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2013-02-26, 12:20 PM | [Ignore Me] #91 | ||
Private
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I agree
I think people are dissapointed that PS2 lacks the same depth as PS1 but you have to remember that PS1 on release was nowhere near as deep as it ended up, you are comparing a game with almost 10 years devtime to a newly released game and it just isn't valid. People rage about bugs and issues they have and say things along the lines of "OMG HOW HARD IS IT TO XXXX!" or "HOW LONG DOES IT TAKE TO XXX!? WHY AREN't YOU DOING XXXX FIRST?" You are all entitled to your opinon just remember, unless you are qualified and educated in the development field you are talking about then you have little right to make demands regarding development. Just vote on the road map :/. A lot of the devs MADE PS1 and I think they know already how it worked, when you spam "MAKE IT LIKE PS1" at them they are going to take you less seriously. When you make a game you have to make it relevant and accessible because you want people to play it, partly because you love it and partly because YOU NEED TO MAKE MONEY OR THE GAME WILL DIE. PS1 does not have the accessibility and tropes that people expect from modern fps, what PS2 does is take the philosophy of PS1 and try and make a game relevant to modern times, yet retaining the soul of the original. The reason it isn't just how you like it right now is because the business model requires ongoing development, you are making a risk when you make a game and release it for free. You put up the capital to create the game and you need to make a return to feed all those employees etc. It would of taken another year of devtime to get all the features people ask for put in. F2P business models are the only way to compete in a saturated market. In the current economic climate low risks are favourable and if it wasn't for this dev model it may not have been made. I know I went on a tangent but the above highlights why PS1 is now irrelevant apart from important lessons, that the devs already know. P.S. The PS1 f2p thing will never happen, you would have to spend more than you would make converting it into f2p and managing the servers, unfortunately it will die, though I hope someone keeps the code for the history books. |
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2013-02-26, 12:22 PM | [Ignore Me] #92 | ||
Major General
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If that's the case these forums shouldn't exist. No need to post about and discuss things you can't possible have any influence over, right? Or perhaps just allow threads that talk about things that are already in the game or on the road map. All other threads unrealted to those other two things should not be allowed. Like you said, just use the road map...
Last edited by Crator; 2013-02-26 at 12:24 PM. |
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2013-02-26, 12:31 PM | [Ignore Me] #95 | ||
PSU Admin
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Please read my revisions to the OP and the entire thread with my comments. As I said (I think this is the 3rd time now) some people said it much better than I did and I gave them credit. They stated exactly what I meant.
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PlanetSide Universe - Administrator / Site Owner - Contact @ PSU Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer Last edited by Hamma; 2013-02-26 at 12:32 PM. |
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2013-02-26, 12:43 PM | [Ignore Me] #97 | |||
Captain
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Yes Ps2 is a different game, but c'mon there is a lot of crap to this game as well. Look at all the posts about this constant 3-way that is Ti/X-road/Crown indarside. Look at the 3 factions with faction specific weapons/specialties and try and maintain balance. Look at the idea of a persistent world war with continental faction battles. Look at massive scale non-instanced combined arms combat. Look at the potential for large player co-op groups and need for communication. There are so many aspects of the game it is near impossible to bring up and not talk about what worked AND WHAT DIDN"T in PS1. There ARE things they seem to have looked at and learned from PS1, I think that credit is being lost a lot. The faction differences and balance is a big one. That is a HUGE task, and I think they are doing a pretty decent job. But STILL there are aspects of PS2 that ARE NOT WORKING, and they DID work in PS1. I just don't know how we are supposed to just forget about that. |
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2013-02-26, 01:04 PM | [Ignore Me] #99 | ||
Master Sergeant
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I thought PS2 was/is suppose to be a sequel.Not a BF3 copy and paste clone.That's why I see most of the PS1 did it right thing to be a good thing.Because the devs need to realize that PS1 did sooooo many things better than PS2 is doing.Also letting PS1 die? Doesn't sound like a true fan to me.
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Smed doesn't care about players.If it's fun to him it doesn't matter to players. YT: http://www.youtube.com/user/rainbowwarriorguy |
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2013-02-26, 01:05 PM | [Ignore Me] #100 | ||
Major
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Couldn't agree more with Hamma.
I joined these forums as a new player looking for a dedicated, mature place to share fresh ideas about Planetside 2, only to find myself in discussions all the time that end up into arguments why certain PS1 aspects are better. This obsession to judge everything of this game through a PS1 scope has gotten for me to a point that I simply started visiting more the Reddit and SOE forums to look for great fresh ideas about this game. It kinda limits the potential of this forum imo, which is a shame because discussions tend to be longer on the first page here and I have the feeling devs take really good notice. I don't mind people referring and bringing in ideas from PS1 but this should not be the only game people should look for inspiration to improve PS2. |
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2013-02-26, 01:22 PM | [Ignore Me] #103 | ||
Contributor Second Lieutenant
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Why should this community become irrelevant?
As long as the members of this community are paying customers of ps2/SOE we are absolutly relevant. By the way we are not some random "f2p is cool because i wont spend a dime" - kiddies. We are the older generation, the generation which have the money to spent for ps2. we are the real fans. loyal to the franchise for a decade. I myself spend already around 150 bucks for ps2 and around 500 bucks at least for ps1. Therefore i am relevant as hell! And i think this is the same for most of the veterans of this community. I suggest that SOE should listen to the opinions of their relevant customers. We are not less relevant just because we point to a solution which was already known from ps1. By the way, Solutions which had already proved that it is working. EDIT: the term "fanboy" was changed into "fan" because of its negative connotation. You may still find some references to the original term in the following discussion. Last edited by Mox; 2013-02-26 at 03:38 PM. |
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2013-02-26, 01:22 PM | [Ignore Me] #104 | ||
First Sergeant
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I do compare this game to PS1 since it's the prequel and atm, it's a much bigger game and has much more focused gameplay. First issue can't be solved until more content is added, but the second issue is something that frustrates me in PS2. Whole game is a big mess of randomness with no necessity for strategy/tactics and no feeling of victory. I only play it these days to collect certs...Cause I find no satisfaction capturing that one base that I end up capturing multiple times a day. Player numbers are dropping too, so obviously the game just doesn't have that something to keep people playing it.
Last edited by Vashyo; 2013-02-26 at 01:25 PM. |
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