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Old 2012-01-21, 09:52 AM   [Ignore Me] #106
Coreldan
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Re: Twitter devchat question list!


I would personally vote for PS like entry points in vehicles. As in, driver can only enter from position A, while gunners from places B, C and D.
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Old 2012-01-21, 09:57 AM   [Ignore Me] #107
Shogun
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Re: Twitter devchat question list!


but the lost visual features are still very bad.

they made the gameworld appear more real. the holstering was kind of cool, but if matts calculation is right, it´s worth to be dropped.

but the vehicle enter and exit animations are a really really bad loss!
it looked so awesome! and if you are shooting at someone who runs to a vehicle it would totally suck to see him just vanish instead of climbing into the safety of a cockpit while you still try to get him. it was of no concern that the soldier was invincible from the point the animation started, it just kept up the illusion of a real integrated battlefield!

not to mention that without the animations, making epic warfare machinima is ruled out :-( almost every good ps1 movie has scenes of squads or platoons manning their vehicles and starting a big assault in formation. the enter animations looked so badass, that these scenes increased every movies overall quality a lot.
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Old 2012-01-21, 10:00 AM   [Ignore Me] #108
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Re: Twitter devchat question list!


oh, basti. are you going to edit the original post to put in answers we got?
i missed the whole thing and it totally sucks to collect all answers from different threads and posts.
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Old 2012-01-21, 04:17 PM   [Ignore Me] #109
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Re: Twitter devchat question list!


Originally Posted by Coreldan View Post
I would personally vote for PS like entry points in vehicles. As in, driver can only enter from position A, while gunners from places B, C and D.
I hope in that too, and in some speed restrictions on that. I submitted question about that but it was scrapped by basti. Maybe next time
I would really hate if this would be possible in PS2
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Old 2012-01-21, 07:27 PM   [Ignore Me] #110
Shade Millith
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Re: Twitter devchat question list!


Originally Posted by ThGlump View Post
I hope in that too, and in some speed restrictions on that. I submitted question about that but it was scrapped by basti. Maybe next time
I would really hate if this would be possible in PS2 http://www.youtube.com/watch?v=FOaGhE_sejI
It looks ridiculous, is ridiculous, and should be avoided at all costs.

I have no idea why SOE would even consider this.
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Old 2012-01-21, 07:34 PM   [Ignore Me] #111
SKYeXile
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Re: Twitter devchat question list!


lol that video rocks.
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Old 2012-01-21, 08:43 PM   [Ignore Me] #112
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Re: Twitter devchat question list!


That is just wrong.. I still can't believe I paid for that game what a waste.
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Old 2012-01-21, 10:41 PM   [Ignore Me] #113
ThGlump
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Re: Twitter devchat question list!


Well you should expected it in BF3 since its there from beginning. But even soe took a lot of things from bf this has no place in PS. Entering should be position and speed locked.
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Old 2012-01-21, 10:49 PM   [Ignore Me] #114
ThGlump
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Re: Twitter devchat question list!


Originally Posted by Shade Millith View Post
I have no idea why SOE would even consider this.
That is probably not intended. Its just poorly made logic for entering vehicle. If you are close enough you will enter. Since in PS2 there wont be any any entering animation, that means they dont need us to stay at specified spot so animation is correct. Then so players have it easier you get rid of entering spots altogether, so players wont be confused why they cant enter. Scrap/forget about speed limitation and you are done.
All you did was to help players, to enter vehicle easier, with good intentions. But it allows such a crazy stuff, they probably didnt think would happen.
So even if its not needed vehicle entering limitations must be there.
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Old 2012-01-22, 12:28 AM   [Ignore Me] #115
Sirisian
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Re: Twitter devchat question list!


Kind of wish they'd put it in holstering for those of us that have amazing setups. I'd prefer the game to age gracefully where others can upgrade their computers in 2 years and turn on these features. I guess it would give a slight advantage seeing weapons and such, but it would be a nice touch.
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Old 2012-01-22, 01:15 AM   [Ignore Me] #116
Shade Millith
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Re: Twitter devchat question list!


Originally Posted by Figment View Post
Higby said in one of the comments that holstering weapons on the back was attempted but dropped because it cost 25% of the amount of people depicted on screen.
If this is the reason we can't see holstered weapons, then so be it. However, it SHOULD be a graphical option for those who have heavy machinery. Knowing what someone else has equipped is rather useful in some instances.
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Old 2012-01-22, 01:27 AM   [Ignore Me] #117
SKYeXile
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Re: Twitter devchat question list!


Originally Posted by Shade Millith View Post
If this is the reason we can't see holstered weapons, then so be it. However, it SHOULD be a graphical option for those who have heavy machinery. Knowing what someone else has equipped is rather useful in some instances.
I would imagine each class is going to look sort of unique, from that you can guess what they can do to you.
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