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Old 2013-01-03, 01:59 PM   [Ignore Me] #91
Rahabib
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Re: Who has quit?


as stated before, I am on "hiatus," but I certainly have hope that the game will get better. Regardless, I sincerely hope that now that most everyone is back from their exotic vacations that some development gets done quickly - or at least post a roadmap for the coming few patches. I think just that little bit will keep fans happy for a few more months while they figure stuff out.
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Old 2013-01-03, 02:15 PM   [Ignore Me] #92
EVILoHOMER
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Re: Who has quit?


Yeah SOE hasn't listened at all, they claim they have and yet they rushed the game to release despite the whole beta community saying the game wasn't ready. Where is this meta game Higby and Smedley kept saying would be in the game? No good it coming to the game in 6 months, the game will be dead by then.

Everything I asked for was just "no" from SOE like equipable knife slots, underslung MCG, making MBTs into a group vehicle like the Lib instead of a solo vehicle which the Lightning should play the role of.

Asked to be able to see the arrow indicating where I am on the map because it gets hidden so easily, I always see people on Youtube videos look at the map for the first time and think it doesn't show you where you are. Months and Months and nope that still isn't there.........

Wouldn't Surprise me if we get an expansion announced come E3 lol.
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Old 2013-01-03, 02:33 PM   [Ignore Me] #93
Shogun
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Re: Who has quit?


i have quit temporary.

the game lacks all the fun aspects of ps1 (all but the fun fighting in a massive fight) and i decided to quit and wait until there is a meta game and until soe adds the good things from ps1.

forumside is still fun ;-)
but i don´t want to play until at least one of my favorite playstyles comes to ps2.

to get the real planetside feeling, i need an infiltrator class (no there is no infiltrator in ps2, only an enhanced sniper) and a useful engineer class. (play a maxed out dedicated battle engineer in ps1 to understand what i am talking about. one engineer could could build up whole minefields and security systems to secure a whole base on his own.not for long, but a good CE could slow down the enemy long enough for reinforcements to arrive.)
and don´t forget the hacker. causing havoc by hacking enemy defence systems, terminals and vehicles and putting viruses into the base mainframes or spitfires was another very funny playstyle for those who don´t like the gun in your face game.

and the old stone, paper,scissors method is totally broken in ps2 since soe introduced the atom bomb to this equation by making groundbased aa useless.
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Old 2013-01-03, 03:35 PM   [Ignore Me] #94
Rivenshield
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Re: Who has quit?


I haven't *quit.* That implies nerdrage, or some kind of pompous self-important protest. LOL I WILL COMMIT ONLINE SEPPUKU AND BRING SOE DOWN BY BOYCOTTING THEM. I AM IMPORTANT LOL. Bah.

What I've pretty much done done is quit *playing.* That isn't quite the same thing. I'm still active on the forums and I'm still hoping for a substantial revamp of the new Auraxis. But I cannot log in without getting farmed from the air -- repeatedly, wherever I go and whatever I try. I'm past sick of it. When playing gives me nothing but negative stimuli, when it makes me wince, I stop.

I'm also past sick of indefensible bases, and the lack of strategic incentive to try and hold them. PS1 allowed a smaller force with its shit together to stand off a larger zerg, at least for awhile. It created memories of individual battles that last for years. Perhaps that's key here: A good metagame creates memories. I still remember bridge battles on Cyssor and 5-hour red alerts on our home continent -- battles fought for strategic reasons, to keep the enemy *out* of somewhere -- better than I can recall anything I've done in PS2.

Lastly, I'm appalled at the design decisions that were made in the last patch. It demonstrated loud and clear that the issues ailing Planetside 2 are not mistakes; they are there by DESIGN. Offense is SUPPOSED to be swift and all-powerful. Put the gens outside! Moar lame jump pads! Keep the incentives for capping empty bases in place! Let everybody jump empires at the drop of a hat! The offense-uber-alles esports crowd is firmly in the driver's seat. And -- God damn it -- if they were *right*, and that's what it takes to draw a crowd, I'd shrug and go hey, c'est la guerre, and enjoy the resultant massive slugfests. But that is demonstrably not what is happening. And yet they seem to insist on doubling down on failure.

