Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Airstrike!
Forums | Chat | News | Contact Us | Register | PSU Social |
2011-11-03, 12:56 PM | [Ignore Me] #106 | |||
Brigadier General
|
But yeah, with hit detection being how it was, it did need some fixing. I look forward to welcoming it back in PS2. Hell, I may even decide to drive one again |
|||
|
2011-11-03, 01:12 PM | [Ignore Me] #107 | |||
Master Sergeant
|
I always wandered why vanu vehicles didn't just stop and fall to the ground when they got Jammered. I could just see a mag getting jammered, then it plops onto the ground with a big O.o face. |
|||
|
2011-11-03, 01:37 PM | [Ignore Me] #108 | ||
Brigadier General
|
Jamming a Vanguard from 300m away doesn't work and you can avoid their shots to a point, but at a nice median distance it will be hard to stay alive and hard to jam them. Also let's not forget that a vanguard could mow you down as well, albeit not as efficiently.
That would be awesome to jammer a magrider while it was over water if you could shut off a it's hovering. *SPLASH* Last edited by Xyntech; 2011-11-03 at 01:39 PM. |
||
|
2011-11-03, 01:44 PM | [Ignore Me] #109 | ||
Master Sergeant
|
I also wanted to see Aircraft fall out of the sky when jammered as well, seeing as how hard it is to actually jammer one. And with a Pwnisher you could lob a Jammer quite a distance. Though at 300M thats a pretty decent shot on the Vanny gunners part. They aren't exactly pinpoint.
The vanny can still splatter infantry, and we have seen how annoying that can be. Could you imagine one magrider just destroying groups of infantry weather its jammered or not just because it can strafe and instakill any infantry that it touches, regardless of its momentum? I am glad they fixed magmowing, but at the same times its crazy that you cant kill an infantry hitting him at full speed with most other vehicles. Magrider included. |
||
|
2011-11-03, 02:04 PM | [Ignore Me] #110 | ||
Brigadier General
|
This is where fixing the netcode is the only thing you really need to do to bring it back. As long as you see yourself get out of the way, you should be out of the way. If a magrider catches you out in the open, it's a tank. You are flattened.
Vehicles are supposed to dominate open spaces. Keep a rock or a tree or some other bit of cover handy and a magrider will have a lot harder time touching you (considering it's minimalistic splash damage). That just wasn't an option in PS1 where you would run behind a tree or into a tower and 5 seconds later the magrider would still mow you down due to client side hit detection. |
||
|
2011-11-03, 05:33 PM | [Ignore Me] #111 | |||
Major General
|
|
|||
|
2011-11-03, 08:39 PM | [Ignore Me] #112 | ||
Brigadier General
|
Right, but a hit on your screen also has to abide by serverside checks right? Also, with better netcode that caters towards people who have broadband, not dial up, it shouldn't be much of a problem.
Chalk any mowing deaths up to being casualties of the faster pace of combat |
||
|
2011-11-03, 11:24 PM | [Ignore Me] #114 | |||
Major General
|
Last edited by SKYeXile; 2011-11-03 at 11:25 PM. |
|||
|
2011-11-04, 03:59 AM | [Ignore Me] #115 | ||
Major
|
Bailing should be allowed. Slow dropping and vulnerable to flack and bullets, maybe lose half health until they reach the ground. Wasting a good plane should cost resources the owner pays. Xp should be awarded to the one who shot down the plane. Kill xp shared with the one who shot down the plane and the one who kills the pilot.
I can't imagine a planetside without pinpoint hot drops. It's just too integrated. Let's just fix the retardedness instead.
__________________
Extreme Stealthing |
||
|
2011-11-04, 04:11 AM | [Ignore Me] #116 | ||
Colonel
|
I can't imagine planetside2 with pinpoint hot drops.
__________________
Bagger 288 |
||
|
2011-11-04, 04:18 AM | [Ignore Me] #117 | ||
Major
|
If they land and deconstruct, they don't get charged resources. So that anyone can still pull planes if they don't have resources, they get debited when they earn them if they are constant wasters. People will be more careful with their vehicles if they destroy it on purpose.
__________________
Extreme Stealthing |
||
|
2011-11-04, 06:52 PM | [Ignore Me] #118 | ||
Lieutenant Colonel
|
Personally, I'd limit hot dropping to the passenger slots of air transports. I don't see any especially good reason to let people ditch their planes just because they lost a fight/don't feel like landing, and I want air transport to be the go to option for transporting yourself through the air.
There's a variety of reasonable suggestions in here though. Even just the stuff SOE is doing with class/armor restrictions and the improvements to netcode will likely fix most of the issues. |
||
|
2011-11-20, 04:40 PM | [Ignore Me] #119 | ||
Sergeant Major
|
I don't know if anyone else noticed, but we had an update of sorts on bailing in the AGN community night discussion with Matt Higby.
Now granted it was only on an internal test build, but Higby bailed from a Mosquito after crashing into a building (he was recording it for us with his iPhone, so he might not actually be that terrible a pilot). His avatar had it's weapon out pretty much instantly and safely landed on the ground ready for action, exactly like the first Planetside. Now things might be different on the eventual live server, but from that little demo, I'm thinking it's most likely Bailing is exactly the same as the original Planetside minus access to heavy weapons. |
||
|
|
Bookmarks |
|
|