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2011-10-30, 12:54 PM | [Ignore Me] #106 | ||
I think one thing everyone is forgetting to take into account here with the thumper/rocklet discussion is the idea of destructible environments.
I know SOE hasn't mentioned much on that matter thus far, but I'm confident that at least some level of destructibility built into the buildings and bases. When you go to a shooting range, apart from policies and rules, there's nothing physically stopping you from using an RPG rather than a handgun or a rifle, but the rules and policies that prevent you from doing so exist because the use of one equates destruction of the building itself. In PS2 terms that translates to both the thumper and the rocklet being much more tactical weapons. One or two rounds a clear hallway; continious spamming means a cave-in. Yeah, you've killed your enemy, but you've now also blocked your passage in (as for instance in a BD tunnel), so if anything, you've done them a favour. It could, however, be a defensive strategy to make such cave-ins, so that the enemies are funneled through only one pathway, to buy time while re-enforcements arrive. Also given the fact that we're being told each base is being deisgned to have different tactics from all the others, that means there'll be any number of ways such a tactic would be or wouldn't be useful. Either way, I hope they include as many weapons as possible into the game, all of the options from PS1, and more (what with sidegrades for each one and whatnot).
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Doctors kill people one at a time. Engineers do it in batches. Interior Crocodile Aviator IronFist After Dark |
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2011-10-30, 01:23 PM | [Ignore Me] #107 | ||
First Lieutenant
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That would be cool, esp if it allowed us to spec for just driving, not the driver/gunner combo thing they have. I love driving, cant stand driving and gunning at the same time, enough that i would just not even drive those vehicles.
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Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. |
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2011-10-30, 02:02 PM | [Ignore Me] #108 | ||
Sergeant Major
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I think engineers will be the de-facto pilots. They mentioned 6 classes:
Mobile Assault (jetpack) Medic Engineer Recon (cloaker/sniper) Heavy Assault MAX(?) The last one might count as a vehicle, might count as a class, and I'd bet on the latter. From what I gather, vehicles will have their own skill trees, not a generic, all-rounder tree. |
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2011-10-30, 02:19 PM | [Ignore Me] #109 | |||
General
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Imagine hot-dropping and jetpacking around for harrassment? Awesome. |
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2011-10-30, 02:32 PM | [Ignore Me] #110 | ||
First Lieutenant
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Higby has already said that there is no "Pilot" class. Therefore, you could conceivably pilot a tank in Infiltrator Armor or Standard or Agile Armor, etc. Obviously, I don't think that anyone expects to be able to pilot a vehicle wearing MAX arrmor (though I believe that Galaxies can carry a few MAX's for hot-drops). Now, I'm not sure whether or not someone in Heavy Assault Armor can get into a vehicle. That, for me is still uncertain. So basically, you'll be able to certificate whatever skills you want (yes, that's a verb now, in honor of Planetside 2), and any pilot skills you have will apply in most of your class-loadouts (ie- a Vanu Medic will be able to jump into a Magrider and pilot it if they have the certification).
~Zachariah |
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2011-10-30, 02:53 PM | [Ignore Me] #111 | |||
Banned
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The Lancer is my favorite weapon in PS1, I don't want it changed one bit. It just feels so good blowing up enemies knowing I did it all with my skill, not with automated or hide-behind-walls-and-camera-guide-it trash. Using the Lancer to blow up enemy aircraft is especially fun. |
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2011-10-30, 03:19 PM | [Ignore Me] #112 | |||
Major
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) |
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2011-10-30, 03:22 PM | [Ignore Me] #114 | |||
Major
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SA in PS is currently underpowered and I will explain why. When you talking about dying to the damage you're ignoring the long reload times and small magazine that both the thumper and rocklet have. Though you're not complaining about dying any more since the plazma nerf because it takes 3 hits to the face with frag nades to kill anyone (sans medpack) and good luck killing anyone with the non-existent AOE damage. The rocklet needs all 6 to hit head on if you want to kill any Rexo with a medkit, but you won't do that because the rocklet isn't accurate enough and the Rexo has HA. And when was the last time you were killed by a radiator? SA only really works when you have the high ground and an enemy out in the open which is almost never. More often than not a MA user will kill you first and heaven help you if you're indoors against anyone with HA. SA is all about where you are and where your enemy is, if you set yourself up right you will win and that's what gets HA users frustrated. They can't win a fight that's setup in an SA users favor. (If you want to try out SA, as a devout user of not-HA I can only really recommend the EMP thumper with AV or the flacklet with AV for poor man's AA. Sweeper/rocklet/hand plasma can also work but it won't bring you to even footing with HA and depends on situation to work well.)
