Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Close, but no Hamma...
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-10-18, 04:39 AM | [Ignore Me] #106 | |||
Sergeant Major
|
Planetside 1 at launch seems so much more complete game than Planetside 2 will feel. Things have that Planetside 2 has over Planetside 1. Graphics (there would be no excues to have worse) Infantry Weapon Selection (allot more infantry weapons) Vehicle Customization No subscription. However things Planetside 1 has better than Planetside 2. More Vehicles (and that is excluding the sundies alts and the difrent ATVS and ANT and AMS) More places to fight (and that is not includign battleislands and caverns. Better Base design Better ballance between MAXs Infantry and ground and air vehicles. To be honest Planetside has a much better design than Planetside 2. |
|||
|
2012-10-18, 04:46 AM | [Ignore Me] #107 | ||
Staff Sergeant
|
I am someone that played Planetside 1 through beta and quit early on. I think SOE is going in the right direction for Planetside 2. It is simply a better game. I prefer a class based system and I don't need inventory for a FPS. My only concerns are over its f2p model.
Last edited by artifice; 2012-10-18 at 04:49 AM. |
||
|
2012-10-18, 09:10 AM | [Ignore Me] #110 | |||
Captain
|
Or "move inside their empty base and park 4 tanks near their barracks to slaughter everyone who wakes up and comes outside". Aslong as defending a base not immedietely under assault gives absolutely no benefits at all and thus captured bases near the big battles barely ever get a defense team i actually DO think the defender needs some time to be able to regroup. |
|||
|
2012-10-18, 09:19 AM | [Ignore Me] #111 | ||
Master Sergeant
|
Malorn and other's where do you guys get that Planetside 1 was this deep technically hard game to understand? I am not inferring that PS1 was easy, but it's WAY OVERSTATED here about it's complexity. Stop running with this thought, it's wrong.
|
||
|
2012-10-18, 11:56 AM | [Ignore Me] #112 | |||
|
||||
|
2012-10-18, 12:00 PM | [Ignore Me] #113 | |||
Lieutenant General
|
Retreat is something you do when you're beaten or about to get beaten. If being beaten equals the enemy arriving on the field of battle, then why call it an outpost or base at all? Just put down a flag and get it over with: nothing to hold, nothing to fall back from, just a marker on the map. That's basically what a lot of outposts are right now. |
|||
|
2012-10-18, 03:02 PM | [Ignore Me] #115 | ||
Private
|
Not quite sure if I've ever seen so much whinging Over something that you can play without spending a dime.
Maybe its just me, but I only complain after I've spent money and feel ripped off. You get to decide how much, if any, you will spend on this game. If you hate it after 5 minutes... you can cut loose and problem solved. I made the mistake of buying BF3, albeit for a reduced price, and I feel as If they stole the money right from my pocket. After playing this game for a few hours I can see that its got some major advantages over most other game development cycles. The devs are involved in the community, they are willing to change problems with enough input. This is a dedicated PC FPS... when was the last time we've had one of those? If you loved PS1 and its higher complexity and depth, the I can sympathize. I was a massive BF2 and 2142 fan, and I HATED DICE for what they did with the franchise. That being said, this is not a completely watered down COD clone trying to sell 100 Million copies to knuckle draggers and pre-teens. That alone is worthy of a commendation If you are that disappointed with this game in its development phase, then I recommend finding a better alternative. Good luck in your search. Last edited by dethred; 2012-10-18 at 03:10 PM. |
||
|
2012-10-18, 06:23 PM | [Ignore Me] #117 | ||
Private
|
They should make a poll on FB or on their forums.
And ask Vets to vote how many of them currently like PS2 and who don't. I am leaning towards the majority disliking it for the obvious reasons. I know people like me get flamed for not letting things go. But hell i can live with that. I can't live with the fact that SOE aka Higby and Smed are ignoring the things Vets say about PS2. At least that's what it looks like, they claim to be listening to them. Though i am not sure to what extend, does not look like a lot if you ask me. Or just to the thing they want to. From the many vets i know from PS1 outfit and even enemies i knew well. Not many of them plan on playing, that says something to me. Last edited by Ace; 2012-10-18 at 06:24 PM. |
||
|
2012-10-18, 07:33 PM | [Ignore Me] #118 | |||
Staff Sergeant
|
|
|||
|
2012-10-18, 08:56 PM | [Ignore Me] #119 | ||
Master Sergeant
|
So can copying the staple regardless of whether the mechanics are improvements and regardless of whether they're applicable to an MMO, chucking key mechanics that made the original so unique and attractive, and users trying to force a perception that the vets here are just bitching for nostalgia when in fact most of them have presented pretty sound arguments/advice.
Last edited by texico; 2012-10-18 at 09:10 PM. |
||
|
2012-10-19, 01:00 AM | [Ignore Me] #120 | ||
First Sergeant
|
I've been really disappointed as well. The culprit has been the devs having a different vision than the vets.
At first the vets thought PS2 was going to be a remake of PS1 with better graphics. Then they heard they were getting a true remake. They expected Planetside with modern FPS elements. The devs wanted to make a radically different experience. They wanted it to feel like Planetside, but they wanted to "evolve" the franchise. But what they've been creating is a modern FPS with Planetside elements, and it was instantly apparent. The deviation from Planetside was so drastic. The class system, materials, driving gunners, removal of the AMS, uncapturable footholds, the ticket system, lack of vehicle entrance/exit animations, resources, much faster TTK, fewer continents and facility types. All of these things have changed the feel of the game so much. ADS and some of the other new changes definitely changed the feel of the game, and although it takes some getting used to...whatever. It's the normal evolution of the FPS genre. I don't understand why they decided to take 2 steps back in terms of game design though. Pretty much all the mechanics in PS1 were ahead of it's time (ahead of today as well IMO). The major tweaks that needed to be done were opening bases up a little more so it wasn't just a door spamming clusterfuck, making towers more dynamic, updating the netcode to broadband standards, and better physics. Some of these things have been put in already, if not slated to be included. That's great, and I hope the trend continues. |
||
|
|
Bookmarks |
|
|