PS2 Business Model - Page 8 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: The Other Other White Meat!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
Click here to go to the first VIP post in this thread.  
Thread Tools Search this Thread Display Modes
Old 2011-07-11, 05:37 PM   [Ignore Me] #106
basti
Brigadier General
 
Misc Info
Re: PS2 Business Model


Pay to play is the way to go for a MMO. Free to play with micro transactions does only work if you balance the shop really, really well. And most F2P games fail at that.

I guess for planetside 2 they will go with Pay 2 play AND micro transactions. But as Sony already stated, they will do micro transactions only for cosmetic items, nothing that would improve your character at all. Just like CCP started to do recently.
basti is offline  
Reply With Quote
Old 2011-07-11, 05:51 PM   [Ignore Me] #107
Death2All
Major
 
Death2All's Avatar
 
Misc Info
Re: PS2 Business Model


Originally Posted by basti View Post
Pay to play is the way to go for a MMO. Free to play with micro transactions does only work if you balance the shop really, really well. And most F2P games fail at that.

I guess for planetside 2 they will go with Pay 2 play AND micro transactions. But as Sony already stated, they will do micro transactions only for cosmetic items, nothing that would improve your character at all. Just like CCP started to do recently.
I agree wholeheartedly. I would hate to see PS follow GA's example with a one time pay fee and then you have a premium character with the addition of a cash shop. Most people are foreign to the idea of paying a subscription for an MMO but I believe it's good for a few reasons.

A subscription fee generates a constant revenue stream for SOE for new content etc. Okay, maybe that wasn't the case with PS 1 obviously, but this team seems to be a lot more focused and passionate about the game this time around than they were before.

One time fees force the company to either have a hell of a large player base and also to be dependent on a cash shop for future monies. This often leads to the addition of imba weapons/armor. While they stated that they would never add a weapon to the cash shop that would give an advantage over a player, depending on a cash shop isn't the way to go in my opinion of gathering money from a game.

Another reason is that it's preventive of hackers/griefers to some degree. Having to pay a subscription for the game would deter most hackers I'd imagine assuming of course they would get banned. Who would continue to pay money to a company that you're trying to obviously destroy. Well, there are some pretty stupid people out there so who knows.

Thirdly, and finally it kind of gives an impression over the game. I'm often swayed away from F2P games because it gives me the impression it's a cheap game with added features in the cash shop to get people to pay money for their shitty game. A subscription based game is usually getting new content and has an active development team. Where I'm getting these impressions are unknown because PS has been primarily, the only subscription based game I've played much of excluding a few others here and there.


While the last one was more opinionated than the others I still feel that most people view it the same way.

It may sound strange to WANT to give away gobs of money to company, but in many ways you get a lot more out of a game and it can be A LOT more enjoyable in most cases.
Death2All is offline  
Reply With Quote
Old 2011-07-11, 06:08 PM   [Ignore Me] #108
Lunarchild
First Sergeant
 
Misc Info
Re: PS2 Business Model


Originally Posted by Malorn View Post
<snip>
The key is having an adequate motivator for subscribing or having a few services/convenience items worth purchasing on a somewhat regular basis. Training time/xp modifier is a safe one and that's why I suggested it. People will pay for convenience. I'm mostly a 9-5'er these days and I'll happily pay extra money to make the smaller amount of playtime that I have 'count more' and ease the BR/cert grind. And whether I do or not really doesn't affect anyone else and is a revenue opportunity for SOE.
<snip>
I agree, yet think that the training time / XP modifier is not adequate enough: When people have the things they want they'll just unsubscribe. That's why I suggested making some parts of the tree subscriber only. Especially the leadership branch is a good target for this, as this will double as a filter: Subscribed members are more invested in the product that free to play members.

There are a lot more things that SOE can do with this though: special events and looks for subscribers; shorter spawn timers; shorter vehicle timers... Though the last two might impact game balance, so longer than normal timers for free players might be a better way to put it.

I also think paying for the package is a must for non-trial players! (And the trial should be time-limited to something short, and limited to what you can get/do)

Last edited by Lunarchild; 2011-07-11 at 06:09 PM.
Lunarchild is offline  
Reply With Quote
Old 2011-07-11, 07:50 PM   [Ignore Me] #109
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: PS2 Business Model


Malorn nails it again, well said.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2011-07-11, 10:45 PM   [Ignore Me] #110
RavenUSC3
Private
 
Re: PS2 Business Model


The problem with the first Planetside, and what scares me about this one, is the promises of things to come. Whether it was in beta, right at release, or after release, there were these promises of things they were going to do, and continual updates, etc.... Updates took way too long, and once we got them, they weren't even what was promised.

If you're going to charge me for cable TV and you don't keep adding channels to keep up with competitors like DirecTV, I'm going to drop cable. The same goes for a subscription video game. There is an opt-out option. To keep people in the game, you have to keep updating it. I've already seen the same stuff I heard before. "We're going to implement this, maybe not at release, but some time after..." I don't want to hear that, just do it. In fact, don't even mention stuff you might put in the game later as it'll just dissappoint people later.

WoW apparently gets the subscription thing right. I've heard its from continual updates. I haven't played WoW or any Blizzard game, but however many millions of people can't be wrong. I just don't get into that stuff. FPS I can do, and have been wanting another MMOFPS for....eight years now.

