Originally Posted by BIGGByran
I do feel for ESF. But Lock on are the only way we can defend ourselves.
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That's not true at all. Infantry has both the static AA turrets located all over the place and flak arms for Maxes. At least on Indar I think the turrets are spread out well enough that if you have people manning them, you can keep a lot of the sky clear. The problem from before was that it didn't result in any kind of points so people didn't do it. Now you get XP if you do enough damage, which I think is great.
That's why I'm ok with flak. Flak is annoying, and does hurt if you're caught hovering, but it also comes from targets I can definitely see who have to be out in the open so they can be targeted in response, and it becomes an exchange of skill wherein my ability to manipulate my fighter is up against your ability to aim.
And really, you shouldn't have to be defending yourselves against air power; you should be calling A2A pilots like me to come and handle that for you. That's our job in the game, and we are happy to assist.
Originally Posted by BIGGByran
I think the only people b!tching about this issue are the Solo Flyers, ones who farm easy kill with rocket pods, their once 600 kills per run has now dropped to maybe 100. If they run with a platoon/squad and coordinated with the ground troops, they would be much better off.
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I am generally a solo pilot, but that's because it's something I can have fun doing when my outfit members are not around. I don't have rocket pods unlocked, and if I did, I don't know how often I'd use them since I enjoy air combat more.
Originally Posted by BIGGByran
It takes no skill to fire a lock on rocket, but rocket pods are the same thing. But 1 ESF Rocket pod can kill many enemies without reloading while 1 HA with lock on cannot kill 1 ESF. It takes what? 3 shots to kill an ESF. So the ratio is 3 HA Locks On to 1 ESF(without flares). With flares, who knows, ESF can kill countless number of infantry and 100000000000000 HA with Lock On can't even kill 1 ESF (if the ESF pilot is smart).
I don't mind if HA Lock ons are removed, but they would also have to remove rocket pods. When I get killed by a pilot using their nose gun, I say, "Man that pilot is skilled!" cause it takes real skill to kill infrantry with the nose gun and I don't feel like "omg, f*cking rocket pods."
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There are several different things in play here. Firstly, I suspect the ratio of infantry to air power is far far greater than 3 to 1. I would guess somewhere upwards of 10 to 1.
Secondly, as I've said you have to actually have flares. Not only are they unlocks, but you have to chose them over other options. If you don't have them (or their timer is up), and 3 nevermind 100000000000000 HA lock on to you, you can only run and pray. If flares were a standard power of all aircraft, then it would mean something to me that people have them.
Thirdly, there's no way to tell where that's coming from as a pilot. The lock on warning is not different than the A2A one (unless I'm missing something), and infantry is the last thing to render. No tracer fire either.
Fourthly, I'd be ok with switching rocket pods to dumb bombs. I think that would definitely make it a more difficult skill to master.
Lastly, you *should* be like "omg, f*cking rocket pods." Followed by "Where are our pilots!?!?" Followed by "gotta find some cover" and/or "where's the nearest turret?" (It's really not hard to kill people with the nose gun if you can hover and zoom, by the way.)
I've said before, I think this is really just a function of infantry not usually having a place to run. Tunnels are a good start, but we need forests and canopies and all kinds of things that allow infantry to move around less molested.