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Old 2012-02-04, 12:51 PM   [Ignore Me] #106
Aurmanite
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by Hamma View Post
Both of you need to stop with the "I've been here longer" bullshit. None of that matters, nor do stats or K/D ratio. Have an adult conversation not an e-penis measuring contest.

Get back on the topic at hand.
I'm on the motherfucker, Chief!
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Old 2012-02-04, 12:54 PM   [Ignore Me] #107
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by Hamma View Post
Both of you need to stop with the "I've been here longer" bullshit. None of that matters, nor do stats or K/D ratio. Have an adult conversation not an e-penis measuring contest.

Get back on the topic at hand.
Good grief, sorry for starting it.
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Old 2012-02-04, 01:06 PM   [Ignore Me] #108
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Re: How do you feel about the idea of class systems and no free-form inventory?


It happens.

Anyone who knows me knows that one of the things I hate most are e-penis contests and elitism. I like to try make sure everyone speaks to each other as an equal wherever possible and when a debate like this comes up it really burns my bones
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Old 2012-02-04, 02:09 PM   [Ignore Me] #109
Neksar
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Re: How do you feel about the idea of class systems and no free-form inventory?


Back on-topic. I read the first 5 pages, then it devolved into bickering, looks like. I'll just post my opinion and see what folks think:

I really liked the freeform inventory system. It was something that let me customize my loadout to focus more on, say, armor, or having different grenades available for my underslung on the Punisher. The class system negates some of that by restricting weapon choices and such, but it could still coexist with a freeform inventory system. Part of me thinks that a lot of customization must have been lost if there's no longer a point to a freeform inventory.
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Old 2012-02-04, 02:14 PM   [Ignore Me] #110
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Re: How do you feel about the idea of class systems and no free-form inventory?


Class System? Fine with it, the original Planetside basically had it with the roles people would fill

No free inventory system? I'm fine with this as well, I never really liked it anyway.

The only thing I have an issue with is how they're going to handle rearming your ammo in the battlefield.

I want to say Higby mentioned a sort of BF style ammo dispenser on the ground, which I am okay with, to an extent.

It should have a limited number of charges before you have to get a fresh one from an equipment terminal. Otherwise things just get silly.
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Old 2012-02-04, 02:39 PM   [Ignore Me] #111
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by BigBossMonkey View Post
I want to say Higby mentioned a sort of BF style ammo dispenser on the ground, which I am okay with, to an extent.

It should have a limited number of charges before you have to get a fresh one from an equipment terminal. Otherwise things just get silly.
Could someone please verify the veracity of this, and explain it. This, to me, sounds like a "power-up".

I really hope I'm wrong. Power-up's... just do not sound right to me, in this game...
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Old 2012-02-04, 02:59 PM   [Ignore Me] #112
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by Grognard View Post
Could someone please verify the veracity of this, and explain it. This, to me, sounds like a "power-up".

I really hope I'm wrong. Power-up's... just do not sound right to me, in this game...
I think it was in one of the recent video things they did, I remember it clearly...

Or maybe I just dreamed it up when I was sick and on NyQuil.

http://www.planetside-universe.com/f...47&postcount=5

Found it;

SKYeXile_FC SKYeXile
@planetside2 Can any of the classes drop an ammo dispensing box like the support in BF3 or the engineer in TF2?

Margaret Krohn
@PurrfectStorm Margaret Krohn
@SKYeXile_FC @planetside2 Yes. =P

Last edited by BigBossMonkey; 2012-02-04 at 03:14 PM.
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Old 2012-02-04, 04:34 PM   [Ignore Me] #113
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by Hamma View Post
It is/was a balance issue I believe. (picking up enemy weapons)
It never was a problem back when I played pre BFRs.

All the HA weapons were pretty well balanced most the time. I would have thought it would make the game more balanced being able to use enemy weapons in case your one was nerfed so it sucked.
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Old 2012-02-04, 05:09 PM   [Ignore Me] #114
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by Aurmanite View Post
Absolutely none of this post makes sense.

My apologies if English isn't your first language.
Ok I'll make this clear.

You come into an inventory thread and start yapping on about the certification system... ok.
If you are afraid of cookie cutter character builds the soloution is simple: raise cert prices. If people cannot afford to have HA and AV at the same time it would solve the complete non-problem of "one man armies".

In regards to you power argument:
Versatility is irrelevant when opposing players come into contact. It does not matter if a character can hack out AMS's and revive friendlies, they cannot do that in a duel. A brand new character could take on and win against a veteran character.
I dont really care what a player can do as long as the combat is balanced.
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Old 2012-02-04, 05:25 PM   [Ignore Me] #115
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by Vash02 View Post
Ok I'll make this clear.

