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2012-06-18, 06:09 PM | [Ignore Me] #107 | ||
if you want an endgame then you are. a game from start to finish will be a round. like BF 3 or COD. what else would you call it? you start a round, you fight and take stuff, round ends, reset start again.
no dont like it, keep as it is. you have no sense of victory as you cant keep anything. you are fighting for no reason. the way planetside is atm you have something to fight for, that amp station or that tower. when you take it and keep it you have a sense of victory, a sense of achievement. well. sleep time. will red the other arguments tomorrow good luck all
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2012-06-18, 06:22 PM | [Ignore Me] #109 | ||
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in Planetside2 you start the game as a generic soldier, unique in name, function, and form from the other 5 starting classes, (as well as unique from the same class in the 2 opposing empires), but exactly like the other players that also chose your specific class as well as your specific empire, (except for your name, that's always unique ; P. As time progresses you earn currency to purchase certs, implants, weapon customizations, and vehicle customizations (possibly other ways i dont know about) to turn your generic class into your unique soldier. This is the "goal". To build and tweak your generic toon until it becomes the soldier u want it to be, playing however you want, doing whatever you want, and having fun however you want.
The bases are all unique, the landscapes are all unique, with fluxuating resources the army makeups themselves will be unique, and with u continuously tweaking/changing your toon even you are going to be continuously a little different. ; P i dont see any "stagnat" problem...so wtf r u guys worried about There will also be badges/achievements for u guys...come on u get to make your own little perfect playstyle soldier that gets to fight in unique areas that should be consistently changing...lets all fkn dance /dance and i didnt even mention the cash shop appearance altering options....til now ; P |
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