I really just hope they get it right this time. It seems like they're combining features from popular FPS out there. Hopefully they'll take aspects of the business model from popular subscription games out there.
__________________
®aven; NC - Emerald
Former leader of -PAW-
Current member of Liberty
First CR5 in Planetside
RavenUSC3 is offline  
Reply With Quote
Old 2011-07-11, 10:46 PM   [Ignore Me] #111
Bags
Lieutenant General
 
Bags's Avatar
 
Re: PS2 Business Model


Yup. Blizzard actually gives you value for your $15/mo.
Bags is offline  
Reply With Quote
Old 2011-07-11, 10:52 PM   [Ignore Me] #112
Hamma
PSU Admin
 
Hamma's Avatar
 
Re: PS2 Business Model


Blizzard has had problem keeping players recently, the sub for the new expansion then quit till the next one. I believe they are considering changing up their model a bit to combat this.
__________________

PlanetSide Universe - Administrator / Site Owner - Contact @ PSU
Hamma Time - Evil Ranting Admin - DragonWolves - Commanding Officer
Hamma is offline  
Reply With Quote
Old 2011-07-11, 11:02 PM   [Ignore Me] #113
SKYeXile
Major General
 
SKYeXile's Avatar
 
Re: PS2 Business Model


Originally Posted by Hamma View Post
Blizzard has had problem keeping players recently, the sub for the new expansion then quit till the next one. I believe they are considering changing up their model a bit to combat this.
They probably need to dripfeed people more quests and zones to do. if thats all their intrests are.
SKYeXile is offline  
Reply With Quote
Old 2011-07-11, 11:06 PM   [Ignore Me] #114
Rbstr
Contributor
Lieutenant General
 
Rbstr's Avatar
 
Misc Info
Re: PS2 Business Model


Part of what I understood SOE is, with PS2, moving to a more CCP-esque model of MMO development:
Have the subscription pay for the periodic content additions besides access to the game. Make improvements to the game, add massive new game play elements, redo the graphics from scratch (and then decide the ships still don't look cool enough and start slowly revamping them), completely change how missiles work, have a team of people that does nothing but optimize servers and so on.
They took the longterm stance, where many take the short term stance.

It has worked amazingly for EVE, which is one of the very few MMOs that has grown significantly beyond the initial spikes. To my knowledge no other MMO has gone though 6+ years of growth.

I completely support the idea of "Hey, we're going to start here with a complete game that has a strong foundation. Then we've got these crazy ideas that we're hoping to implement down the road."
It's very different from producing an incomplete game and fixing it up later.
__________________

All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others.

Last edited by Rbstr; 2011-07-11 at 11:13 PM.
Rbstr is offline  
Reply With Quote
Old 2011-07-11, 11:09 PM   [Ignore Me] #115
Bags
Lieutenant General
 
Bags's Avatar
 
Re: PS2 Business Model


Originally Posted by Hamma View Post
Blizzard has had problem keeping players recently, the sub for the new expansion then quit till the next one. I believe they are considering changing up their model a bit to combat this.
That's because people are stupid. Blizzard gives enough content and support to justify $15/mo. I quit because it was too hard to find smart enough people to PvE with.
Bags is offline  
Reply With Quote
Old 2011-07-12, 03:39 AM   [Ignore Me] #116
artifice
Staff Sergeant
 
Re: PS2 Business Model


Let's put it this way, they are going to have to have a business model to encourage people (including old veterans like myself) to play it. There are too many competitors coming out and some of them are F2P.
artifice is offline  
Reply With Quote
Old 2011-07-12, 07:44 AM   [Ignore Me] #117
Sirisian
Colonel
 
Sirisian's Avatar
 
Re: PS2 Business Model


Originally Posted by artifice View Post
Let's put it this way, they are going to have to have a business model to encourage people (including old veterans like myself) to play it. There are too many competitors coming out and some of them are F2P.
Could you name any of these "competitors"? I've researched and never saw any real competitors in the future.
Sirisian is offline  
Reply With Quote
Old 2011-07-12, 07:52 AM   [Ignore Me] #118
SKYeXile
Major General
 
SKYeXile's Avatar
 
Re: PS2 Business Model


off the top of my head:

firefall, warhammer 40k DMO, COD3, BF3, tribes ascend, tribes universe.
SKYeXile is offline  
Reply With Quote
Old 2011-07-12, 08:03 AM   [Ignore Me] #119
Gandhi
First Lieutenant
 
Re: PS2 Business Model


Originally Posted by SKYeXile View Post
off the top of my head:

firefall, warhammer 40k DMO, COD3, BF3, tribes ascend, tribes universe.
I don't think any of those are direct competitors, for the most part they're regular shooters with gameplay as different as TF2 compared with PS1.

TU comes close, but from what I've seen it won't be anywhere near the same scale and lacks vehicular combat. The rest are (I think) normal instanced shooters with game modes like deathmatch and capture the flag, nothing like Planetside.
Gandhi is offline  
Reply With Quote
Old 2011-07-12, 08:04 AM   [Ignore Me] #120
Heaven
Master Sergeant
 
Heaven's Avatar
 
Re: PS2 Business Model


How much is ps to play now still £8.99? maybe have a pay to play but cheaper as that could attract a lot more people, i dont mind paying the 8.99 or whatever is is but if they made it say £4.99 a month that would be great!
Heaven is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:46 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.