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2012-02-15, 12:50 PM | [Ignore Me] #106 | |||
Contributor General
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It's a question I've asked before, how difficult is it to 'take' a base? |
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2012-02-15, 01:15 PM | [Ignore Me] #109 | |||
Lieutenant Colonel
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Loyalty Until Death
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"There is a theory which states that if ever anybody discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable. There is another theory which states that this has already happened."
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2012-02-15, 01:38 PM | [Ignore Me] #110 | ||
did you notice that almost everybody loves the turrets?
no war going on here like on almost every other screenshots ;-) and we even managed to draw in another dev! welcome at psu! feel free to drop some lines whenever you like! and prepare to laugh at everyone in the office who is not yet registered here ;-) we want all of you! redrum, your work rocks! planetside 2 will look totally awesome!!
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-02-15, 03:44 PM | [Ignore Me] #112 | ||
The fact that it seems everyone likes/loves the new turrets (wall) says a lot. This is a tough community that rarely approaches, much less reaches, a full consensus on anything.
I love em. I also hope they're far sturdier than the wall turrets on PS1 bases. They were pretty much paper mache. Perhaps the way resources play into PS2 strategy will afffect base assault strategy. If PS2 decides to have far sturdier & deadlier turrets....then maybe we have to fight elsewhere first......where key resources are....and take those over....before we can effectively assault the bigger (stronger ?) bases of PS2. Dunno. People here dyin' to find out. I do hope ENGies build/place base and field turrets. And, I hope they're very very stout. That would seem to force MORE teamwork and cooperation to suppress, overcome, and destroy them. I'm excited for NEW forms of warfare and different/new game dynamics. I just hope that teamwork and cooperation are still front-and-center on a more dynamic and intense Auraxian world. |
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2012-02-15, 04:48 PM | [Ignore Me] #113 | |||
PlanetSide 2
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Planetside 2 Hard Surface 3d Artist |
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2012-02-15, 08:02 PM | [Ignore Me] #118 | ||||
Staff Sergeant
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Last edited by Livefire; 2012-02-15 at 08:05 PM. |
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