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Click here to go to the next VIP post in this thread.   Old 2011-11-22, 05:45 PM   [Ignore Me] #106
Roy Eltham
PlanetSide 2
Technical Architect
 
Re: Community Night November 2011 Recording!


Originally Posted by Elude View Post
Though I think I heard the engine uses deferred rendering and lighting so that should make a world of difference for dynamic lights, but isn't that a directx 11 exclusive feature?

Would be awesome if Higby could reply to this!
Deferred rendering/lighting is not a D3D11 exclusive feature. Not sure where that comes from?

ForgeLight is D3D9 SM3 based and uses deferred rendering.
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Old 2011-11-23, 08:48 AM   [Ignore Me] #107
SurgeonX
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Re: Community Night November 2011 Recording!


Originally Posted by SurgeonX
Interesting that you've come from a UX background Higby.
Do you use any form of user centred design activities or processes for PS2 then?
Originally Posted by Higby View Post
Of course, especially for the UI.
Glad to hear it.
Once you guys release the UI, I'd love to see the process you've been through, from concepts/wireframes/prototypes to having it in game.
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Old 2011-11-28, 11:53 AM   [Ignore Me] #108
Hyncharas
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Re: Community Night November 2011 Recording!


Not to downplay the number of listeners present during the last podcast, but I think the reason most people don't actually know about PSU is because none of the apparel has "Visit us at http://www.planetside-universe.com"...

Would the staff consider adjusting that for future purchases (including all those who want it again with the website address)?!
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Old 2011-11-29, 04:50 PM   [Ignore Me] #109
basti
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Re: Community Night November 2011 Recording!


Originally Posted by Crator View Post
Interesting. I would think that if this were the case then Higby would be gone already... <shrug>
Well, Artist/coder/Guy xyz is not higby. Higby is after all the creative director, and im pretty sure he had some long talks with Marketing already about what he can give out, and what not.
I assume the little AGN live feed we got wasnt planned, but no harm done = all is well. It is also unlikley that you fire or punish the Creative director of your most important project just because he makes the community happy.
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Click here to go to the next VIP post in this thread.   Old 2011-11-29, 06:06 PM   [Ignore Me] #110
Higby
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Re: Community Night November 2011 Recording!


Originally Posted by basti View Post
im pretty sure he had some long talks with Marketing already about what he can give out, and what not.
i do what i want!
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Old 2011-11-29, 06:08 PM   [Ignore Me] #111
Goku
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Re: Community Night November 2011 Recording!


Originally Posted by Higby View Post
i do what i want!
Marketing strikes again.
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Click here to go to the next VIP post in this thread.   Old 2011-11-29, 07:08 PM   [Ignore Me] #112
Roy Eltham
PlanetSide 2
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Re: Community Night November 2011 Recording!


Originally Posted by Higby View Post
i do what i want!
Yes, he does.

Luckily for me, so do I.
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Old 2011-11-29, 07:26 PM   [Ignore Me] #113
Crator
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Re: Community Night November 2011 Recording!


Originally Posted by Higby View Post
i do what i want!
You maverick you! <3
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Old 2011-11-29, 07:34 PM   [Ignore Me] #114
Elude
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Re: Community Night November 2011 Recording!


Originally Posted by Roy Eltham View Post
Deferred rendering/lighting is not a D3D11 exclusive feature. Not sure where that comes from?

ForgeLight is D3D9 SM3 based and uses deferred rendering.
Well technically nothing is exclusive to anything, but many game engines will only exclusively allow some features to be turned on with a specific directx version because it's unbearable to run on anything less than.
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Click here to go to the next VIP post in this thread.   Old 2011-11-29, 07:36 PM   [Ignore Me] #115
Higby
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Re: Community Night November 2011 Recording!


Originally Posted by Roy Eltham View Post
Yes, he does.

Luckily for me, so do I.
Roy is lucky he does what I want. Muhaha!

Mr. Eltham is one of our technical architects on Forgelight, be nice yall.
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Old 2011-11-29, 07:37 PM   [Ignore Me] #116
FIREk
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Re: Community Night November 2011 Recording!


I don't care if the devs' behavior is their own or Marketing's. They seem to be having a helluva time interacting with us, regardless. And, to be completely honest, showing us stuff doesn't really generate a lot of new user attention. Marketing has probably got better things to do than figure out how to milk all 500 (?) of PSU's active users. :P

I will remember "You wanna see something cool? I can show you guys something cool" and "You ain't seen nothin' yet!" for a long while.

Last edited by FIREk; 2011-11-29 at 07:39 PM.
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Old 2011-11-29, 07:41 PM   [Ignore Me] #117
FIREk
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Re: Community Night November 2011 Recording!


Oh, and while we're on the subject (?!), any chance of a frontal shot of the Prowler? I'm itchin' to see what my fellow TR will be using to plow through VS and NC scum.
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Old 2011-11-29, 10:36 PM   [Ignore Me] #118
Captain1nsaneo
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Re: Community Night November 2011 Recording!


Originally Posted by Higby View Post
Roy is lucky he does what I want. Muhaha!

Mr. Eltham is one of our technical architects on Forgelight, be nice yall.
Can we get the man some colored text?
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Old 2011-11-30, 12:36 AM   [Ignore Me] #119
basti
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Re: Community Night November 2011 Recording!


Originally Posted by Higby View Post
i do what i want!
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Old 2011-11-30, 02:01 AM   [Ignore Me] #120
Raymac
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Re: Community Night November 2011 Recording!


Originally Posted by Captain1nsaneo View Post
Can we get the man some colored text?
Yeah, we need to get Mr. Eltham some color up in this. I mean if he is doing alot of the technical work then he's got to feel alot of pressure to make sure the game plays as good as it looks or else he'll have a bunch of maniacs with pitchforks and torches burning effegies of him outside his front door. That's quite a bit of stress for a man's shoulders.
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