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Old 2012-06-19, 04:39 PM   [Ignore Me] #106
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Re: Should camo be obtainable without money?


Originally Posted by Wahooo View Post
OMG!!! you are so right!!! It took me about 30 seconds to find the mag-rider in that pic. Camo is OP and it does add obvious power and totally made me hesitate before shooting.
There was a video posted of a MAX running around that would have been harder to see. Also imagine if you were 200-300 meters away or above. It makes a difference.
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Old 2012-06-19, 04:39 PM   [Ignore Me] #107
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Re: Should camo be obtainable without money?


I weep for humanity.

Seriously, how can you guys not know he's trolling when he says stuff like "people are ashamed to admit they spent money"?

People who have the means and the money to spend on a game are mature enough to not be ashamed of it.
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Old 2012-06-19, 04:49 PM   [Ignore Me] #108
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Re: Should camo be obtainable without money?


Originally Posted by aceshigh View Post
There was a video posted of a MAX running around that would have been harder to see. Also imagine if you were 200-300 meters away or above. It makes a difference.
Can you link the video pls because for what i remember the desert camo at tr covered just few spots as saw here, the black stays and the camo doesn't have enought space to "break shapes" (because that is what tricks the eye)
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Old 2012-06-19, 04:50 PM   [Ignore Me] #109
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Re: Should camo be obtainable without money?


Originally Posted by Wahooo View Post
OMG!!! you are so right!!! It took me about 30 seconds to find the mag-rider in that pic. Camo is OP and it does add obvious power and totally made me hesitate before shooting.
Actually, it it was off in the distance, or nestled into a rocky outcropping, in this picture:



...then it would indeed be harder to see. Especially in low-light conditions in a fast moving reaver. But if it's the default purple, it would stick out like a sore thumb.

Any camo effect breaks down when you get up close to an object because you mind can interprete the striaght lines and edges.

Again, I don't see how I'm being unreasonable here. While the OPs concerns about "stigmatizing payers" seems rediculous to me, the idea that people will interprete effective camo as an unfair paid advantage seems like an absolutely realistic concern.

And the fact that so many seem to be adament that this small compromise be withheld from free users makes me a little dubious about some of you and whether you really are against p2w models.

Last edited by The Degenatron; 2012-06-19 at 05:22 PM.
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Old 2012-06-19, 04:50 PM   [Ignore Me] #110
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Re: Should camo be obtainable without money?


Originally Posted by Meriv View Post
Just in case are you sure you are not confusing with his passive 3 sec on hold and he gets invisible. Lol is the last game p2w since it just sells boost and estetics skins.......

If i am wrong correct me but just in case i think you got wrong information....

http://euw.leagueoflegends.com/champ...he_swift_scout
.

P.S. The only camo that looks usefull is the HA one, and to be honest after seing that many Tk in E3 with a small battle i don't even imagine what will be a 2000 players continent, i would prefer to make myself stand more in that caos(see for example ww1 methods to see where your unit was, they used some reflection material in their back so they wouldn't get friendly fire while advancing) .
In Iraq we used IR patches and "cat eyes" on the back of our helmets.
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Old 2012-06-19, 04:52 PM   [Ignore Me] #111
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Re: Should camo be obtainable without money?


I can imagine the devs will let us get default camo for ingame cash, and then if we pay (real cash) we get better camo for those situations and unique camo, so say i am a non-payer (i most likely will be) and i unlock desert camo, this is the default camo so it will be useful, but not as useful as that payer over there who bought giraffe or better desert camo.

This lets people still have camo, and it gives us a reason to pay for camo, so we can hide better. Since if i can't have camo that lets me blend in easier, then whats the point? (Besides looking unique/cool).

Last edited by Toppopia; 2012-06-19 at 04:54 PM.
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Old 2012-06-19, 04:56 PM   [Ignore Me] #112
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Re: Should camo be obtainable without money?


Originally Posted by Toppopia View Post
I can imagine the devs will let us get default camo for ingame cash, and then if we pay (real cash) we get better camo for those situations and unique camo, so say i am a non-payer (i most likely will be) and i unlock desert camo, this is the default camo so it will be useful, but not as useful as that payer over there who bought giraffe or better desert camo.

This lets people still have camo, and it gives us a reason to pay for camo, so we can hide better. Since if i can't have camo that lets me blend in easier, then whats the point? (Besides looking unique/cool).
To look unique and cool.

