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PSU: more grief points is good right?
RIGHT???
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2012-05-16, 07:02 PM | [Ignore Me] #107 | |||
Staff Sergeant
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Well we know Don Ferrone's back and I think he said it was new tracks, but in much the same style as the original.
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Last edited by Khrusky; 2012-05-16 at 07:09 PM. |
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2012-05-16, 07:11 PM | [Ignore Me] #108 | ||
Staff Sergeant
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I've only had that a couple of times, but good call, it's really nice.
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Want to browse through hundreds of PlanetSide 2 images? Or just see what Higby eats for lunch? Then click here |
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2012-05-16, 07:17 PM | [Ignore Me] #109 | ||
Brigadier General
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They could do stuff like treating players who no lights turned on who are at a certain distance the same as fully invisible cloakers are treated. Completely transparent, possibly without even sending packets to players who are outside of a certain range.
This distance could vary depending on the brightness, with the brightest nights having the same viewing distance as daylight, but the darkest nights having players count as invisible until they are within several dozen meters. Perhaps with a certain shader on them so that they count as invisible except when passing in front of bright light sources, to mimic the real life effect of silhouetting. Obviously anyone using an active light source would be visible at long range still. They could also do other effects like atmospheric fog and other post processing effects to blur and restrict vision on more distant objects at night. Shaders and game technology in general have gotten pretty advanced lately. We are a long way ahead of the times when gamma correction could destroy any attempt to conceal things in darkness. It will certainly be something that the devs will have to pay attention to though. Last edited by Xyntech; 2012-05-16 at 07:19 PM. |
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2012-05-16, 07:23 PM | [Ignore Me] #110 | |||
Major
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2012-05-17, 01:32 AM | [Ignore Me] #113 | |||
Major
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That laptop uses 2 power cords and has SLIed cards in it, it's a beast. So, yes, I guess. |
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2012-05-17, 01:34 AM | [Ignore Me] #114 | ||
Master Sergeant
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With all you have done for the community, it would be nice for SOE to pick up the tab. Have a great time
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OL - Dangerous Operations Group {DOG} "There is NO "I" in Teamwork" DOG SLOGAN - "It's not the size of the DOG in a fight, it's the size of the fight in the DOG" DOG BATTLE CRY - " Cry 'Havoc,' and Let Slip The DOG's OF War. " And Hamma I see the VS and the NC have infiltrated your board. So the TR will have to kill them all and make them the yellow bastards they are |
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2012-05-17, 02:41 PM | [Ignore Me] #116 | ||
Contributor Major
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Awesome Hamma!
My main question is this: Will the ships have YPR, top speed, acceleration, booster top speed / duration and other performance and handling modifiers/sidegrades (like engines/boosters in SWG had)? The reason I ask is because there are some fun play style choices to be had here. Do you want to trade some top speed for better roll, pitch, and acceleration so can you roll out of a pursuit and boost away? Or do you want to drop some YPR for more top speed and acceleration? How about a booster that has a lower top speed, but faster acceleration? Or maybe booster that has a really long burn time, the highest top speed, but the lowest acceleration? All of these choices have a time and place they would be useful for any player, but more importantly, this level of customization allows a player enjoy what works for them. Given how dynamic and random the battles will be, in a lot of cases it just wont even be possible to say, "this is the right way to fly", so I hope in PS2 there will be more than one way to fly. |
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2012-05-17, 05:44 PM | [Ignore Me] #117 | ||
PSU Admin
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Sadly folks we aren't going to be allowed to do any direct capture. Totalbiscuits footage will be what you guys will have to feed on for the near future.
I will be doing video in studio though of what is going on as well as a video interview with the devs based on your feedback in this thread. |
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2012-05-17, 09:14 PM | [Ignore Me] #118 | ||||
We appreciate your limited time for questions. PS: Don't forget to Cleggfrag TRay. |
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2012-05-17, 11:14 PM | [Ignore Me] #119 | ||
First Sergeant
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not sure if asked or answered allready, but
I would really like to know more about how they're going to do mission/command-system for outfits/squads/etc. Meaning what kind of stuff are leaders capable of doing. for example, can they still draw on the map like in PS1 or how and who gets access to orbital strike? It was spammed bit too much for my taste in first game. |
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2012-05-18, 09:45 AM | [Ignore Me] #120 | ||
Mrs. Hamma
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Ok everyone we are starting to get the question list in order Please get your questions in!
Also any request you'd like us to try and see while there we will try but no guarantees Last edited by Jennyboo; 2012-05-18 at 10:53 AM. |
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