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2013-05-29, 01:33 PM | [Ignore Me] #93 | |||||||
Sergeant
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Then you should be quite in favor of my idea. All Lattice: [Group of players that like the Lattice] All Hex: [Group of players that like the Hex] Both: [Group of players that like the Lattice] + [Group of players that like the Hex] In stead of violently forcing people out of a game they were promised you would in fact attract more kinds of players and the game would offer a lot more variety, this allowing people stay for a longer time. This makes up for more than the lack of trust you have in the devs doing what hundreds of development teams have done before them. BTW, you have yet to understand or probably grasp that you keep operating solely from your personal and selfish point of view. You should try to come to terms that in the realm of personal opinions yours isn't necessarily better than someone else's.
Okay, it's not really cute. More like very creepy. Anyways, I wonder when you'll be invited to a university to do some scans so they can find out why exactly your responses amount to probably the greatest example of "not understanding" in the history of the Orion arm of the galaxy. You. Just. Don't. Get. It. Second question in my FAQ. Pro-tip: If you want to reply to something, read what you're replying to. Q: Why are you suggesting the impossible, namely trying to make everyone happy? A: Making everyone happy is quite impossible. Luckily literally no one, anywhere, is suggesting that we do that. The idea is to accommodate two distinctly different philosophies.
For one, not everyone knew about the roadmap. Secondly, it's still a completely false comparison. The Hex has flaws and people want to see it fixed. If all the vets sacrifice some young child and then declare The Holy Lattice Was Perfect and will fix every known problem in the universe, then people are going to go for that. The Hex you're referring to is not a Hex anyone wants to see exist. It was and is impossible to choose. There is no reason to think that co-existence would somehow drive people away. There's no reason why you would need to have a hex continent in your playlists of maps you're going to play for that evening. I would like to point out to all the games that are successful and are already doing it. Variety and longevity is usually something you go for. Also, you don't have a war. You have battles. Huge difference. |
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2013-05-29, 01:46 PM | [Ignore Me] #94 | ||
Captain
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Or enjoy prolonged fights? That is what makes Planetside awesome and unique a fight that can last and last and last.
I'm really enjoying the Mao to abandon NS office to Howling pass. I wouldn't call it a stalemate. It goes back and forth. I like those fights. If you wanted a 15 minute or 20 minute fight then end and move on why not play a match style game? The alerts didn't prove that Hex territory could be worth something and defended it was the opposite if anything. Alerts on Hex continents flip back and forth like crazy, especially toward the end, and major bases are looked at as drain and way to lose the Alert. The Lattice isn't perfect but the alerts on Indar are much better. The large bases are important and there IS strategy on which bases to hold and pile troops into to defend. Flanking takes strategy and tactics and is a reality to move along the lattice not just a group wanting to believe they are doing something that has tactical merit or helping their team when in fact all they are doing is ghost capping. It is important that some bases in the lattice have only two directions to take it, then others have multi-paths to move into. Plain and simple with the hexes territory meant nothing and people played like it. With the lattice the territory still doesn't mean much but at least you have to fight for a lot of it which is what matters. A game isn't about conquest if you are just changing the color of the map as fast as possible with no interaction with the enemy, or leave a base to the enemy just to take another without resistance. The Hex system was like playing checkers without taking turns. Two people unconcerned with what the other person does just flipping checkers around the board as fast as possible. The Lattice as it stands now is like connect 4. Not exactly the most complex and strategic game, you have limited places to move and sometimes your hand is forced to even more limited options if you want to win. BUT the lattice has more potential to be fixed. Balancing resources and making territories a true meta-game was just not possible with the Hex system, or it WOULD HAVE been done. We've been against the Hex since Tech-Test and someone somewhere on the Dev team liked and wanted to keep it. You don't think they've put in some effort to make it work before finally caving in to the lattice lines? |
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2013-05-29, 02:39 PM | [Ignore Me] #96 | |||