All the game has going for it presently is scale... and between the rendering issues and the shrinking population, it can't deliver even on that. Several times over the past two weeks I've gone straight to the biggest fights I could find and counted all the little blue vehicles and white arrows on my minimap. There's only thirty-forty at most -- the same as any 32x32 conventional FPS. It only *looks* like a lot because most of them are driving Prowlers around.

That just doesn't do it for me. Sorry guys.
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Last edited by Rivenshield; 2013-01-03 at 04:27 PM.
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Old 2013-01-03, 05:12 PM   [Ignore Me] #95
Fear The Amish
First Sergeant
 
Re: Who has quit?


Cut down on playing and my wallet is closed. My actual time IN game has declined but my empire building outside of it (Vanu Alliance, Building up my outfit, CO paperwork) has increased so i am still involved in the game, And i will be around for awhile but i am having no where near as much fun as i did in Beta.

1.) Base's need to be defensibly
2.) Meta Game
3.) something for small/medium outfits to do
4.) Outfit in-game stuff needs to be worked on (show last login and how much played, for gods sake be able to sort it)
5.) Optimization

^^^ these are what are needed.
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Old 2013-01-03, 07:49 PM   [Ignore Me] #96
Gromlac
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Re: Who has quit?


I havent quit yet, but thinking about it. reason: Map Balance. I play VS mostly, and at least on my server (sol tech), there seems to be some mechanic in play that favors the TR. Yes the TR have some organized outfits there, but when the VS have 45% pop on Indar, and the TR are around 20%, the pure zerg factor should have kicked in by that point. Indar is the most fun continent, but it is also the most heavily weighted to the TR. Just look at the "default" battle lines. Resources are much too abundant for the team that owns the ENTIRE top half of the map Since release, only once have the TR been ousted from Indar (that im aware of), and that was by the NC during a low pop period of the night, and they lost it again a hour or two later.

The continent cap record on Indar should have sent up some alarms to the devs by now.

I cannot speak for other servers, but it kind of ruins the game for me.

Also, meta game sux right now.

Last edited by Gromlac; 2013-01-03 at 07:51 PM.
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Old 2013-01-03, 08:25 PM   [Ignore Me] #97
Epidemic
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Re: Who has quit?


Two factors that weigh in as heavyweights for taking out my enthusiasm for the game.

First; Lack of depth - once I got over the honeymoon phase of being wowed by the scale/size and versatility of the sandbox framework, it all boils down to killing eachother in one form or another, because earning certs is the only thing resembling something permanent to strive for, and killing folks is the best way to do it. And that devolves into hunting down the fastest way to kill folks.. farming biolabs, vehicle spam etc.

Second; Very little follow up to the hype prior to launch - SOE may have shot themselves in the foot with the frequency of updates in beta, their team was in full swing - I was hoping that the frequency of communication would continue.. but, when Dec hit, all the follow through seemed to diminish.

We're left waiting until January before we see any further action, and now that we're here my interest is redirected to reading the forums. It goes without saying that teams need a break - which is another reason why Nov 20th seemed so rushed (sorry to beat that dead horse) - its just some of my disappointments stem from the history leading us to where we are now.

I've been telling myself to wait for January to see what Smed has up his sleeve. Waiting until then before any more money comes out of my pocket.

Last edited by Epidemic; 2013-01-03 at 08:34 PM.
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Old 2013-01-03, 10:33 PM   [Ignore Me] #98
Electrofreak
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Re: Who has quit?


I haven't quit, but I'm not actively playing. I was a huge PS1 fan (like, went to the PSUMA convention in Orlando to meet the devs and PSU staff) and I like PS2, but until the devs get the XP reward system straightened out, I can't really bring myself to play, despite the 5k or so Station cash sitting on my account.

