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2012-01-27, 09:47 AM | [Ignore Me] #109 | ||
i still would like to know about restrictions on galaxy deployment!
will a deployed gal produce a deployment-restriction sphere of influence like the ams did? if so, will the restriction be applied to sunderers as well or will we be able to setup a gal and sundi right next to each other so the gal will be healed by the sundi´s loadstar-ability? and if a restriction is in place will we be able to see it this time? it was so fucking annoying to find a space to deploy for an ams when other ams´s were around and with a fat aircraft that has to take off and land everytime it wants to relocate, this will even be more annoying
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! Last edited by Shogun; 2012-01-27 at 09:50 AM. |
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2012-01-27, 12:27 PM | [Ignore Me] #110 | ||
Private
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I would like to ask about beta acceptance. I just discovered the Planetside universe a month or so ago while looking through a most anticipated games of 2012 list. I've checked out some videos of the original planetside and have been scouring the net for anything related to PS2. I"m super exited about PS2 because it seems like it perfectly fits into the gametype that I have been looking for and seems like the design team really knows what they are doing.
So basically the question is: When I signed up for the beta I saw where it says original Planetside players will be among the first in. I was curious about how many new players will be accepted, or what the chances are for a completely new player like myself to get in on the beta? |
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2012-01-27, 12:57 PM | [Ignore Me] #111 | ||
Sergeant
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Concerning VTOL/Winged flight models. Best guess speculation suggests that it will consist of switchable modes, is this true and if so where along the spectrum of completely automated, to pilot freely controlling everything, would the current model be?
sorry if someone already asked this but i didn't have time to read through everything. |
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2012-01-27, 09:10 PM | [Ignore Me] #112 | ||
Corporal
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Heres an easy one, reloading. Will it be:
Arcade style, meaning every time you reload it takes the number of rounds out of your existing capacity to reload your magazine and ignores the round in the chamber. This would be as if all rounds in your inventory are treated as loose and loaded into the magazine currently on the weapon one at a time, but displayed as a magazine swap. Realistic, meaning if you reload a weapon with 12 rounds left you'll now have a 12 round magazine in your inventory when you expend the others (spamming the reload key results an an inventory full of half full magazines). Reloading in the middle of a magazine would also result in your weapons capacity being the magazine capacity +1 round (already in the chamber). Also, since the word magazine seems to spark confusion in a lot of gaming types: (the image isn't my work, please excuse the vague smartassness of it.) |
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2012-01-28, 07:04 AM | [Ignore Me] #113 | ||
Corporal
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Same as Skyexile... Australian server(s)??
Since you are partnered with the9 I'm guessing there will be Asian servers, but English oceanic would be nice then there is the ping... If not, will the hit calculations be client-side like ps1 (if I see it, I can shoot it) - without the hacks of course! |
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2012-01-28, 09:07 AM | [Ignore Me] #114 | ||
Private
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Is there a training centre like there was in PS1, that will allow you to try every weapon and vehicles before committing to it ? or will this not be necessary.
How do aircrafts handle? Are there any games that have similar flight mechanics for instance BF3 the jet or helly. -------got an answer to one of the questions------- @mhigby "they're sort of a blend depending on their speed. when at low speed they handle like a chopper, when faster, like a jet." Last edited by colorpilot; 2012-01-31 at 12:50 PM. |
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2012-01-28, 02:21 PM | [Ignore Me] #115 | ||
Master Sergeant
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Can you give us a bit more information about how Command Ranks are going to work? I understand there will be some sort of 'squad leadership' tree; what will that tree give access to? EMPs? OSes? /comXX's and /comall equivalents? Missions? Are any branches of the tree mutually exclusive? (A "you can have an OS, or you can Global, but not both" sorta thing)
Also will there still be a /command channel for command ranks, and will everyone who is (the equivalent of) CR5 still have access to it? While sometimes spammy; the /c channel gave veteran players a place to discuss empire-wide issues very conveniently, and was a valuable resource that I don't think should require certs to gain access... Pretend that's all one question...
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2012-01-28, 02:43 PM | [Ignore Me] #116 | ||
Corporal
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Do they have currently unused Code like Vehicle or Weapon Models from PS1 in the Client like some other Games have which they could use at a later Point?
For Example Starcraft 2 has all Starcraft 1 Units in its Code. Tribes Ascend has all Weapons from Previous Games of the Tribes Universe...
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::: PS Classic Videos + My Music ::: |
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2012-01-28, 02:58 PM | [Ignore Me] #117 | ||
Lieutenant General
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Can or must you conquer spawnpoints for your own use inside enemy bases and is a base captured in sections, or is there just a single capture point and time like in PS1?
Last edited by Figment; 2012-01-28 at 03:01 PM. |
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