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PSU: You smell that?
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2012-07-03, 05:16 PM | [Ignore Me] #106 | |||
Colonel
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And to anyone that might point out he's only a gun guy, so what, it's still a factor that removes skill from the game. |
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2012-07-03, 05:27 PM | [Ignore Me] #107 | |||
Sergeant Major
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I think a great comparison is normal weapons Unreal Tournament (1st one, I guess quake is the same) vs instagib UT. Both require a completely different skillset. Normal weapons requires a ton of knowledge about the map (weapons, powers up etc) and when to use what happen and how to use each weapon effectively. vs instagib which is much less about knowledge and more about raw skill. Both have 'high skill' gameplay, just in a completely different way. Doesn't mean one is inferior to the other, but a matter of taste. (I love the intensity of instagib!) Don't like where this guy will take combat, it'll turn into this mini-game making it way too complex detracting from the overall experience of the 'war' that is planetside. Veteran players will probably dominate 'noobs' simply because they know how to handle the guns better, knowledge gained simply from experience. Which will scare new players away. Games are meant to be fun, most gamers aren't professionals and gaming shouldn't be a second job, where you need to work your ass off to be able to play it properly. Last edited by I SandRock; 2012-07-03 at 05:33 PM. |
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2012-07-03, 08:50 PM | [Ignore Me] #110 | |||
Sergeant Major
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Thank god I'll hit it with talent :P. I'm not banking on a game with 1000's of people to be all that balanced or serious. Then again, my claim to fame isn't years of planetside, to be fair. |
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2012-07-03, 11:43 PM | [Ignore Me] #114 | ||
First Sergeant
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Thank you, but I've been here for a while..
I was implying to go get some counter votes in, since it was rather disproportional to the likes. Lots of videos on YT get out of control down votes, simply because people vote for what everybody else is voting for. Ever been to metacritic??
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2012-07-10, 11:20 AM | [Ignore Me] #116 | ||
Staff Sergeant
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Dunno if you're still answering questions, or if you could even answer this one, but was SOE interested in hiring 2gd before you?
http://www.youtube.com/watch?feature...oOMKf0#t=5087s Everyone should watch the whole video since it's fucking great imo, but that part (for ~30s after the start time) was interesting since it sounded a bit like how Higby talks about PS2 at times, then shortly after the video aired you were hired. For those that don't know who 2gd is this might seem a bit irrelevant, but if true it would show just how much ambition they have for pushing PS2 as a spectator platform or esport somehow (a lot) Last edited by Espion; 2012-07-10 at 11:23 AM. |
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2012-07-25, 02:29 AM | [Ignore Me] #118 | ||
Welcome to the addiction that we call PSU
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| cyberneticpunks.com - Hostile Takeovers - Liquidation - No Survivors | Join the new face of the old guard. |
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2012-07-29, 12:13 AM | [Ignore Me] #119 | |||||||||
PlanetSide 2
Game Designer |
Yes :O
I don't like the idea that you have huge trains of unlocks to finally get that ONE thing you want... I.E.: All I want is a foregrip, however I have to unlock 23590283 things that I'll never use to reach this equipment... Also I find that the additional upgrades for weapons shouldn't increase the weapons overall capability, they should improve the way YOU play the game dependent on your play style in a noticeable way, rather than tiny increments. So yes, I think it can be balanced much better than what we've seen.
I think there is a much more acceptable balance than what we've seen in most recent games involving infantry + air + ground vehicle play, and we're determined to have it.
2. There's lots to cover here, all I can say is that there will be changes, and that's what makes this hard to cover in depth. 3: Great question, it's hard... I grew up with the CS community. I plan to continue casting and playing in multiple games along with working at SOE. Also there are plans to start some PS2 related media projects, so the future looks good!
I had the feeling from the first day that it couldn't quite scratch the itch I had for consistent, crisp and analog play that I first got when playing the original Tribes, Quake, UT and CS.
If I had a penny for every time I hear 'that will never work' in regards to a particular strategy my team was running or something I tried in an RTS or FPS load out... I could buy a few six packs.
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Glory to the Republic! Loyalty beyond death! Professional FPS commentator, retired 13 year competitive FPS gamer. PlanetSide 2 Game Designer. Twitter: @JimmyWhis Last edited by whisenhunt; 2012-07-29 at 12:21 AM. |
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