I hate logging in and seeing woefully lopsided conflicts due to the base-cap musical chairs the empires are playing to get the most XP. It's boring and doesn't feel like the game I loved playing a decade ago.

So, in the mean time, I've been playing Mechwarrior Online. It has its fair share of problems too, but at least I know that the more 'mechs I blow up, the more cash I'll get. In PS2, unless I'm zerging that next base, I'm going to have a hard time making enough XP to feel like I'm going anywhere in the game.
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Last edited by Electrofreak; 2013-01-03 at 10:35 PM.
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Old 2013-01-04, 02:05 AM   [Ignore Me] #99
Galron
Staff Sergeant
 
Re: Who has quit?


Haven't played since the double exp event.

I bought alpha squad, 6 month sub, and $50 of triple SC. This game can be really good, but is not going in the right direction. I hope that the 6 month plans come out soon and REALLY hope that some of the server pop decline and meta game issues are addressed before my sub runs out and I cancel.

(trying to give you more money here SoE, please help me out by making this game better so I can do that)
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Old 2013-01-04, 03:13 AM   [Ignore Me] #100
Naj
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Re: Who has quit?


2003 PS1 Vet, played virtually non stop from release up to when FV BFRs became commonplace and had a few spurts of resubscription time all the way up to 2012.

I played PS2 from the very first tech-test invitation wave up until the end of the first double experience weekend and haven't touched it since.

I personally do not like the ADS style "modern military" variant of FPS gameplay, but that isn't the reason why I stopped playing. The game as a whole just feels incredibly shallow to me. It is like the development team spent an extremely large portion of their time trying to emulate modern console-influenced FPS game design and very little to no time bringing back the aspects that kept PS1 interesting for so long. I wish their priorities had been skewed in the other direction, but what can you do.

All I can hope for is that they bring back PS Reserves or some other system of that nature. I'd resubscribe to PS1 in a heartbeat if it had a population.
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Old 2013-01-04, 07:06 AM   [Ignore Me] #101
Mordelicius
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Re: Who has quit?


I haven't logged in since the poor balance first patch in the 16th (?). Although I made a new character yesterday for Waterson. I heard TB/TR and Vanu will have some sort of war there XD. I expect NC to do their thing

I don't think players have left for good. They are waiting for some substantial balance changes to the game.

Current balance needed: Devs, this is a must read!

1) Faction Balance - This is the prime reason for continents/faction/server stacking and migration. If the factions were balance, the continent/faction/server populations will be stable and in equilibrium no?

2) Gameplay Balance - Fix thespawn camping. Open the 50% of the roof so players can shoot down camping airplanes. Open a 3rd door so tanks can't shoot perpendicular to the egress and kill exiting infantry with no chance of shooting back. Add aerial AOE Jamming devices on that can be activated from the inside. Add one AA that can be repaired form the inside. Give infantry similar jamming weapons that shoots sticky devices to aircraft and disable them from firing for 2 minutes. Give the weapon it a 4 minute cooldown.

3) Base design balance - Make defending more attractive and feasible. As it is, players rather keep on attacking and leave the base undefended. The reasons for this: most of the bases are difficult to defend (esp. with aerial bombardment. and the incentive defense bonus is too low.
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Old 2013-01-04, 07:25 AM   [Ignore Me] #102
ItZMuRdA
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Re: Who has quit?


I haven't "quit" by any means just yet, but interest is seriously on the decline. I was very pumped about logging in a month ago, and yesterday I didn't play at all, instead finding more fun in playing BF3 for the first time since September.

I'm worried about the road we're headed down, I really wanted to be able to play PS2 for years, as I did PS1, but I'd be silly to think that will become a reality if nothing changes to take us off the course we're on right now.
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Old 2013-01-04, 09:55 AM   [Ignore Me] #103
Calisai
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Re: Who has quit?


I have no intention of "quiting" and have put a lot of time and money in this game. Upgraded my system, purchased 6 month premium/alpha/SC, etc.

