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2012-05-06, 10:19 AM | [Ignore Me] #106 | ||
First Lieutenant
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It's not just about winning, it's about having large scale goals that go beyond "capture this base" or "defend this hex". Continent locks might not have been the ideal goal, but at least it was something.
Things like "This is our home continent, lets kick these fools out" or "Lets boot the TR out of Oshur so we can have vec repair benefits". It's another layer of objectives laid on top of the constant, passive motivation of "get resources". It's the reason why every professional sport has a championship, what's the point in playing 50 games each season if they're just isolated 1 vs 1's? You play those games to secure a playoff spot, then you win the playoffs to secure a spot in the final. Throughout the entire season there's these long term objectives that give a solid reason for playing each individual match, one that goes beyond just "lets beat the other team". I think every game needs goals like that, especially one with a persistent world without the traditional raid-for-loot mechanics. It's really tough to get right, and like I said I wasn't totally happy with the cont lock mechanic either. But it was a start. And who knows, maybe PS2 already has this covered. I guess we'll find out in the beta. |
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2012-05-06, 10:22 AM | [Ignore Me] #107 | |||
Second Lieutenant
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One option would be only having tournaments on weekends and only 5% of the population could be in the fight at one time. Anyone beyond that 5% could queue up, but it would take a few minutes to get in. That way you'd still have 95% percent of the players on the continent and the only downside would be a short wait for those people who were queued. Another option would be around launch when there are possibly hundreds of people queued and waiting to get into each full server, you could give them the option to join a 20v20 or 50v50 instanced tournament, hosted on one of the other open servers. It would just be a diversion while they waited to join the normal fight, but it might be a good opportunity to see whether the community in general likes that sort of thing. |
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2012-05-06, 10:23 AM | [Ignore Me] #108 | ||
Master Sergeant
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What I dont understand is that the sanctuary would work fine without the hart and just have warp gates. With an uncapturable foothold on each continent that takes alot of it away for me. I would like to see the continent turn blue with a padlock on it to show the NC took it over. Even though it would just get back hacked it is still a win in my book. Also it will bring back a sense of home continents. A sanc woud also give a place for people to stage if the 3 conts. are poplocked.
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2012-05-06, 10:27 AM | [Ignore Me] #109 | |||
Colonel
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And while an MMOFPS does present the technical possibility of a larger win condition, to do it in the main game itself is going to see 3AM steamrolls and it will happen every night, and will water the game down. World War 2 Online has a victory condition but its maps are so huge that its hard to pin the enemy down to do it. PS2 continents will make Battlefailed look like a sardine can, but they aren't that big. Until we get continents that are 64 X 64 instead of 8X8, that leaves us with no option but weekend events. Note that when I talk about 48 hour events like this, I was assuming they would be for several thousand people. Perhaps even a full 6000 people on a 48 hour event server. Depends on how this stuff can be organized. Last edited by Stardouser; 2012-05-06 at 10:29 AM. |
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2012-05-06, 10:35 AM | [Ignore Me] #110 | |||
Colonel
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I assume that not everyone will actually want to participate in these, SO, the idea would be this: If there are 40 servers, group the 40 into 4 groups of 10. Have 4 weekend events per month (one per group of 10); and an individual person will be able to play in the event group of which his server belongs. This means that no individual server will lose players to the event more than once per month. And if the events are more popular than I assume, divide the 40 servers into 8 groups of 5, and have 8 events over a 2 month period, which would mean no server would lose players more often than 48 hours per 2 months. Now...to prevent people from simply creating a character on other servers to participate in the events, eligibility for the events could be limited to people who have a certain number of hours on the character. |
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2012-05-06, 01:53 PM | [Ignore Me] #112 | ||
General
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The longer I see this thread go the more I think there's just an inability for some players to move away from the current mold of FPS gameplay.
It baffles me when you say that there's no victory or win or meaning in battles but argue that that the meaningless match over and reset games have purpose. I enter matchmaking, I get a map, I win. I enter matchmaking, I get a different map, I win. Hey that's great. I jump on a gal with 10 other people. We fly to a base, we fight over it. We take it. We hop on the gal again or continue fighting there or somewhere nearby. Now that base is where we deploy from and where other people are deploying from. A victory in Planetside(2) has actual value within the game world. Match-based wins are nothing more than stats and that kind of stat-tracking for victories is still in the game with your facility captures. |
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2012-05-06, 02:27 PM | [Ignore Me] #113 | ||
Contributor Major
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It's simply to take as much territory as possible.
I'd be happy with a daily victory condition. Something posted to the website to say who had the most territory in a 24 hour period. Same with a ton of other stats to appeal to people who don't focus on capturing territory. I'm more worried about the lack of end game content than a victory condition. |
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2012-05-06, 02:38 PM | [Ignore Me] #114 | ||
Colonel
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There shouldn't be end game content or a victory condition. Those don't work in Planetside... the point of the game is a 24/7 persistent war that no one can win. That's why I play it. I'm tired of shitty match based shooters with no teamwork and everyone just whoring over their K/D.
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2012-05-06, 02:51 PM | [Ignore Me] #115 | |||
Second Lieutenant
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I guess the "win condition" is a hard thing to describe to someone who hasn't played the first Planetside, but once people start seeing E3 demos, open beta footage, and player-made videos around launch, I think they'll start to get the picture. As you and others have said, just the persistent nature of Planetside alone is enough to satisfy that need for a "win" confirmation, and once people begin playing I think they'll be totally content with the way PS2 is turning out. |
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2012-05-06, 02:57 PM | [Ignore Me] #116 | |||
First Sergeant
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Just makes me wish I had gotten in on all the fun the original had to offer. |
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2012-05-06, 03:00 PM | [Ignore Me] #117 | |||
General
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-edit- in the thread that he actually posted in. Last edited by Graywolves; 2012-05-06 at 03:01 PM. |
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2012-05-06, 03:01 PM | [Ignore Me] #118 | |||
Captain
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In fact, I wouldn't mind if they dropped the 2 and just called the new one Planetside. Though it could be confusing I suppose Last edited by Kipper; 2012-05-06 at 03:02 PM. |
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2012-05-06, 03:44 PM | [Ignore Me] #119 | |||
Second Lieutenant
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Although Planetside's playerbase has waned a little in recent years, there's still a respectable number of players and even more now that the sequel is in the news. If you can appreciate games for their gameplay over graphics, you might still be able to enjoy Planetside quite a bit if you want to check it out before beta starts. Up to you :) |
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2012-05-06, 03:48 PM | [Ignore Me] #120 | |||
Second Lieutenant
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I like your idea of adding in challenges, occasional weekend modes, and various optional minigame events that could be added in the coming years and reward players with small bonuses or even exclusive items like a unique visor or a uniform badge signifying the event. |
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