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Old 2011-07-10, 05:00 PM   [Ignore Me] #106
Gwartham
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Re: Sniper Skill Tree.....Please include Headshots and Prone


If theres physics or prep behind the shot I would consider it.

Face it in most FPS games the trajectory of the bullet is flat, has no physics.

I remember in the early days of CS, I could just run around blasting people away with the awp because I noticed there were absolutely no physics at all so I just put a small red sticker on my screen where the gun would fire from a hipshot
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Old 2011-07-10, 05:00 PM   [Ignore Me] #107
artifice
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by Bags View Post
Neither takes skill if the target isn't moving.
Not true at all. I have seen games where the hitbox is the actual size of the head and it is not always a guaranteed hit because people rarely stay perfectly still. It is certainly a lot more difficult than the games with a larger hitbox.

Since Planetside 2 is going to have denser foliage than the original, it will give a lot more incentive to sit in foliage and out of view of strategic areas where snipers are. Snipers also give incentive to stay on the move.

Snipers are military assets. All sides are going to have them, so in that sense they are balanced. Think of it compared to any other military asset like aircraft. There will be counter measures for it such as your own snipers.

Last edited by artifice; 2011-07-10 at 05:05 PM.
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Old 2011-07-10, 05:11 PM   [Ignore Me] #108
Volw
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Can we stop comparing PlanetSide to real life?

In real life, you don't go to army and say 'Can I haz sniper rifle lol! Ima pro and I gunna headshot ya'll rofl!'.

Snipers take years to train and are a very valuable tactical asset. There aren't many of them, too. And they're certainly not used to go and killwhore on the enemy. They are there to provide recon first and shoot stuff second. (to put simply).

In PS anyone can be a sniper, which means everyone has long range capability. Giving too much power to that will ensure even more snipers, to counter snipers.

I don't think anyone wants to turn PS2 into SniperSide or PlanetSnipe.
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Old 2011-07-10, 05:11 PM   [Ignore Me] #109
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by Gwartham View Post
I get where your coming from, takes a sniper to kill a sniper line of thinking.

I would be all for headshots if the technology was up to par to justify it.

In other words, I want things like player drift, windage, elevation, and radiation in the game for the sniper before I would allow headshots heh.

BF2 was a start, I liked it at first untill I realized that once again the hitbox for the head using a sniper rifle was just plain huge and it didnt matter if I held my xhair 1 tick or 3 ticks above the guy, I would still get a headshot.

I understand...I would like if some of that was available buts thats why I mentioned soem other ideas.


Since SOE said that making a gun more accurate would mean the gun get weaker then do the same with a sniper design for headshots.


Example...Worse accuracy,worst recoil,2 or 3 ammo per clip, longer reload time, and make body hits really weak so if the sniper miss and hits the body, he wont do lots of damage....Also if the bullet curves over distance, that will make it harder.
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Old 2011-07-10, 05:17 PM   [Ignore Me] #110
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by Gwartham View Post
To be honest tho not much of one. I cant recall the last time I was picked off by a sniper. Unless they worked on groups they are pretty weak.
bullshit, i regularly take out tank drivers that are repping, Eng's bringing the turrets up, AV users from the walls, blow a v-pad and stop it being repped, you can clear AA maxes easy enough if you can be arsed
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Old 2011-07-10, 05:18 PM   [Ignore Me] #111
artifice
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by SRxRedshift View Post
bullshit, i regularly take out tank drivers that are repping, Eng's bringing the turrets up, AV users from the walls, blow a v-pad and stop it being repped, you can clear AA maxes easy enough if you can be arsed
So you are calling him a liar based on your anecdotal evidence?
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Old 2011-07-10, 05:19 PM   [Ignore Me] #112
Bags
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Re: Sniper Skill Tree.....Please include Headshots and Prone


I don't die to snipers a lot, but I sure get hit a lot by them.
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Old 2011-07-10, 05:32 PM   [Ignore Me] #113
Gwartham
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by SRxRedshift View Post
bullshit, i regularly take out tank drivers that are repping, Eng's bringing the turrets up, AV users from the walls, blow a v-pad and stop it being repped, you can clear AA maxes easy enough if you can be arsed
Sorry bud, but I just finished up my 45 days free bit, and I seriously cannot recall a single death from a sniper.