That said... I've found my playtime is decreasing. I'm just not having as much fun as I used to. The zergy play, lack of ability to really defend, lack of much to do as a smaller outfit (single squad)... or boring back capping, combined with overpowered Air and vehicle play... I miss infantry battles... has really done me in.

The game that I used to stay up way to late at night (during tech test and beta) and be groggy at work the next day because of it is getting boring and worse... annoying. I'm finding myself logging off earlier and earlier due to just not being engaged in the game.

Oh, and trying to lead an outfit squad is annoying at best. Trying to find a fight that isn't over in 5 minutes due to zerging or is basically a ghost cap with maybe 1-2 defenders that leave when your squad arrives... Bleh.

Oh, and I totally regret putting certs into the Gal and buying the skyguard. Feels totally useless and points out to me just another thing that i'm disappointed about.


The reason this thread is so depressing is that I put so much hope into this game. PS1 ruined me for all those other FPS's out there... there wasn't anything of that scale out there... I'm afraid that this game will tank... and the long wait for the sequel will end in utter disappointment.... and then what will I do...
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Old 2013-01-04, 10:37 AM   [Ignore Me] #104
Archonzero
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Re: Who has quit?


I haven't quit yet, though I am losing interest at a rather exponential rate, also to note the organized outfit I'm part of has taken a 50% drop in active numbers over the course of the last month. I still enjoy a good firefight, but the battles are seemingly less epic an much less valued as there really isn't any "victory" to the achievement. The capture system doesn't reward tactical strategies, as it simply seems more of a numbers attrition to success rather than a methodical tactical assault versus a solid tight defense. There are relatively few defensible base layouts (other than biolabs), very few choke points (other than biolabs/rear tech plant access).

Zero command overlay (minimal intel, minimal tools for map/chat functions which is mostly used to troll faction as is)
Zero command reward system (no command certs)
Zero command specific cert unlock system
Zero incentive to lead (you don't need to lead to unlock leadership tools)
Zero incentive to support classes (no medals/ribbons for doin support)
Zero incentive to defend territories
Zero incentive to warpgate factions (other than gloat)
Zero incentive to control/management of resource territories
Zero metagame (BIG reason)
Zero freedom to weapon loadouts (another critical reason)
Minimal tools to outfit layout/roster management
Everything is common pool, no specialized cert pools
Cheap vehicles make them too numerous, makes them less of a tactical resource and more of a disposable easy cert farming tool. (especially air vehicles)
Weak Faction differences (practically none)
Poor weapon variety
Poor weapon customization, an even limited in some respects
Overpriced cosmetic options

I thought this game was going to launch first Q of 2013 (start or end of), SOE did exactly the same thing with PS2 that they did with PS1. Launched it early despite the beta communities advising them not to and address the basic concerns of gameplay/flow before. An here we are once again, with PS2's playerbase hemorrhaging out due to lackluster deliverance an a speedy launch for money (maybe not the reason, but it sure feels that way). Yes there is no game out there with this scale. Yet this game lacks plenty of things in game mechanics an feel. BF3 has more immersion (destructable environment, more feeling to the weapons handling) despite it's smaller scale

I fell in love with PS1 well before it was in testing, I highly anticipated it, maxed myself at BR24 with CR4, lead platoons, even enjoyed it. I can say I had the exact same thoughts an feelings for PS2 when it was announced. An I feel PS2 is a shell of a game even when compared to the early starts of PS1.

If they do not 180 some of the designs an diversify the options/rewards to both gameplay an design. I do not see myself playing this game with any regularity, beyond the occasional for humors sake.

Last edited by Archonzero; 2013-01-04 at 10:42 AM.
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Old 2013-01-04, 11:05 AM   [Ignore Me] #105
infinite loop
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Re: Who has quit?


Only reason I still login for a half hour here and there is because I foolishly paid for a 6-mo sub. Oh how I wish I hadn't done that...
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