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View Poll Results: 9sanc v 3sanc | |||
3 empire footholds per continent | 33 | 23.24% | |
1 empire foothold per continent | 109 | 76.76% | |
Voters: 142. You may not vote on this poll |
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2012-03-28, 04:10 PM | [Ignore Me] #109 | ||
Sergeant Major
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It's good to know my posts can still rub people all sorts of ways, which usually means they know deep down that I'm actually speaking the truth. Planetside 2 is NOT Planetside 1, or have ALL of the differences between the two not clued some people in to that fact yet? Yet here we are, discussing why yet another facet of Planetside 2 isn't exactly like it was in Planetside 1...
As for paid-for DLC continents, I feel they would needlessly separate and thin the populations, harming the game over all. Consider Core-Combat's caves... only players that purchased the expansion pack initially had access to the caves, and then the overworld and the caves were sporting split populations, artificially lowering the number of players available for both. We don't want this in Planetside 2. I'd prefer to let SOE sell uber tanks with real life cash than demand players spend money to fight on a new landmass. |
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2012-03-28, 04:10 PM | [Ignore Me] #110 | ||
Paid for continents fragments the playerbase too much for it to be viable. I don't want to see certain players barred from playing due to not owning the map. Depending o the growth of this game there may have to be more maps put in to support it anyway.
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2012-03-28, 04:18 PM | [Ignore Me] #111 | |||
Brigadier General
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Also, isn't "spending money for a new landmass" how every MMO expansion works? Granted it's not an mmorpg like where you normally see this, but I don't think it's far fetched to say it will still work. I mean technically adding any continents will "split the population". It's not like all the fights are only going to happen on the new continents leaving all the "poor kids" in the dust. |
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2012-03-28, 04:33 PM | [Ignore Me] #112 | ||
Sergeant Major
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We're nitpicknig to be nitpicking for the sake of making me look like a hypocrit. Maybe I am, or maybe we just can not fathom the purpose of bringing up the issue of caves in PS1 as x-pack exclusive material to relate to instead of risking using another game, like say MAG, as an example where maps are exclusive to people whom have paid for them and because only those whom paid got to play on them, they were rarely ever played because participation numbers were simply too low.
Yes, people WILL pay for the new content, the issue however is it practical to the intent of the game? Will enough pay for the new content for it to be as fun as the mainlands? MOST games with DLC/x-packs, particularly MMO's concerning our common interest, aren't strictly PvP based. If most people don't pick up the expansion, there are still PvE mobs to slay and goodies of all varieties to collect. Planetside is different in that it lives and dies on its populations for the most part. Will x-pack exclusive continents kill Planetside 2? No. But I feel it's an unnecessary impediment to the core of the game: lots of people fighting lots of people fighting lots of people, and at no time should those numbers be divided by the almighty dollar. Last edited by EASyEightyEight; 2012-03-28 at 04:34 PM. |
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2012-03-28, 04:44 PM | [Ignore Me] #115 | |||
Brigadier General
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Also, while Core Combat is probably the best parallel we have to buying DLC continents I don't think it is an exact comparison. I mean, I for one didn't play down in the caves because I thought they were lame. While I hate to see situations where the game would be split between the haves and the have nots, paying for DLC is something I'm used to in both mmos and in area shooters like BF and COD. Neither of those compare directly to Planetside, but it may still work. If not, they could always open up the DLC content to everyone else after a few months so you'd only really be paying for early access to them. Also, we need to keep in mind that this is just us talking. I don't think the devs have even hinted at paying for additional continents. |
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2012-03-28, 05:01 PM | [Ignore Me] #116 | ||
Sergeant Major
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This is true, I apologize for coming off too harsh. Best case scenario is that PS2 pops will be ridiculously high, especially being an F2P and a more unique FPS among FPS' simply for the scale of everything in PS2.
All I'm saying is: if I were in charge, I'd never ask people to pay for the privilege to fight on a new landmass. Maybe to unlock exclusive certs, or even access to weapons, also typical expansion features, but I wouldn't want to keep people from going to area X for any reason within my control. |
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2012-03-28, 07:09 PM | [Ignore Me] #118 | ||
Brigadier General
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No you are understanding correctly. Imagine though your "home" continent is pop-locked and then you are pushed off another continent. Without a spawn point on each continent, you can get booted out of the game altogether. That's part of the reason why each empire needs to have an uncapturable spawn point on each continent. Otherwise you can get booted not just off the continent but off the server, which obviously would suck royally.
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2012-03-28, 07:19 PM | [Ignore Me] #119 | |||
Troll x2
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The second every spoiled preteen with access to daddies credit card gets to destroy me, I'm done.
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2012-03-28, 08:36 PM | [Ignore Me] #120 | |||
Staff Sergeant
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