Oh and I run around in agile.
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Old 2011-07-10, 05:44 PM   [Ignore Me] #114
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Re: Sniper Skill Tree.....Please include Headshots and Prone


I got killed by snipers twice today
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Old 2011-07-10, 05:48 PM   [Ignore Me] #115
Gwartham
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by DviddLeff View Post
I got killed by snipers twice today
Stop waving at them.
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Old 2011-07-10, 06:21 PM   [Ignore Me] #116
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by artifice View Post
So you are calling him a liar based on your anecdotal evidence?
He's claiming a sniper can't effect the battlefield i'm giving him examples of where i know i have effected a battle in a decent sized way while sniping, now will you kindly stfu please
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Old 2011-07-10, 06:26 PM   [Ignore Me] #117
Gwartham
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Heh, a lone sniper in planet side in my opinion does very little to sway a battle.

99% of the time your quite visible, just generally too far outta a grunts range to do anything about it, other then call in his mossy buddy to ping ya down.

You simply don't have enough lethality solo to do much more then harass most people.
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Old 2011-07-10, 06:33 PM   [Ignore Me] #118
Forsaken One
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Re: Sniper Skill Tree.....Please include Headshots and Prone


headshots are NOT needed.
Snipers were fine in PS1 they needed teamwork at the very least.
The ONLY person who ever has fun when it comes to sniping is the Sniper. everyone else hates him.
So many games becomes Snipefests that its stupid.

and headshots ruin games as a whole and make the game competitive. When a game becomes competitive all true balance is thrown out the window in favor of "skill" and "overall stupidity"

take a look at something like CSs. everyone ether use's the Deagle or a sniper. no one ever bothers with the assault guns or the MG. Because the Deagle and Sniper are easier to headshot with and 1 headshot=kill.

Take a look at combat arms. (I think this is the right game.) Everyone whores snipers and the G60c. why? because of headshots.

Headshots blow all balance away and makes non headshot weapons useless.

Also you can never balance Skill. Then the game becomes retarded where you ether do what is "skilled" or you get farmed/uninstall the game. There will be no option or choice to use this gun, or this armor or whatever. You'll only be able to use what the "skilled" people are or auto lose because the guns aren't balanced to counter such things and never can be.
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Old 2011-07-10, 06:34 PM   [Ignore Me] #119
Volw
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by Gwartham View Post
Heh, a lone sniper in planet side in my opinion does very little to sway a battle.

99% of the time your quite visible, just generally too far outta a grunts range to do anything about it, other then call in his mossy buddy to ping ya down.

You simply don't have enough lethality solo to do much more then harass most people.
In case you haven't noticed it's not a game designed to cater for solo players.

There is no place for snipers capable of soloing whole squads with 1337 headshots.
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Old 2011-07-10, 06:36 PM   [Ignore Me] #120
Redshift
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Re: Sniper Skill Tree.....Please include Headshots and Prone


Originally Posted by Gwartham View Post
Heh, a lone sniper in planet side in my opinion does very little to sway a battle.

99% of the time your quite visible, just generally too far outta a grunts range to do anything about it, other then call in his mossy buddy to ping ya down.

You simply don't have enough lethality solo to do much more then harass most people.
Stopping a vpad from being repaired is a massive change to a battle and i've done it loads of times, and tbh air chav isn't a massive issue if you're smart where you sit, nothing you can't avoid with some CE, unless you're literally sitting in the middle of no where on your own
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Last edited by Redshift; 2011-07-10 at 06:37 PM. Reason: several quotes by accident
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