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PSU: What does this little lever do?
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2012-08-02, 06:22 PM | [Ignore Me] #109 | ||
Corporal
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So now players must differentiate between a tank that is solo-piloted and a tank that is multi-piloted?
That's really just an odd element to have. -- Also, it'd be an issue of firepower over toughness. Instead of 8 people making up a column of 4 tanks, you could now have 8 people making up a column of 8 tanks. That's eight barrels shooting now. Last edited by Xenostalker; 2012-08-02 at 06:25 PM. |
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2012-08-03, 02:52 AM | [Ignore Me] #112 | ||
Corporal
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Smed's defense for the MBT turret being given to the driver was that 'the driver is the one spending the resources and certs' towards the vehicle.
I get the idea of that argument... but at the same time... spending resources, regardless of whom, on a tank - to put it on the battlefield - is still rewarding your faction with its presence. It's still a tank, doesn't matter who is gunning. Having MBTs solable is just... completely not PS1-esque (yea, they aren't trying to reinvent PS1, but they are taking away too many of the elements that made it PS1 in the first place). |
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2012-08-03, 03:33 AM | [Ignore Me] #113 | |||||
Sergeant Major
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v1 - driver has the main gun, but it is fixed. Essentially this is PS2's default. Only diffrence is that the main gun is moved from the nose to the turret on the model. v2 - the driver has no gun, but the turret is now mobile. The gunner can use the turret and rotate it freely. The turret moves independently from the tank's body (like in PS1). As you see, there is no advantage over the other tanks this way.
You seam to miss the point that in PS2 no MBT can "run away and fire simultaneously". Here is how it works: if you rotate the turret 180° and try to run, it is essentially the same as reversing with the magrider. In both cases you are driving blind and will probably die after hitting a rock... |
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2012-08-10, 02:38 AM | [Ignore Me] #114 | |||
Master Sergeant
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the way it is now im going to spend less certs on tanks because i cant have a dedicated gunner - driver=gunner is no fun |
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2012-08-16, 08:52 AM | [Ignore Me] #116 | ||||
Private
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2012-08-16, 09:26 AM | [Ignore Me] #117 | ||
Corporal
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Christ almighty guys, this game is all about having FUN!
What's more fun?; 1) you spend your hard earned res on a great big tank to drive around in, shoot in and have a buddy help you out with a secondary AA gun when you feel like it. Huge number of tanks on the battlefield, everyone wins. 2) you spend your hard earned res on a tank to drive around in. You now need to find someone to fire the big gun (getting the kills & satisfaction of shooting shit) who is not shit and who is not gunna frustrate you. Then on top of that you have half as many targets in the battlefield, as every tank is full of twice as many people as is required. Dude, I want to have my fun with my tank on my terms. I also want my outfits members to roll out twice as big a column of tanks onto the battlefield instead of half as many. STOP TRYING TO LIMIT MY _FUN_! 'Nuff said Sent from my Galaxy Nexus using Tapatalk 2 |
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2012-08-16, 10:07 AM | [Ignore Me] #118 | ||
Private
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But that's the point, 2 player tanks were fun, loads of fun, as were skyguards and all the other multiperson vehicles. If you wanted to drive about on your own in a metal can, there was the lightning that limited your destructive potential.
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2012-08-16, 10:48 AM | [Ignore Me] #119 | ||
Corporal
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The lightening was useless, and no doubt will be in PS2. Aside from quick transport and general distraction purposes it wasn't kidding anyone. It was very good fun in large numbers though.
I am still all for giving owner of the tank the option to do as he pleases though. But force me to spend my resources on a tank to miss out on the best bet and play taxi driver and I won't bother, I (and most I imagine) will just hang around waiting to gun someone else's tank. 40 tanks takes up to 80 addition people off the battlefield for no real (fun) benefit the way your wanting it. I am *totally* for team work, but forcing people together for very little 'fun' gain doesn't help anyone. I would rather have those 80 people with a/v launchers, in reavers, in other tanks and acting as support then stuck inside them because they HAVE to be. Tanks have such a pivotal role of the game, and are such a good way of showing off the MMO capability. By their very nature they are great targets for everyone/enemy, and great fun to use. Forcing more people inside of them for the sake of it nerfs the global population and risks frustrating the tank cert'ers to the point of ignoring them. Just mindlessly driving around, watching your gunner miss targets you could have got before driving back for repair is a crappy way of playing a first person shooter...... We need 2 person tanks, 1 driver&main gun then one secondary person for the AA gun. Sent from my Galaxy Nexus using Tapatalk 2 Last edited by andehh; 2012-08-16 at 10:51 AM. |
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2012-08-16, 11:01 AM | [Ignore Me] #120 | ||
Private
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However when you spawn a tank, if you are soloing you are instantly in charge of much more firepower and survivability than on foot. That was always offset by it taking two people, giving a far more balanced level of power over all. Both players were near useless without the other.
Lightnings definitely need a little buff, but this isn't the place for that discussion. The option of locking the turret to a fixed position gives a nice degree of balance to a single person operated tank. |
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Tags |
certification, dedicated, driver, mbt |
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