Captain
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It is not as simple as throwing out a map, one that has lines connecting bases and the other with a hex overlay. Look at all of the changes to the maps, base locations and terrain tweaks that are needed with the move to the Lattice. The two systems would require different maps be designed, with different layouts. Also as has been pointed out I think we can all agree both systems would need improvement and development. This would double the devs resources needed, two projects, two directions. The two systems would not or could not evolve in a linear fashion together. They are going to grow apart, and as that happened it would require more resources. New continents would need to be made twice. New base designs or terrain tweaks would need to be evaluated on both maps. Changes to the resource systems or base benefits would need to be evaluated and tweaked separately for the two systems. The simple answer is you can't have both systems because, having both from a developer side of view is a MUCH bigger deal than anyone seems to be thinking about; and it will only get bigger moving forward with continued development. They need to chose one. The better one. The lattice. |
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2013-05-29, 02:53 PM | [Ignore Me] #97 | |||
Private
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so while the players are once again stuck playing hot potato, i gotta either play another game or i go off to do something else entirely. what if it takes a few days or even a week for them to get past the lousy hex continent? if this is your idea of "co-existence" it sure does suck! we dont have a war? enlighten me. edit: wahooo has the right idea on why we cannot have both. money doesnt grow on trees. the dev team already busts ass on a daily basis trying to placate their own bosses as well as this playerbase. they're probably over-worked, underpaid, and god knows what else that we do not see from the outside. to have them make everything TWICE is just pure folly. also dont forget EQnext is in the future. ive heard they pulled financial resources from ps2 on over to that. Last edited by Rstormrider; 2013-05-29 at 02:56 PM. |
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2013-05-29, 03:06 PM | [Ignore Me] #99 | |||||
Master Sergeant
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Pure BS. It's convenient to make a claim that can never be proven.
So the game was released with the Hex, and every single thing that was bad about the game was blamed on not copying PS1. So PS2 has no resource/logistics to it and Hex suffers for it. To a PS1 vet it's not the fault of lack of resources/logistics, it's the fault of the Hex for not being Lattice. I didn't come to PS2 with a background in Hex gaming. I also didn't play PS1. So either way, I wasn't biased to one or the other. All I see is a system that is vilified by many without EVER trying to FIX it. Now the Lattice is in the game and every Pro-Lattice forum warrior is saying, "Yeah it's not working properly, but be patient and they'll FIX it." Huh, what!? |
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2013-05-29, 04:32 PM | [Ignore Me] #101 | |||||||
Captain
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Some people hated the Hex system because it wasn't the lattice but those people got ignored. If they changed it just because they caved to complaints it wouldn't have made it out of Beta. They DID work on the Hex system and resources and map layout. Look at Amerish with the roads and paths that almost force you into a base by base path. Still didn't change the way the game was being played. So you see a system that you don't THINK was tried to be fixed or accepted but the reality is there were attempts. I'm not shitting on the Hex just because it isn't the Lattice, i'm shitting on it because it isn't working. We need a rule set and a flow to the battle. Why can I look at the Lattice and see its deficiencies and have patience but didn't with the Hex? Because I see a LOT of ways the Lattice can be fixed, with resource gains or bringing back NTU type stuff or overhauls to base benefits. I had patience with the Hex system a long time ago and couldn't see it changing for the good or ever being an enjoyable map system. I tried, I tried to think-up or come up with a way to improve the Hexes to make the continental game play truly strategic and fun, and all I could see was different future failings, and all that was almost a year ago. So why the Hex? i have yet to hear any pro-Hex people actually say what IS good about it and what are some SPECIFIC changes that would make the continental game fun with the Hex system? |
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2013-05-29, 05:37 PM | [Ignore Me] #102 | ||
Private
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After reading this thread, I am exceedingly disappointed that almost all of you dodged the OP's actual question in favor of arguing Lattice vs Hex.
