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2013-02-06, 09:56 AM | [Ignore Me] #91 | |||
Master Sergeant
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I don't even think turret stabilization should be implemented for the Vanguard/prowler, just to give some uniqueness for the VS, which have the weakest shots anyway (and most of the time run HEAT-equivalents), but that crazy mountain climbing had to go away. If this was achieved, then its cool. The only problem I had with the magrider where those crazy angles no other tank could get. Damage wise? It's cool. Manuverability? It's cool. The Sauron? Its cool as well (and even with the nerf it doesn't seem to be a big of a deal). Just the mountain climbing. Those prowler changes weren't needed (the extra damage). It fucked more teh VS then the NC. Hate how easily a prowler can farm infantry compared to the Vanguard and Magrider. You know why I did those videos? I really was hoping to see the NC MAX destroy everyone at 1~30m range. I really did. I wanted to know what was wrong the VS/TR MAX so I could at least have a basis to suggest some changes. What I saw and found out is that most people play those MAXes quite wrong, and this only makes me killing them MUCH more easy. I was surprised that the TR/VS MAX could deal with infantry MUCH more effectively at range than the NC MAX, and I was OK with that. I don't want extra range (give me my 300 certs I spent on slugs, they are a bad idea anyway), I want destructive power and I like being a walking tank that recieve damage while dishing out a lot of damage. It's at close range, and it is fine. The NC MAX is working perfectly. People want laser sights? Give em. It would benefit the VS and TR a lot, but I guess infantry would PISSED to get killed at 30M+ thanks to a MAX. I wouldn't. Last edited by Dkamanus; 2013-02-06 at 10:00 AM. |
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2013-02-06, 10:07 AM | [Ignore Me] #92 | |||
(A) The scat is sitting in a doorway from the objective that it can duck into cover for a reload and then pop-tart out to finish you off (if the 1st volley didn't instantly down you). (B) When sitting on the objective its likely (and ive seen this plenty of times) that the scat has up to 3+ engineers repping him. (C) And even if the VS/TR opponent also has engineer support the NC burst will just chew through them so fast it becomes an irrelevance. (D) AI MAX's are primarily used indoors as shock troops to capture points in CQC ( MAX crash's being a perfect example) or defend them in CQC, so lethality at point blank to 10M is perfect for this role. (E) PS2 AV MAX's fire rate is just awful, meaning their additional role of AI MAX hard counter just isn't available in PS2 currently. (F) The old PS1 method of downing MAX's indoors, pop-tarting on a door frame and dumb firing a decimator isn't viable, as in most instances a smart NC player is waiting with a hair trigger for the HA to pop his head out, you wont get away with having your shields wiped out with a bit of health, instead you'll be dead in a split second. NC you can keep your ludicrously OP hacksaw MAX's if TR and VS get a major buff to duel comets/pounders/falcons that allows us to down your AI MAX just as fast at under 10m. I agree with Assist that essentially any argument for a nerf that removes a defining feature of an Empire should be resisted, but there should always be viable counters available, if there aren't then that feature is OP/broken. Last edited by Shamrock; 2013-02-06 at 10:37 AM. |
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2013-02-06, 10:13 AM | [Ignore Me] #93 | |||
Master Sergeant
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2013-02-06, 10:18 AM | [Ignore Me] #96 | ||
Master Sergeant
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Just thinking on the fact that, if they want the same damage as us, they better be prepared for a lame CoF, ridiculously small clips, HUGE reload times (which could be bigger for the NC MAX) and no usability outside 10m range. People must think they will retain their 852 damage bullets + their huge 50~60 clips + their tighter CoF compared to the NC.
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2013-02-06, 01:14 PM | [Ignore Me] #98 | |||
Private
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There were as much "NERF NOW"-threads in WoW and other MMOs like we have now in PS2, this is just normal. |
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2013-02-06, 01:25 PM | [Ignore Me] #99 | |||
Staff Sergeant
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This would balance everything out. |
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2013-02-06, 03:12 PM | [Ignore Me] #101 | ||
What needs to be done is introduce TR and VS variants of the Scattercannon, retaining their empire specific characteristics.
TR faster rate of fire, lower damage per pellet, bigger mag. Similar DPS to Scattercannon. VS slightly lower damage, same rate of fire, slightly lower DPS but somewhat tighter pellet spread. Bigger mag and faster reload. And the NC get something similar to the TR HMG with higher damage, lower fire rate, smaller mag (I would just love to run with this). Last edited by psijaka; 2013-02-06 at 03:13 PM. |
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2013-02-06, 03:42 PM | [Ignore Me] #102 | ||
Dkamanus what armor were those maxes using (kinetic/flak? Level?) And was it recent? Cheers
Also as a question to anyone: how many decimators does it take to drop a max? Let's say with and without flak armor. I put two into a nc max this morning and he was still standing
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2013-02-06, 03:46 PM | [Ignore Me] #103 | |||
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