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2012-06-23, 02:22 AM | [Ignore Me] #106 | |||
Private
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I played Quake from beta in... '98? to this day as well (Add me if you want Same Name.) and think it's the purest FPS there ever was, more so than any of the others mentioned which I all played pre and post steam as well. (Steam ID 0:0:2233 to give you an idea) THAT BEING SAID and probably my most important addition: This is a futuristic shooter, technology is far more advanced than an AK, M4 or a Q3 Rocket Launcher. Do yourself a favor and read the descriptions of each Faction each day before you start advising and take the time to read AND comprehend what it is to be an NC, a TR or a VS. TR is a military driven faction, their weapons will be more refined and need to behave as such. NC (my PS1 faction) is a separatist faction that relies heavily on whatever equipment happens to be lying around, and VS use Alien Technology, these traits should be portrayed through there weapons. AND FINALLY, please make sure they are all balanced. Now if that isn't the toughest request yet, I don't know what is Good luck to you and welcome to our community. |
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2012-06-23, 02:32 AM | [Ignore Me] #107 | ||
Corporal
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Can you guys please come up with a consensus, Higby is either a God, or he is satan out to ruin your outdated FPS playing farts lives.
My guess is he had some say in bringing a new member to the team, as far as I am concerned, he has steered the ship pretty damn good sofar, no reason to start doubting him now. Hate to burst your bubbles here, but pside as concept was a awesome game, but from a fps standpoint, it was really poor. Actually it was piss poor. I for one am glad to see another voice with another perspective added to the group. And please dont forget mega tf! |
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2012-06-23, 02:45 AM | [Ignore Me] #113 | |||
Corporal
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But I'm not so sure the audio can be changed that much at this point for PS2, and in terms of what the most important piece of the weapons system is I would rate audio relatively low. That's my point. |
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2012-06-23, 02:55 AM | [Ignore Me] #115 | |||
Corporal
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Also having heard gunshots being fired in a city. Again i feel the same. They might not have the bass in games, but you are exaggerating hugely. Although to those of us who are not used to it, maybe the sounds hold a lot more resonance. And quite frankly bugger reality. Last edited by Chowley; 2012-06-23 at 02:58 AM. |
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2012-06-23, 02:57 AM | [Ignore Me] #116 | |||
First Sergeant
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The number of times Ive run up a tower steps because I heard the noise of an infiltrator equipping a rek to hack the control consol , or been sniping and switch out of zoom because i thought i just heard a infil pulling out a knife. I was never an infil junkie, but their presence within the ps1 universe added a whole level of thought and sixth sense to the game. |
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2012-06-23, 02:58 AM | [Ignore Me] #117 | ||
Major
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PlanetSide needs DISTINCT gun sounds, not REALISTIC. I should be able to easily distinguish all weapons from one another when they are being fired. It was like this in PS1 and it was extremely important to combat awareness. Everything from the Cycler, to the Gauss Rifle, to the AMP and Punisher had very unique firing sounds that made it very easy to figure out what someone was using without looking at them.
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2012-06-23, 03:00 AM | [Ignore Me] #118 | |||
Corporal
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2012-06-23, 03:00 AM | [Ignore Me] #119 | |||
Captain
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Planetside is, to this date, the greatest multiplayer game ever created, flaws and all. Deal with it.
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No, I shall stand! Sitting is for the weak and feeble. |
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2012-06-23, 03:05 AM | [Ignore Me] #120 | |||
Lieutenant General
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Bookmarks |
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