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PSU: Everybody run! Hes got a NERF gattling gun!
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PSU Social
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[Ignore Me] #107 | ||
Corporal
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Dunno what the OP was going on about, but spawn-on-squad is the fastest easiest solution to more teamplay in PUG squads. It works. It brings minor consequences to the table, but nothing that can't be solved without a few tank rounds.
Besides its not going to work inside a base (although I hope routers/teleport does). |
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[Ignore Me] #112 | |||
Private
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touche sir Last edited by Maticus; 2012-07-08 at 02:32 AM. |
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[Ignore Me] #113 | ||||
Major
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Aming down the sigths if the sight isnt a snipers scope Yess its pretty quick and quick enough to react and kill you before you even realise it ![]() Also the iron sigth view is pretty much Instant , Holographics sigth are pretty quick and only sniper scopes take a little delay but its not even a second lol ! I think many people dont even know whats they are talking about Ive made this just for ya buddy ![]() This proove everything enough said ![]()
Iam also pretty sure thats down the road we will have much more vehicules and secondary objectives added ![]() |
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[Ignore Me] #116 | |||
Master Sergeant
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i diddnt read every page but i do hope that PS2 doesnt turn into a BF3 MMO
the last few days playing PS1 with the huge popluations again has shown me that pretty much every modern FPS game is poop and if PS2 turns into a BF3 MMO i hope they keep the PS1 servers running because i could play for another 9 years (wont happen but i can wish) edit:
there is so many things wrong with BF3 that i cant agree with "50% of BF3's problem is small maps" what about regeneration? vehicle disable? 3d spotting? audio spotting? auto spotting? no commander? supernova sun? messed up unlocks? clustered flags? theres probably more but i have happily forgotten about that POS of a game - i think the basic gameplay of BF3 is horrible theres pretty much nothing it does right imo Last edited by fod; 2012-07-08 at 03:42 AM. |
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[Ignore Me] #118 | ||
Private
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I loved being an Engineer in PS1 and I did the exact same thing as Bugsy with the spitfires & explosives herding the enemy to killzones. I really miss spitfires and i hope you can upgrade your turrets to be autofiring so that i can set up a effective defensive grids as an engineer.
I find the "there is no front line" argument odd though, as it seems that this time around there really seems to be front lines in the game. Galaxies as spawn points are slow big targets which can be easily detected unlike AMS trucks. Galaxies require a strong defence to keep them alive. Objectives take longer time to hack when they are further away from the front line making the querilla hacking in enemy terroritory even more dfficult. In PS1 lone Infiltrator could hack a terminal deep in enemy terroritory to spawn an AMS, drive it off the base and deploy it nearby. Cap a tower for a decoy and then proceed to cap the base. I don't see something like this being possible in PS2 as you just can't operate alone in enemy terroritory without hidden spawn point. Your op will be shut down pretty easily this time. You need a team to go with you, team big enough to defend the spawn (tower or Gal) and cap the base. This is an considerable improvement to combat the front line fragmentation problem. |
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