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PSU: There is no PS fan site but PSU, and Hamma is its Admin.
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PSU Social
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[Ignore Me] #107 | |||
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[Ignore Me] #110 | ||
Second Lieutenant
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BorisBlade +1
My greatest fear with PS2 was SOE would find a way to screw it up. More and more everyday it seems that's exactly what they are doing. All of the things that made Planetside feel like a different genre of game are being changed, and it's no secret where they are taking the ideas from. I, as well as many others, don't play Battlefield for a reason. Even the BIGGEST and BADDEST BF edition doesn't compare to a single one of my Planetside experiences. Even to this day it's not even close. I wanted the Sequel, not Planetside:Battlefield Edition |
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[Ignore Me] #111 | |||
Brigadier General
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I'm really not understanding the level of panic about this. So a tank driver will have a gun....kinda like the Magrider, right? "Oh that's totally different." you say? When you take a step back and think about it, it's really not all that different at all. If a tank with driver + gunners is > a tank with driver as gunner, then I don't see what the big freakin deal is. Last edited by Raymac; 2011-09-16 at 11:36 PM. |
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[Ignore Me] #112 | |||
Colonel
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Both have perks and drawbacks with the current plan, so its tough to say. The 2-man tank will have greater mobility and somewhat better aim, and be better able to flee and effect repairs. The two 1-man tanks will have double the hitpoints. I think they may be even on vehicle costs.. The 2 tanks won't have to buy a secondary turret, but they'll need twice as many tank upgrades, if such things exist. How it works out... Who can say? |
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[Ignore Me] #113 | |||
Brigadier General
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This might fall under T-Ray's "If it doesn't work, we'll change it" catagory. |
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[Ignore Me] #115 | |||
Sergeant Major
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Let's imagine for a moment that we put the magrider's main cannon on a lightning and jacked up the armor to MBT level... Yeah, that's different, and it's concerning. |
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[Ignore Me] #116 | ||
Colonel
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So long as they can balance it so that in general, for most situations, 2 people in a tank is slightly better than pulling 2 tanks, I think it will be ok. I don't mind so much if 2 1-man tanks is like 90% of the 2-man tank. Teamwork should be rewarded, and 2 1-manned tanks working together is still teamwork.
That CAN be balanced by tweaking numbers. But lets also imagine that it would be facing off vs something with two magrider cannons.. Also a scary proposition. Last edited by CutterJohn; 2011-09-17 at 12:13 AM. |
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[Ignore Me] #117 | ||
Captain
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this gunner/driver idea is a pretty good indicator of what SOE is up to, they are building their version of BF and putting it on planetside style maps.
who could blame them,PS at its best was 60k active subs and those BF games sell in the millions of copies range,the bean counters must be pushing for that type of game, they want and need PS2 to sell like all the other big FPS's out there or ppl will call it a failure and all the promised dev support will disappear over time. sound familiar to anyone here? all i know is I would like to see an updated revamped version of PS,not some clone of another game. We Want PlanetSide2 Last edited by SgtMAD; 2011-09-17 at 12:15 AM. |
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[Ignore Me] #118 | ||
Staff Sergeant
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One man tanking is a horrible, horrible, horrible (horrible, horrible, horrible) thing, please require separate driver and gunner in anything that can do major damage.
Ugh, I was feeling so great today before I decided to check these forums :/ hopefully they decide to make PS2 not suck... Last edited by dsi; 2011-09-17 at 12:29 AM. |
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[Ignore Me] #119 | ||
Lieutenant Colonel
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Actually... I thought about it and I'd take a driver/gunner vehicle...
Make it a light AIFV with some decent AV canon on top, 2 guided lock-on missiles for AA, top-manoeuverability and speed, water-crossing, and room to transport infantry. I could live with less armor and more speed. ![]() More seriously, in an infantry based game, a decently armed FIGHTING platform to support infantry with enough transport capacity, decent armor to withstand some hits and enough mobility to cover large areas in rugged terrain fast could be a winning concept. Dynamic fights & fast troop movement to move or create a fight ! Now.... about those tanks.... mmm.... ![]() @Devs: Sorry but tanker crews are not your everyday grunt and for us, a 1-man tank will never feel like a tank. A tank without a crew is not a tank.The closest thing I would feel is outdoors MAX on wheels ! I have no doubt a 1-man MBT can be given a big canon to look awesome and kick serious ass but , immersion-wise, it just won't cut it. Here is just one biiiiiiiig difference in dynamics. When a tank is about to explode in a fiery blast of molten steel and scorching fire: - the 1-man vehicles drivers bail and couln't care less. - in the tank crew, the driver will tells the gunner to bail and the gunner says he'd rather go down with the ship. ![]() So I do get the point that there will be 2-gunners and the the second gunner will not be meaningless (i.e. Magrider MkII > driver with the railgun, gunner with PPT cannon ? ![]() (oh, and I am serious about thinking through the concept of ground transport better in PS2 than PS1. Rarely did these vehicle were used for transport: aurora>tower camping/softie farming, Thunderer>super-fury, raider... free BEP, sunderer>noise machine) Last edited by sylphaen; 2011-09-17 at 01:21 AM. |
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[Ignore Me] #120 | |||
Colonel
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To go from three shots to kill a tank, which is laughable, because cloakers will be killing tanks, to thirty just isn't that hard in the code, IF the code is as I think it is, and is programmable for how much damage each weapon does to each class of target. |
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