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PSU: sig bot told me to F%#K off when nobody was looking ????
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2011-05-27, 10:47 PM | [Ignore Me] #107 | ||
First Lieutenant
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lol no, maybe after 3 came out and people went back and got the others. They werent that good of games at all. And gta 3 literally sold thousands of times more copies and became a household name. It wasnt well known before 3 at all, thats the point. Random mediocre quality series gets a sequel thats of the level of gta 3 which sells like no other and spawns its own genre. Dont need a well known name to do well, just make the game well and ADVERTISE IT WELL and you'll sell.
I remember seein my bro playin GTA 2 and thinkin how terrible it was and wondering how he could stand it. When i first heard about GTA 3 i was thinkin it was more of the same and wonderin why anyone would make more of that same crap...luckily it wasnt more of the same. =) |
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2011-05-28, 12:26 PM | [Ignore Me] #108 | ||
You're projecting your belief onto everyone else.
You're right, GTA 3 was far more popular, but that's because 1 and 2 raised expectations and 3 delivered on them. GTA1 and 2 were both successful games.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2011-05-28 at 12:34 PM. |
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2011-05-29, 01:29 AM | [Ignore Me] #109 | ||
Private
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I really hope the game world isn't going to be smaller. They really just need to reuse all the current zones but make some improvements to them. Perhaps make one big world but you can use the same warpgates to get around quicker.
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2011-05-29, 02:20 AM | [Ignore Me] #110 | ||
Colonel
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No. I want all-new zones that are less boredom-maximizing. More that are above plane maximum altitude. Trees that are so dense you can barely fit between them. Terrain that actually offers the soldier some advantages.
Eliminate maximum-uberstupidness Desolation, specifically designed for tank battles, but no tanks are allowed. |
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2011-05-29, 04:37 AM | [Ignore Me] #112 | ||
First Lieutenant
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So what smaller maps but more players to make it more massive?
If thats the case I don't really like it. I always loved the immensely large maps in Planetside. I hope we still see them in Planetside 2. |
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2011-05-29, 07:57 AM | [Ignore Me] #113 | ||
First Sergeant
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Here is 4km on Oshur
The distance from one turret to another on an AMP station length wise, is about 200 meters. So 4km is like having 20 AMP stations lined up length wise. My rough estimations for current cont sizes in km are (I'm not including minor islands.). Amerish = 5.8x6.5 Ceryshen = 6.1x5.9 Cyssor = 7.6x7.3 Esamir = 6.8x7.4 Forseral = 6.8x6.2 Hossin = 6.8x6.2 Ishundar = 7.5x7.0 Oshur = 5.6x5.5 Searhus = 6.7x6.9 Solsar = 4.7x7.2
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Last edited by LordReaver; 2011-05-29 at 09:35 AM. |
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2011-05-29, 11:39 AM | [Ignore Me] #114 | ||
they cannot call it planetside next any more, because sony is awaiting "PSN DOWN!" headlines every week from now on, and reusing such shitty initials for a new game could have negative impact on the game.
and the map the chinese showed off looks like a joke. its just a sketch and therefore it says nothing about the game. if this particular map would already be in developement, they would show a screenshot of some type and not such a shitty sketch. so its a raw concept at the best. nothing i would expect to see ingame. the sad thing about this is, that this shows how far the developement really is. its safe to say that soe has nothing to show except the rendered fake-screenshots of some units. for if they had something real to show the chinese would not have shown this scribbleshit |
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2011-05-29, 01:44 PM | [Ignore Me] #116 | ||
First Lieutenant
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Actually they were big enough. You make em any bigger and you just end up with people spread out too much and alot of wasted space. You want plenty of room but i think any bigger and its too much unless you are upping the cont population caps alot and giving more reason for multiple fronts. Honestly i think the maps should vary between some of the fun smaller battle islands up to some searhus sized stuff. (searhus is my fave map, love the variety of terrain.)
You could go one step down from searhus and it could work, 6x6 for the biggest maps is about as small as i would want tho. (searhus is about 8x8) The conts should again vary in terrain types to allow for varying gameplay. Some work better for troops some better for ground vehicles and some are great while some not so great for air, and all in between. The size variations are just another tool to mix up gameplay. The longer distances and harder land navigation on ish is totally different from playing somethin on Hossin or forseral. And cery and its nasty cliffs and high elevation is much different than its snow partner of esamir. And searhus has all kinds of various gameplay all on one map. |
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2011-05-31, 10:59 PM | [Ignore Me] #117 | ||||
http://t.qq.com/tonypark
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