You come into an inventory thread and start yapping on about the certification system... ok.
If you are afraid of cookie cutter character builds the soloution is simple: raise cert prices. If people cannot afford to have HA and AV at the same time it would solve the complete non-problem of "one man armies".

In regards to you power argument:
Versatility is irrelevant when opposing players come into contact. It does not matter if a character can hack out AMS's and revive friendlies, they cannot do that in a duel. A brand new character could take on and win against a veteran character.
I dont really care what a player can do as long as the combat is balanced.
I think you maybe misinterpreting how the cert system will be in PS2. from the looks of it you will gain cert points for every kill, action and while offline, you would then use those to spend on unlocks.

By the sounds if it it will be ipossible for somebody to have everything unlocked, you of course just cant use them all at once.
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Old 2012-02-04, 05:50 PM   [Ignore Me] #116
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Re: How do you feel about the idea of class systems and no free-form inventory?


I'll say it again. Managing my inventory manually made me feel like I was that much more unique than others. I am also a child of 90s gaming. Take from that what you will; maybe it's the nostalgia speaking on my behalf.

With any game these days that has customization, my goal is often exactly as follows: find a class that makes me feel like I'm not the same as everyone else, and have it not suck. If anyone here's played games like Call of Duty or Battlefield, you'll find that you seem to run into the same loadouts after a time. I really, *really* hope that doesn't happen in PS2, especially after having experienced it in PS1. The standard REXO troop infuriated me, because I simply was not a high enough level to have all of those certs and still do anything else interesting (like haxxing or repairing). Seeing the same damn build again and again is possibly what annoyed me the most last time I played Planetside.

As long as PS2 makes me feel like I am my own soldier, I'll be happy. A class system, in my opinion, seems to take away from that. Having said that, it's still not the end of the world IMO. I have my own idea for what would work, without a class system to oversimplify: mutually exclusive equipment pieces and specialized holsters. Prevent players from equipping HA and AV (as has already been pointed out by devs). Make it so that REXO doesn't have a 'gadget' slot for a medical applicator, BANK, etc, but some other suit does (Claim that REXO lacks the intricacies of some sort of nano-interface or something. Bleh, I never thought of lore for it). That way, we make our own classes without the game forcing us into them.

I dunno, despite all the customization we'll be given, just picking a 'class' seems bland to me, rather than just building one from scratch. It's likely too late to implement this large-scale of a change, and I doubt that anyone shares my enthusiasm for such an idea, but does anyone else at least feel the same way I do about picking a 'class' each time I spawn?
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Old 2012-02-05, 12:25 AM   [Ignore Me] #117
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Re: How do you feel about the idea of class systems and no free-form inventory?


Now that we're back on topic... I don't have anything to add that hasn't already been well said. I'm just here to lend my support to the original system of classless, free form inventory. In other news, does it seem like the devs are avoiding talking about this subject?
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Old 2012-02-05, 12:43 AM   [Ignore Me] #118
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Re: How do you feel about the idea of class systems and no free-form inventory?


Originally Posted by Bing View Post
Now that we're back on topic... I don't have anything to add that hasn't already been well said. I'm just here to lend my support to the original system of classless, free form inventory. In other news, does it seem like the devs are avoiding talking about this subject?
I think it's just that they addressed it back in July. Besides, what do you expect them to say? "Tough shit"? It's not like they're going to scrap all the work they've done on classes, specs, skills, items and inventories now.
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Old 2012-02-05, 01:32 AM   [Ignore Me] #119
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Re: How do you feel about the idea of class systems and no free-form inventory?


The thing that bothers me it that they seem to be watering down to a completely different system when you can just implement practical solutions to an already workable system.

For instance, some complain about the "all-round" super soldier

Why not just limit the weapons you can carry ONLY to the weapons slots, and not be able to fit extra weapons in the extra inventory? One 9x3 slot for RExo classes? Why not raise cert point costs to avoid Jack of All Trades; and make recerting easier of an option, away from the battlefield, to avoid hotswapping but give you versatility in play-style?

Anyway, well see how it goes.
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Old 2012-02-05, 02:35 AM   [Ignore Me] #120
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Re: How do you feel about the idea of class systems and no free-form inventory?


I don't like it at all. I can only hope that certain certs occur on more than one cert tree. What the hell will cloakers do without mines and demo charges, if these get monopolized by combat engineers just because...?

Why can't we do what we did TEN YEARS ago? In limited form, at least?
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