Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: I pity da foo' who don't donate!
Forums | Chat | News | Contact Us | Register | PSU Social |
Home | Forum | Chat | Wiki | Social | AGN | PS2 Stats |
|
|
Thread Tools | Search this Thread | Display Modes |
2012-07-20, 08:36 PM | [Ignore Me] #107 | ||
Sergeant
|
AMS > squad spawn
Adds a layer to tactical in the form of setting up a base cap, a layer to defend (ex: lose AMS and get pushed into a capping base) But this isn't Planetside 1 with better graphs, it's planetside rehashed. We'll have to see how it goes. And who knows, the sky is the limit as long as all the coders and developers stay onboard. |
||
|
2012-07-20, 08:47 PM | [Ignore Me] #109 | |||
Sergeant Major
|
They fly -1
They are huge and will be mercilessly camped -1 The AMS can't fly +1 The AMS has a cloak +1 You can reload ammo at the AMS +1
|
|||
|
2012-07-20, 09:44 PM | [Ignore Me] #110 | |||
Second Lieutenant
|
2: No they won't, just like AMS's weren't. +1 3: Galaxy can cert to have a cloak +1 4: You can reload ammo from the Galaxy AND shoot people from it +2 5: Everyone can get a Galaxy, not everyone will be able to fly it, so they won't be spammed like an AMS would be. +5 Squad spawning in a beacon form allows for front lines to be pushed forwards, while keeping the Galaxy as a primary spawn point and staging ground, as it should be. |
|||
|
2012-07-20, 09:49 PM | [Ignore Me] #111 | ||
Contributor Major
|
I agree that taking into account WHAT WE KNOW NOW:
1) dynamic spheres of influence 2) squad drop pod beacons (that do not work inside an NME SOE) 3) Galaxies that can spawn and equip ground troops (ditto) -- that there is still a fun, useful role for the good old AMS. It is small and unobtrusive and has a cloaking shield and can be deployed anywhere. And it should be a seperate vehicle, not just a cert tree for the Sunderer. But for the love of God, make it FASTER so it can cover the vast distances in this new Auraxis. In a similar vein, bring back the ANT -- as a cert tree for each empire's fighter craft. You fly back to a warp gate, deploy this pod-thing, it soaks up nanites, then you bring it back and top off the base's central generator. Either or both of these would bring back the element of logistics and supply that were so vital to the original game. |
||
|
2012-07-21, 02:02 AM | [Ignore Me] #112 | |||
Sergeant Major
|
2) AMS wasn't camped cause it was cloaked -1 3) That will be lame, and everyone will know where one would land so it will still be camped. -1 4) Why would infantry walk back to something that's camped? -2 5) Of course the Galaxy won't be spammed because Infantry spawning Infantry, and the close proximity of fixed spawn points, means Galaxy spawning infantry is just bells and whistles. -5 |
|||
|
2012-07-21, 04:51 AM | [Ignore Me] #113 | ||
First Lieutenant
|
The last few posts are why a bittervet* can actually be a worse player (game play and community wise) than the "CoD kids" so many fear will be playing PS2. At least the newbs are not stuck thinking in a decade-old game's terms. Those that can adapt will lead the way, not the bittervets.
I can sort of understand why someone would want a ground AMS (yet I think all this sneaking around will be a waste of time simply due to the hex system) but asking for it separate from a sunderer's cert tree is pandering to nostalgia no matter how you look at it. It's simply unnecessary to make a whole new vehicle model for a purpose the sunderer can easily cover. *Bittervet used here to determine someone still thinking PS2 will play mostly like PS1... and it won't. The only common features between the two are 8x8km maps and the empires. |
||
|
2012-07-21, 06:35 AM | [Ignore Me] #115 | |||
There will be some relative theory analogues that will persist. PS1 is the only place, in FPS culture at least, where wide and mixed arms multi-terrain battles take place. Sadly, that's where all of the knowledge lies.
__________________
And that was that. |
||||
|
2012-07-21, 09:50 AM | [Ignore Me] #116 | |||
First Sergeant
|
fair enough
If you say ''hi, I'm Zekeen, a ps1 vet, and anyone new to the game needs help just ask anytime'' thats great. Implying that they have to have your help, despite never playing ps2 at all, and all assumptions are made based upon a previous game with no class structure, totally different gunplay and team dynamics, new maps, bases,resources, everything is cutting it a bit fine. Give any semi-decent clan coming from other games, and within an hour or 2 they will have worked the basics out for themselves. I'd go one step further, due to the more competitive nature of the beast they came from, as opposed to the more cerebral pace of ps1, on a unit level they may be far more organised than most ps1 outfits. Don't get me wrong, the outfits like DT,unleashed and the like will remain potent,strong and effective, along with newcomers that offer them a decent challenge again. I'm sure your intentions are the best, but it could turn out you need the newcomers input just as much as they may need yours. Just saying Last edited by GuyFawkes; 2012-07-21 at 09:52 AM. |
|||
|
2012-07-21, 11:07 AM | [Ignore Me] #117 | |||
Second Lieutenant
|
|
|||
|
2012-07-21, 03:55 PM | [Ignore Me] #118 | |||
Contributor Major
|
We could dispense with buggies as a post-release feature, too. All we need is a cert tree for the Sundie that will trade armor for lots of bouncy jouncy speed. But that wouldn't be as much fun. |
|||
|
|
Bookmarks |
|
|