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PSU: Note to self: never pod drop in front of an enemy mech....never
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2011-11-16, 01:10 AM | [Ignore Me] #107 | ||
Personally I've always found the MCG and other guns held that way to be hilariously impractical.
I get why people would hold them that way...because it looks like you maybe could. With a handle-like thing up there. But you're not going to be able to aim for shit and it would hilariously encumber you if you wanted to sprint or something. The ergonomics also force you to hold it up with your fingers in a palm-down position. You've also got to aim at everything with no down-the-barrel perspective. Basically, why not put it in a rifle/shoulder fire position. Even while retaining the multi-barrel idea.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2011-11-16 at 01:30 AM. |
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2011-11-16, 01:14 AM | [Ignore Me] #108 | ||
Colonel
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Rbstr, I think the military would've thought about it by now if it was practical. Do you know how much a chaingun weighs compared to a standard M16? How much faster it fires? You'd have no control over it on your shoulder, which is why they plant it on jeeps or barricades. It doesn't go anywhere. Besides, "accuracy" and "chaingun" is an oxymoron.
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2011-11-16, 01:18 AM | [Ignore Me] #109 | ||
No shit sherlock? I'd rather not have the man portable minigun concept at all.
But it's too late for that, with the MCG existing and all. So lets have it make a bit more sense and put it more like a normal rifle or give it some kind of shoulder strap system instead of having the player constantly in mid-curl.
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All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2011-11-16 at 01:20 AM. |
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2011-11-16, 01:24 AM | [Ignore Me] #110 | ||
Colonel
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Well, the way you worded your post made it seem like you were saying "why use a bipod, just throw the bitch on your shoulder!" But it'd have to be remodeled to look like a rifle then. The design is fine though, IMO.
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2011-11-16, 01:28 AM | [Ignore Me] #111 | ||
Brigadier General
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It owes to such movies as Predator and Terminator 2. It's not about realism, it's about a big fucking gun. It does look a little weird, but the game is hardly realism-centric. It's more like sci-fi movie pseudo realism, where it has a certain realistic feel, but leans towards awesomeness and style at the expense of realism when needed. Similar to Crysis, but with a bit different style, although Crysis also had the powered armor carrying a low slung minigun thing.
Planetside ripped of Crysis! Sorry, just had to get that out there. People around here can be crazy sometimes. |
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2011-11-16, 09:15 AM | [Ignore Me] #114 | ||
Colonel
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I never really enjoyed the "hurr durr firing machine guns from the hip" idea of MCG, thus I'm not a big fan of this either, but I understand that it's not likely to go anywhere, so I'll just have to swallow it.
Part of me hopes that it would be a mounted weapon, cos as someone mentioned, it way too front heavy to ever look natural on anything but a MAX, but in that case the design is off (joystick, the bar, would be hand mounted, i suppose). If the weapon would be mounted in fe. towers, the bar should probably be vertical, not horizontal, much like current miniguns/gatlings are. If it is indeed just player held, then the handle has to be that way. Even then, I'm not gonna like the idea On that note, isn't this sorta stealing Terrans niche? can't say I enjoyed being forced to shotguns, but I thought the "lotsa lead to ze air!" was more of a terran thing? I too, would rather see the weapon made a bit lighter and sort of make it comparable to a M249 SAW. It's by no means a small weapon, but still a weapon that can be shouldered and used as a "normal weapon", isntead of this stupid hip-firing nonsense. To do this, I would also lower the barrels to perhaps three if you want to keep the multi-barrel idea which I think is ok. If the engine supports, give it a chance to be deployed with a bipod or just by resting it on an objective for MOAR LEAD DOWN RANGE! The actual design itself is cool and NCish, not much to complain there. Last edited by Coreldan; 2011-11-16 at 09:20 AM. |
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2011-11-16, 09:18 AM | [Ignore Me] #115 | ||
You all seem to be forgetting that the new heavy infantry will be using power exoskeleton battle suits, making carrying around a heavy loads like the minigun easy
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2011-11-16, 11:47 AM | [Ignore Me] #117 | ||
Lieutenant Colonel
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Exactly. I think of the MCG more like the smart gun from Aliens than the Minigun from Predator. We have powered exosuits, with HUDs in our helmet that take care of the aiming for us. The weight is a non-issue and with the rate of fire, we only need the basic type of aiming that a HUD has to shoot the gun.
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2011-11-17, 11:25 AM | [Ignore Me] #118 | |||
Colonel
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Sights? On a 6,000rpm (or whatever the ROF is) minigun? isn't that like having a scope on a fire hose?
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2011-11-17, 12:17 PM | [Ignore Me] #119 | ||
Lieutenant Colonel
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What? I was talking about the floating reticle in the middle of your screen in most FPSs. When your playing a scifi soldier, that means your helmet or eye implants are calculating where the gun is pointing aka the crosshairs from PS1 that allowed you to aim since there were no iron sights.
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