No, seriously. You should never be paying for things that give you an advantage in this game.

Period.
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Old 2012-06-19, 04:57 PM   [Ignore Me] #113
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Re: Should camo be obtainable without money?


I am of the opinion that if you want anything outside of the default look of the class you should pay for it. Camo should not be free.
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Old 2012-06-19, 05:01 PM   [Ignore Me] #114
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Re: Should camo be obtainable without money?


Originally Posted by Whiteknight View Post
As a LoL player, I feel the need to correct a little perceived issue here...
Teemo can go invisible, regardless of what skin you use. The cammo does not make him less visible on the map. The cammo does not change anything about the play. He has a passive ability that lets him turn invisible if he stands still for a few seconds, and can drop annoying invisible mushrooms all around the map. The skin is purely cosmetic, and shows that you supported the company that makes the game.

The closest you can get to 'pay2win' in that game are the boosts which give you a little bit more in-game currency per game, so you can fill out your rune pages faster. It doesn't add power, it just makes it quicker. So what's the primary difference between someone who pays for a boost and someone who doesn't? More experience & time spent playing -- typically translating into a better player -- for the person who doesn't pay for the boosts.
It definately sounds like you know more about it than the other guy. I guess he was just BSing.

And for the record, I have absolutely no problem with "boosting". I played Global Agenda for a little over a year and had no problem paying for boosters, and playing against people with boosters running. That has no effect on what you can do in-game.
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Old 2012-06-19, 05:03 PM   [Ignore Me] #115
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Re: Should camo be obtainable without money?


Originally Posted by Hmr85 View Post
I am of the opinion that if you want anything outside of the default look of the class you should pay for it. Camo should not be free.
Then if that's the case, then there should be no "natural" or "effective" camo.

Period.
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Old 2012-06-19, 05:04 PM   [Ignore Me] #116
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Re: Should camo be obtainable without money?


If there is a problem with their customization micro-transactions its that everything they have shown so far is goofy. I don't want to play a game where everyone is running around in animal print.

Can't we just buy sharks teeth for our reavers and various other cool stuff?
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Old 2012-06-19, 05:06 PM   [Ignore Me] #117
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Re: Should camo be obtainable without money?


Originally Posted by The Degenatron View Post
Never played LoL. And now that I know that, I never will. Look at what you said: "everyone in that core of players". That's the problem right there.

You don't want a product that's just for "the core players". That makes it inaccessible.

The fact that you told me that totally turns me off of that game. Who knows what other exploits that game has that only "the core players" know about? And the fact that is for sale just goes to show how easy it is to cross the line from f2p to p2w.
Originally Posted by Kashis View Post
Yes, I have a problem with what you are advocating. League of Legends has a character named Teemo.. He has a camo skin which "allows him to blend in" and gives him a cute army hat!

You can only get it by paying real cash. No one has cried foul. Why, you might ask? Because everyone in that core of players has gotten used to buying skins and no one cares.
FYI, teemo's passive allows him to go invisible, it's not based on a skin.

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Last edited by Bags; 2012-06-19 at 05:08 PM.
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Old 2012-06-19, 05:06 PM   [Ignore Me] #118
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Re: Should camo be obtainable without money?


Originally Posted by erunion View Post
If there is a problem with their customization micro-transactions its that everything they have shown so far is goofy. I don't want to play a game where everyone is running around in animal print.

Can't we just buy sharks teeth for our reavers and various other cool stuff?
I too would like shark teeth on my Reaver.
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Old 2012-06-19, 05:07 PM   [Ignore Me] #119
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Re: Should camo be obtainable without money?


I think best model is Wot one, you get for resources the 2 colors camo (you won't unlock forever them but will have them for tot time.) while for paying the 3 colors one (more effective). Even if in Wot it doesnt influence the gameplay since it has his own spot schematics.

Last edited by Meriv; 2012-06-19 at 05:09 PM.
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Old 2012-06-19, 05:07 PM   [Ignore Me] #120
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Re: Should camo be obtainable without money?


Originally Posted by The Degenatron View Post
Then if that's the case, then there should be no "natural" or "effective" camo.

Period.
From what i've seen so far, which will differ from playing i'm sure, none of the camo is really "effective" camo. That is pretty much my point.
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