Very few if any of these posts actually brush an argument against keeping Hex and Lattice. Most of you are just saying Hex is simply inferior to Lattice. Unfortunately, as Drone points out, this is actually irrelevant to the issue he has proposed! By dodging the real argument he attempts, you all just come across as mindless drones (I'm sure there's a pun in that somewhere) who are hard-wired to disregard anything Hex due what must have been severe previous trauma with it, I'm sure. Addressing the actual issue; I feel we do not have the resources (Namely time) to adequately develop both systems to their working order. However, until such time as we iron out the flaws in Lattice, which I hope no one disputes it has concerning small-squads, keeping a Hex continent would be advantageous to retaining such players. |
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2013-05-29, 06:03 PM | [Ignore Me] #103 | |||
Private
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Of course people are going to argue against it. The OP's entire idea is that he thinks it's a good idea to keep the Hex system. The people criticizing the Hex system have already voiced their opinions on the matter: they don't want it. The OP's examples of equivalents in different games are all irrelevant to Planetside 2. The Hex and the Lattice systems are not game modes or different areas of the game, they're different answers to the problem of players naturally being risk averse and so avoiding contact with the enemy. As for me, I'll say one thing: consistency in gameplay is far more important than trying to keep everybody happy. If you keep one continent Hex-based and the rest Lattice-based, all you're going to do is split the community between people who play one or another. Eve Online (one of the examples given) has a huge rift between nullsec and high-sec players, and that's not something we can afford in this game. At least not at the moment. And since so many more people seem to be positive or at the very least indifferent towards the Lattice being implemented, the amount of people who are actually for the Hex system is relatively tiny and not worth the developers' extra efforts to keep two completely different systems alive. Not to mention the inevitable cries of one side asking for more continents to be converted/released in the format they prefer. |
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2013-05-29, 07:42 PM | [Ignore Me] #104 | |||
Brigadier General
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The hex system cannot be fixed. That is a simple fact. It is broken because it gives to many connections. The Lattice fixes that very fundamental flaw of the Hex, but does introduce different issues the hex didnt have. Those issues however can be fixed, because they all result in the same fundamental flaw of the lattice: Not enough options of stuff to do. Adding new options is easy. Benefit generators, NTU, a ressource system tied into the lattice, plenty of ideas are floating around that give more options. Fixing the Hex is impossible. The fundamental idea of the game is capturing territory. The hex allows you to many options to directly capture territory. Those options could be used to have a zerg vs zerg fight, or have small squads fighting each other, or having squads ghost hack. The latter is the issue, because it actually is the best thing to do in order to capture more territory, alerts showed that. For the playerbase to stop that, people would need to constantly jump around the territorys to resecure, and that for all factions involved on the continent. Thats what drove a lot of players away over the last 6 months, because battles didnt happen in any predictable form, but just randomly whenever two enemy forces met. For Joe Bob random player, that isnt fun. But Joe Bob Random player is needed, or you wont have a full continent, means merges, means less players, means less cash for SOE, means less Devs, means less stuff coming in, means even less players, means a dead game. We depend on Joe Bob to play and Pay. Now, the very basic issues is: The hex and the lattice are fundamentally different. Benefit generators and any ressource overhaul put into the lattice would not work on a Hex continent. Means the devs either just ignore the hex continents, or try to develop systems for them as well. Means double the work, means less new stuff in X time, means Joe Bob gets bored quicker, and Bang we are down half of the devs, and the cycle crushes the game. Kill The Hex |
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2013-05-29, 07:54 PM | [Ignore Me] #105 | ||
Major
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But Planetside 1 actually had Tress for cover.
I understand Planetside 1 had stalemates but Planetside 2 stalemates just feel more castrophobic to me. Is like they all involve that little room in the biodome with the shields. In planetside 1 from what I remember, their was a front entrance attack,back entrance,you could get on top of the floor and push as well...Just felt more way of attacking. IDK but I think the stalemates on thsoe small doorways need to stop....The facilities feel smaller than COD maps IMO. I do like the stalemates on the mountains however...thats quite fun. |
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