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2012-05-25, 08:23 AM | [Ignore Me] #106 | ||
Colonel
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You have to admit, spreading out the control points just plain makes sense, prevents everyone from converging on the same point, and there's no need to have a maze of interior hallways to make it hard to reach.
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2012-05-25, 08:33 AM | [Ignore Me] #108 | ||
First Lieutenant
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This. I can only hope it's a placeholder, because switching to a flat XP system would be a big mistake. It's already old and tired because it's in almost every FPS that hits the market, from a player's perspective I can't think of any good reason to use it over something like Planetside's system. Maybe there's a good reason from a design perspective, I don't know, but if the variable system is still possible then it's well worth the extra effort to include it.
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2012-05-25, 09:20 AM | [Ignore Me] #109 | |||
Brigadier General
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Everyone would want a piece of that sniper racking up kills, or that pilot spamming your infantry, or that tank that's been surviving and harassing you for the past 20 minutes. A shit ton of stuff seems to be in a very placeholder status for the time being though. For example, TB had like 2500 resources in his Liberator video, but it only cost like 50 to spawn a Lib. If that isn't placeholder on one end or the other, then the entire thing is fucking clown shoes. Still, it's worth keeping an eye on. If 100xp for every kill seems to be how they want to handle it once beta is under way, it would certainly be worth campaigning against. There are things I think should be changed from PS1, things I don't give a shit about, and things I think should absolutely be kept. Battlefield (and modern shooters in general) have plenty of shit that falls into the first two categories for me, so I don't mind a lot of the similarities. Certainly PS2 is no Battlefield clone, but it also certainly has a lot in common with it. If both extreme sides of the argument could just acknowledge this, I think the debate would be a lot more rational. But it seems that BF3 is the new Halo, when it comes to games that it's taboo to compare Planetside to. What a fucking joke, then and now. A game can have a lot in common without being even remotely identical. |
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2012-05-25, 09:49 AM | [Ignore Me] #111 | |||
PSU Admin
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I honestly don't think that mechanic was done yet. |
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2012-05-25, 10:17 AM | [Ignore Me] #113 | |||
Contributor General
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Personally I liked it ps1 .... there was a little illicit glow of pleasure when you killed someone and you got 1000 xp and a small downturn of disappointment when it was only 40xp. |
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2012-05-25, 10:21 AM | [Ignore Me] #114 | ||
Colonel
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I don't so much care what they do for the points, I just don't like how BF3(and BC2 before it) pop up the points right in your face in the middle of the screen. I personally prefer a very nice killfeed on the top right of the screen, and the ability to hit, say, Tab, or Caps, etc, to bring up a Score In Current Session screen.
Also, I don't like how the killfeed is NAME-GRAPHIC-NAME, I would prefer that instead of a graphic, it should say Cycler, or Reaver, etc. This by the way, there's no reason why they shouldn't let people customize it. Some people will want the killfeed to just show the murder weapon's graphic and others will want the text name of the weapon. This is one thing where everyone could be satisfied without harm. |
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2012-05-25, 10:21 AM | [Ignore Me] #115 | |||
Sergeant
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I can't but feel like I'm missing something, did BF3 run over everyone's dog or something? Their XP system is hands down the best on the market afaik (aside from rewarding long range sniper shots more than soloing a tank+capping an mcom -.-). And heck, at least BF3 didn't have contrived shitty aberations like being forced to stand in SOI's, wich everyone forgets to mention. |
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2012-05-25, 10:23 AM | [Ignore Me] #116 | ||||
Contributor Major
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I like this idea for XP. It certainly makes the battlefield more dynamic and entertaining. I wonder if there would be a way to somehow track an enemies "bounty" and have it advertised to the opposing empires. Players with the most "bounty" at the end of the day get posted on a Planetside.com scoreboard as well. As far as the U.I goes I agree. Again I hate to be that guy, but the U.I needs more work to differentiate itself from both BF3. It is very obvious.
Last edited by ArmedZealot; 2012-05-25 at 10:25 AM. |
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2012-05-25, 10:31 AM | [Ignore Me] #117 | ||
Brigadier General
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I wonder if there should be a thing where players who do better over a longer period give better experience to people who kill them versus people who usually do worse but are having a lucky run on their current spawn.
Also, you could do things like giving a higher reward for reviving players who earn more points and contribute more to their empire versus players who contribute less, although it shouldn't be as large a distinction I don't think, so that medics never pass over someone just because they wont get much experience from them. Having a more dynamic rewards system for as many elements as possible would be awesome. We already know that engineers who deploy mana turrets that get a lot of kills will get more xp than ones who deploy useless turrets, but that's an easy one to implement. |
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2012-05-25, 10:33 AM | [Ignore Me] #118 | |||
Contributor Major
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I agree. Last edited by ArmedZealot; 2012-05-25 at 10:35 AM. |
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2012-05-25, 10:37 AM | [Ignore Me] #119 | ||||
Sergeant
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Battlefield 3 has a square mini map in the bottom left corner so PS2 can't do that... COD has it in the top left... OMG CAN'T HAVE THAT, COD IS THE DEVIL!!11& Battlefield 2 has a circular map in the top right corner, lol that would be such a BLATANT rip-off!! HANG ON GUYS I HAVE AN IDEAAAAAAAAA HOW ABOUT A TRAPEZOID YELLOW MINIMAP THAT ALSO ACTS AS A CROSSAIR IN THE MIDDLE OF THE SCREEN!!! WITH A REVERSE HP COUNTER IN ROMAN NUMERALS OMG!
In the variable system you get more xp depending the skill+ usefulness of your kill (or at least a close approximation). Healing a good player might be more useful but it doesn't take more skill. Alternatively if you just give a flat amount of xp for healing how do you balance it against the variable xp for getting kills? Last edited by roguy; 2012-05-25 at 10:45 AM. |
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2012-05-25, 10:38 AM | [Ignore Me] #120 | |||
Brigadier General
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It should mostly be rewarded based on how well your current life has gone though, I agree. |
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