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2012-02-20, 02:31 PM | [Ignore Me] #108 | |||
Sergeant
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"LF raiders; lightly defended NC caravan spotted by scouts heading across NE Indar. Need Gal pilot, AT inf, EMP nades, any pilots." Assume that the caravan vehicles are not fighting NPC "soldier" driven, but more or less drones told basic commands like Start, Stop, Slower, Faster, and Scatter. They may or may not be protected by Players. Caravans may or may not be automatically dispatched, or dispatched at the command of a Player/Outfit. I just don't understand how a blanket theory can be made that all "NPC" characters would necessarily mean less PvP. Nothing in Planetside happens in a vacuum- people are going to care about losing important resources, which reduce their ability to fight. Last edited by Garem; 2012-02-20 at 02:37 PM. |
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2012-02-20, 02:34 PM | [Ignore Me] #109 | |||
Colonel
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Having creatures that can kill players is care bear? I think you're underestimating what I and some other people want the creatures to be able to do to players.
I'm not sure what you're saying. This might possibly be the worst thought out reply yet. Did you mean "if they want Planetside 2 to succeed then the game needs old players?" because without older players the game will become WoW with guns? I don't think anyone is suggesting WoW with guns. WoW is a primarily PvE game and doesn't fit with what people are suggesting. Also the connection is kind of weak and makes too many assumptions. Without the few veterans the game will probably still not turn into WoW with guns.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-02-20, 02:45 PM | [Ignore Me] #111 | ||
Sergeant
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Livefire is taking all the heat from a suggestion I made. >.>
Zulthus, why would a drone-NPC that by its very nature made players more likely to engage in combat for a purpose different than merely taking territory be a bad thing? Given that NPCs were not allowed to take up "space" that players might otherwise fill. What's the logical reason for refusing this opportunity? |
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2012-02-20, 02:50 PM | [Ignore Me] #112 | ||
Captain
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I really don't see what everyone's deal is with NPC's. Getting quests to kill and collect the helmets of 10 NC would be fun!
Seriously though. I get that people may not want them because they sap CPU and server power but if they could be implemented do they don't? It would be great! Immersion is a great thing! Most games just won't work without it. CoD doesn't need it as it's an arcade shooter. Battlefield doesn't need for the same reason but it has it because of its graphics. They are pretty realistic in the way people move, that immersion is probably one of the only reasons I overlooked the bug filled mess of a game. Planetside will benefit greatly from it. Would it be worse than PS1 without it? No. Would it become a much much better game than PS1 because of it? Most probably. This is Planetside TWO people. Don't go down the CoD road of accepting a reskinned PS1 and just lap it up like a sheep. |
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2012-02-20, 02:52 PM | [Ignore Me] #113 | |||
Colonel
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This is why I made the rethinking the ant thread a while back. Take something that was painfully boring in the game and either make it fun or remove it.
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2012-02-20, 03:34 PM | [Ignore Me] #117 | ||
Brigadier General
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I like the idea of doing things to add "life" to the world, but I don't know if NPCs are the way to do it. I mean, if you just stand in a quiet spot in Planetside, the place just feels dead. There is no movement whatsoever, not even a river.
So, it would be cool to have something that corrected the sterile stagnant world, but NPCs might have more cons than pros. |
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2012-02-20, 03:38 PM | [Ignore Me] #118 | |||
Contributor Major
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2012-02-20, 03:40 PM | [Ignore Me] #119 | ||
Corporal
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The mere sight of the terms 'PvE' and 'PvP' showing up within the Planetside lexicon is disturbing. NPCs are not needed. The world and continents themselves are characters, have you not seen the in game footage of the sun setting and rising over the horizon? Weather patterns and day/night cycles are said to have an effect on gameplay, the developers have stressed this multiple times.
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2012-02-20, 03:42 PM | [Ignore Me] #120 | |||
Sergeant Major
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The reasons as to why that people have given can be done via players. "Player created missions", which doesn't need an NPC to give you. Planetside doesn't need NPC's full stop, it's not going to offer anything a player can't. What immersion are they going to give other than to look at them? "Hey look, there's a bird." "Great, now fucking shoot the tank in front of us." Planetside works fine without NPCs solely because it's a player driven game. You're going to be too busy teaming up, organizing raids, fight for resources and blowing shit up. I also don't see how Planetside would benefit greatly from it? |
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