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View Poll Results: What do you think of Power Advancement for Charaters, Weapons, and Vehicles in PS2? | |||
Power advancement is not necessary in PlanetSide 2 |
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49 | 39.52% |
Power advancement is necessary in PlanetSide 2 |
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53 | 42.74% |
Indifferent |
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22 | 17.74% |
Voters: 124. You may not vote on this poll |
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[Ignore Me] #106 | ||
Second Lieutenant
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I think some people forget that with a shorter TTK in PS2, a 20% bonus really won't have a big impact on gameplay.
I am personally in favor of the idea, but when it comes down to the actual difference in battle, that only means a new player has to put one extra bullet into a vet to drop him. No biggie. -HC13 |
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[Ignore Me] #108 | |||
Captain
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![]() Also, think of EVE Online. For some of the higher rank skills you need to spend months to get from level 4 to 5 (5 being the max level). So to get the full 20% you might as well need to dedicate a year of cert training. Getting 15% might as well require a few months. And everyone might have access to the first 10% within a month, anyway. Instead of spending that (hypothetical) year on gaining the full 20% advantage, you would most likely spend it on lower levels of more versatility-oriented certs (vehicle and leadership stuff, for instance). |
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[Ignore Me] #109 | ||
Higby already explained it so it doesn't matter anymore. I thought originally it was going to be along the lines what Higby originally said possibility. Though I didn't see any of that and got caught up in the current discussion. With how everyone was talking it looked like Higby didn't even mention anything prior to those posts.
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SS89Goku - NC - BR33 - CR5||LFO? Want help upgrading/building a new computer? Will your desktop/laptop run PS2? How PhysX runs on Nvidia and AMD (ATI) systems PlanetSide Universe Rules ![]() Last edited by Goku; 2011-07-30 at 05:43 PM. |
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[Ignore Me] #110 | ||
Sergeant Major
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First of all, I would not call myself part of the vocal minority. Quite frankly I'm insulted you'd put me in that category. Over the course of eight years in PlanetSide I never once made a post on either these or the official forums regarding any of the changes made to the game. Sure I had solid opinions about some of them, and wished some hadn't happened, or happened differently, but whatever.
Secondly I didn't attempt to bias the poll in any way. I could have easily have named the poll something like, "vets should be able to kill new players easier, vets shouldn't have an unfair advantage". That would have been a lot more biased. Instead the poll is straightforward and to the point. Granted I did forget to add the Indifferent option but Hamma sorted that out ![]() Thirdly, I stated two or three times I was open to discussing power and if it swayed my way of thinking I would mention that. The only thing that seems to be changing my mind right now is that SOE figured out a way to say, "ok there's power advancement, but not really". It seems they made the 20% aggregate power advantage a vet might have at maxed out skills spread out so much that a vet really isn't gaining anything that useful. In a sense they have it just so they can say they have it to appease the 'real' minority in the MMOFPS genre while not actually giving them something too OP. I can live with this. It took an official response but I can see what they did there. Its a bit sneaky, but its clever lol. |
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[Ignore Me] #111 | ||
The more I hear, the more I like, the more I WANT.
Home wreckers. SOE is a bunch of home wreckers. Think of the children! Side-grades: The sweeper could be viewed as a sidegrade of the punisher. Much more effective in some situations, much less in others. DPS comparisons don't really apply at that point... And that's okay. Last edited by NapalmEnima; 2011-07-30 at 08:52 PM. |
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[Ignore Me] #112 | |||
Colonel
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[Ignore Me] #113 | ||
Corporal
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Not gunna lie, haven't read most of this thread. Anyone brought up Cave locked 120hp boosts in PS? Thats a 20% gain, doesn't really effect the game massively though it is a noticeable difference. I don't mind it too much as long as vets don't just insta gib but if they're getting a 'power' boost then it suggests guns don't just instagib and TTKs will be as long, hopefully, as they are now.
With that in mind I'm ok with it tbh as the current 120hp cave lock benefit doesn't give an overwhelming change to gameplay. Its a bit of a pain but I've never raged over it. Plus new players to a game are going to die a lot. Its how it works, PS shows this off a lot as new players get horrendously out played by the tactics of the old so I'm not sure a power boost of 10-20% would really change anything for them and older players will have that boost as well so unlike my cave-lock comparison it won't be a change that all players feel. Last edited by Checowsky; 2011-07-30 at 09:20 PM. |
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[Ignore Me] #114 | ||||
Major
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There ya go. |
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[Ignore Me] #116 | |||
Master Sergeant
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How will those work in PS2? Are you going to do that quicktoss crap or allow the user to pull it out and run around until he feels the time is right?
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really, sigbot? |
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[Ignore Me] #118 | |||
Major General
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[Ignore Me] #120 | ||
PSU Staff
Wiki Ninja |
Only problem I see is that the NC will benefit more from upgrades. If you can get enough damage boost to kill in 2 JH shots instead of 3, you just decreased the TTK by 33%, not 10% as in your example.
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