those grenades? Because if you could effectively hit something on the other side of the wall, it would be crappy AV unless you somehow snuck up on the vehicle (in a MAX, no less). |
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2003-04-01, 05:21 PM | [Ignore Me] #93 | |||
Not sure what you mean whit the grenade question, clarify please |
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2003-04-01, 06:10 PM | [Ignore Me] #95 | ||
Sergeant
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The TR AV MAX (travmax) weapon is the pounder. It fires twin granades. The granades can be set to either exlope on contact, or can be set to explode at 2 seconds, whether thats from launch or from first contact we dont know (or I dont). So if a travmax locks down and then starts lobbing granades wildly. Somebody is gonna get real hurt. AoE and decent damage too.
Id almost think its better then the AI weapon, but the AI wep will be most usefull indoors at corridor defense. Try that with a pounder and your gonna kill yourself. But corners make an interesting possibility.
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2003-04-01, 07:58 PM | [Ignore Me] #96 | |||
Sergeant Major
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The thing is, nukes aside, I honestly can't remember EVER getting killed by a Juggernaught. Especially in Scout armor -- I don't hit the ground next to Juggernaughts, I nail their asses exactly -- because I am LEET! Although seriously in that situation I would just ski far enough out of his active chaingun range to kill him with my laser rifle, because taking out a Jugg is a big job and I would'nt waste discs on it . . . kind of silly to be sitting back plinking away at him, but then again, a one-on-one in the open between a Juggernaught and a Scout is kind of funny. Anyways, back on topic -- it all depends on the jumpjets. Until I know what those are like, until I've played as a Vanu MAX, I really won't have anything other than speculation. Maybe the wait for them to reload is just too long. Maybe AA weapons can acquire a jumping MAX just too fast. Maybe maybe maybe. When Open Beta kicks off, then I'll know.
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2003-04-01, 09:14 PM | [Ignore Me] #97 | |||
Staff Sergeant
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very true, very true. Until then i guess we all have out own personal opinions, hehe |
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2003-04-03, 12:55 AM | [Ignore Me] #98 | |||
Sergeant
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VSJJs=Useless. Locked TRAVMAX vs Shielded NCAVMAX depends on the hallway and support. If its really long TR has the advantage of time. Wear out the shield and drop the NC. If its short the NC can just shoot the guy till he drops. Or have a Med strafe in, launch a rocklet, and then strafe out again. Then launch a cople nades and the TR is in shreds. Course, the TR can have support too. I think in hallways the shield wont actually be used by NC too much. 1/2 the fire rate is a big draw on your power. Shield would have to be a done deal (nothing gets through and nothing drops the power except for energy supply, meaning time) for the shiedl to have a big play. As always, we wait And dont forget that even after release TONS of stuff will change every month. So the lock may be more powerful one month and the shield the next...Sorry VS, you just get to use Meds
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2003-04-03, 01:23 AM | [Ignore Me] #99 | |||
Sergeant
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Hmmm...actually, that don't sound like a bad idea for PS...*writes it down*... |
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