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Old 2004-05-30, 05:36 PM   [Ignore Me] #106
EarlyDawn
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Interesting. Could the engineer lock access to the equipment like a vehicle?
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Old 2004-06-01, 11:11 PM   [Ignore Me] #107
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Originally Posted by EarlyDawn
Interesting. Could the engineer lock access to the equipment like a vehicle?
That's an interesting issue. What do you think?

Initially I would say they can't be locked because I wanted these emplacements to mimic the gamplay of the Phalanx turrets. That is, I wanted players able to create multiple emplacements for other players around them to use, and not just for their personal use. This goes with the arguement of having a Group-only lock on an AMS. There are advantages and disadvantages to the idea.
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Old 2004-06-01, 11:15 PM   [Ignore Me] #108
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Originally Posted by Dharkbayne
You should come into IRC some time while Spork's in there, so you can discuss this with him personally.
Hmm. Haven't hopped onto that before. Thanks, I'll have to look into that.
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Old 2004-06-03, 01:30 AM   [Ignore Me] #109
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By the way, if no one has looked at this yet, I redid the Requests Index I first created on these forums (last year I think).


Community Request and Feature Tracking List (updated)

It contains most of the requests we've made over the year, separated into several catagories for easier browsing. It also lists which of our requests or fixes have actually made it into the game (quite a lot!):
  • Requests: Not Planned or not Currently Planned
  • Requests: In Game LIVE!
  • Requests: In Development, in Que, in Design, or on Backburner
  • Requests: Exploring Possibilities/Under Consideration
  • Requests: Pending Discussions or Potential Future Addition
  • Requests: General/Non-specific Requests asked Regardless of Changes...or Because of Them
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Old 2004-06-05, 01:31 AM   [Ignore Me] #110
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Old 2004-06-05, 11:12 AM   [Ignore Me] #111
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Christ on a shit-crutch! Those are awesome !
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Old 2004-06-05, 12:16 PM   [Ignore Me] #112
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ah. no self-propelled Artillery.

Oh well at leased there are some artillery

Hayoo im surprised your not in the Gaming industry, or some design company already.

you have some really beautiful and brilliant ideas.
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Old 2004-06-05, 03:04 PM   [Ignore Me] #113
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Originally Posted by Onizuka-GTO
ah. no self-propelled Artillery.

Oh well at leased there are some artillery

Hayoo im surprised your not in the Gaming industry, or some design company already.

you have some really beautiful and brilliant ideas.
Haven't designed commonpool SP artillery yet.

I wish I were in the industry, but to break in you have to be almost a specialist in one area like textures, 3d modeling, or animation. I'll have to, and I plan to, go back to college and get more proficient in one of those 3 areas. ...that or help make a game MOD. lol.

Here's another image on how the basic and larger cover can be used to protect towed weapons. By the way, the artillery is just splicing together the turret carriage of an Enforcer and plopping an enlarged 75mm on it. LOL. The CE vehicle is really a widened Sunderer with the cockpit cab and siding of the lodestar with a dozer blade dropped in. I'll make the actual designs later, I just didn't have time right now.

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Old 2004-06-05, 04:20 PM   [Ignore Me] #114
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It would be very interesting, to say the least, to see how effectively people could set up firebases with these. For example, say that the enemy was attacking your base with a central spawn point of a tower. You could put firebases that could cover both doors a good distance away, and essentially trap troops inside their tower. Would this be fair?
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Old 2004-06-05, 04:28 PM   [Ignore Me] #115
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Originally Posted by TheN00b
It would be very interesting, to say the least, to see how effectively people could set up firebases with these. For example, say that the enemy was attacking your base with a central spawn point of a tower. You could put firebases that could cover both doors a good distance away, and essentially trap troops inside their tower. Would this be fair?
I would say it's fair because in that situation is where the combined-arms team effort comes into play. A firebase is vulnerable to air attack, counter-battery fire from your own firebase, not to mention the infiltrators sneaking in and blowing them to kingdom come. With firebases in the field, we'd finally have a reason to fight out in them, using bombardments, orbital strikes, flank attacks, infiltration, etc.

But remember that emplacements aren't just for firebases, the cover can be spread out over a distance to cover a line, road, bridge, repair-rearm point, you name it. Players will quickly learn that dispersed and hidden emplacements will survive longer than a full-blown firebase.
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Old 2004-06-05, 08:12 PM   [Ignore Me] #116
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Hayoo. I think this isn't Planetside.

This is an entire different game. It reminds me of Flashpoint.
Very tactical, i liked that game, but it wasn't very good online.
You should think about selling your idea, to a development company.
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Old 2004-06-05, 09:25 PM   [Ignore Me] #117
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Originally Posted by Onizuka-GTO
Hayoo. I think this isn't Planetside.
I do.

This is an entire different game. It reminds me of Flashpoint.
Very tactical, i liked that game, but it wasn't very good online.
You should think about selling your idea, to a development company.
Unfortunately, ideas can't be sold to a such a company like can be a screenplay or franchise license, you have to be part of the company (or they simply borrow your ideas free of charge) to make these kind of concepts a reality. Thanks anyway for the confidence though.

But all in all, that's a curious thing to say, since I have more than just one idea on this thread. Are you refering to emplacements, urban areas, tech levels, or the dozens of other ideas I've illustrated on idealab? Are none of those suitable for Planetside?
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Old 2004-06-05, 10:09 PM   [Ignore Me] #118
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Originally Posted by Hayoo
I would say it's fair because in that situation is where the combined-arms team effort comes into play. A firebase is vulnerable to air attack, counter-battery fire from your own firebase, not to mention the infiltrators sneaking in and blowing them to kingdom come. With firebases in the field, we'd finally have a reason to fight out in them, using bombardments, orbital strikes, flank attacks, infiltration, etc.

But remember that emplacements aren't just for firebases, the cover can be spread out over a distance to cover a line, road, bridge, repair-rearm point, you name it. Players will quickly learn that dispersed and hidden emplacements will survive longer than a full-blown firebase.
I'm not sure that I agree. If you could get a medium-sized, dedicated Outfit together, you could quite feasibly set up a firebase as large as an actual base. It could end up being a problem when an enemy force moves in, only to find that they suddenly have to deal with two massive firebases as well as the vehicle-spawning main base. Pretty impenetratable, dontcha' think?
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Old 2004-06-05, 11:17 PM   [Ignore Me] #119
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FLAILS cannot fire without a laze is the best i've heard in a while
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Old 2004-06-05, 11:25 PM   [Ignore Me] #120
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I'm not saying they aren't suitable for Planetside.

It's just that your idea have evolved so much that it's like an entirely different game.
It would make the original so different, that you would never of believed it was the same.

I mean for all intended purposes, if they put al lyour ideas into this game they would have to repackage it and sell it as:
Planetside 2: Combat Evolved

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