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By hook or by crook, we will. |
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2011-10-30, 03:53 PM | [Ignore Me] #115 | |||
First Lieutenant
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Now the rocklet....yeah thats uderpowered and not that useful. Not sure what its role should be honestly. Dont need more AI stuff, its just redundant with the thumper, and its not very good for AV, and buffing it for AV just puts it into the ESAV department. Maybe its damage should be buffed a bit getting it close to the ESAV but with its dumbfire only and travel times it wouldnt be as good. Honestly tho it needs somethin to differentiate it from teh pack. Being some combo AI/AV thing sux, rocklets just seem stupid as AI weapons, and it ends up being a crap av and crap ai weapon. But honestly if they cant give it some niche then there's no point in havin it. (i do want it to return but i want it to fit in better, it needs a clearly defined role)
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Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. |
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2011-10-30, 04:26 PM | [Ignore Me] #117 | |||
First Sergeant
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I also thought the Rocket Rifle was an amazing weapon it was my favorite second only to the lasher. It's role was the same as the Thumpers role. To displace enemy troops. I found it's most effective use in the exact opposite situations the thumper was good at. And I really don't think you had to hit them dead on to land a kill... It also has the most max slaying potential if your an agile user since it takes 2 clips to kill a max. You would always have an extra box giving you the ability to kill 2 maxes with relative ease. I really thought the SA in PS1 was great and I used it quite extensively I would like to see it implemented in much the same fashion. The radiator is the only one that I'm ok with the removal of tbh. Since it performs almost the exact same thing as the Thumper. |
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2011-10-30, 05:12 PM | [Ignore Me] #118 | |||
First Lieutenant
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I'm guessing/hoping that the Heavy Assault class will be able to carry one "heavy" class weapon (HA, AV, Thumper), one "light" class weapon (ESMA or Sweeper), a sidearm, and a couple of nades. So you could do MCG+Cycler, AV+Cycler, Thumper+Cycler, etc, but since I'm guessing the Thumper will be considered a "heavy" class weapon you couldn't do MCG+Thumper, MCG+AV, or Thumper+AV. |
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2011-10-30, 05:31 PM | [Ignore Me] #119 | ||
Sergeant Major
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Actually... I want to believe SA would fit the light-weapon bill nicely. It's not overly large, it's just a rifle that lobs grenades/rocklets. Everyone could still have access to a sidearm as a primary means of direct fire, however effective that is compared to a real rifle.
But we're getting ahead of our selves. I don't recall any mention of what we'll get in the way of SA. It's probably a sure bet we'll get at least a grenade launcher though. Basically, while I do want assault rifles and shotguns to be the majority of the small-arms we find in the field, I just don't feel every weapon that ISN'T a rifle or shotgun should be wielded only by guys in power armor. Last edited by EASyEightyEight; 2011-10-30 at 05:34 PM. |
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2011-10-30, 10:42 PM | [Ignore Me] #120 | |||
First Lieutenant
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In the end, i bet they get combined into one weapon. you choose whether you shoot rocklets or grenades. The weapons are way too similar for them to not just do this and let the customization part determine whether the projectiles are straight or lobbed, which is the only real difference.
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Waiting for the return of the superior, real PS style teamwork oriented vehicles with drivers not gunning, and in fixed vehicle slots so we can once again have real, epic, vehicle battles where the tanks actually move in combat rather than a silly 1700's era line up and shoot. Last edited by BorisBlade; 2011-10-30 at 10:44 PM. |
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