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2012-07-17, 08:34 PM | [Ignore Me] #109 | ||
Private
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Lol guess so. That's everyone's excuse nowadays. "You don't agree with me, you must be a CoD fanboy". This, of course, ignoring the thousands of games that came before CoD that had similar mechanics.
Agreed. Honestly, I get the feeling from a lot of the anti-swapping people in this thread that they've never played a game with it. The only game I've ever seen it be remotely effective in was BF2, and that was through a glitch. In a game like this, go ahead and try to 1-man army with a Lib. When you get locked up by 4 or 5 guys with missiles watching your Liberator slowly descend and not making any evasive maneuvers I think they'll see that it's a non-issue. |
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2012-07-17, 09:00 PM | [Ignore Me] #110 | |||
Sergeant Major
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@Figment: I don't ignore manpower and I think most others don't either, but I do think that resources are something that you underestimate. This is understandable since you've played PS1 without such considerations, but I think both factors should be taken into account, and that neither should be dismissed out of hand. I also think that you should WANT resources to be a factor, because given the lack of Certs as a means of limiting player capability, we need some more things as well besides just Cooldown. I no doubt missed it, but I'm actually curious as to what solution you want to see. You are, thus far, against forcing 3-man variants because of what changes would be needed for the Magrider (based on past posts, perhaps you've changed your position on this), and in any event as long as there is an "optional" crew slot your view is that that crew slot simply wouldn't be used (based on previous discussions concerning 1-crew vs. 2-crew). I'm not really clear what it is you WANT to see, if you're fine with current implementation, or if you want to remove seat swapping and up the number of crew slots or... what? And do you WANT resources to fit into the who thing? In any event, I think it is short-sighted for people to accuse others of simply ignoring a point for their own convenience when it may be that they simply disagree with it, or acknowledge it as a potential problem to be mitigated in a different way. (Especially since that generally happens on all sides by accident anyway, either missing or not having a quick answer and forgetting to address it later or whatever.) Last edited by Flaropri; 2012-07-17 at 10:59 PM. |
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2012-07-17, 09:09 PM | [Ignore Me] #112 | ||
Colonel
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I don't care if there's swapping inside vehicles as long as there is a timer.
I made a poll on this a while back. http://www.planetside-universe.com/s...ad.php?t=41752 The majority wants to either get out to switch or have a timer. And I'm a part of that. Instant seat switching is bad. It's a no-no. I absolutely hate it in every game that has it. I realize it makes sense to swap seats from inside a vehicle but you cannot do it instantly.
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ZulthusVS, 34/5 DARK |
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2012-07-17, 09:24 PM | [Ignore Me] #114 | |||
Sergeant Major
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I'm saying that, if my buddy and I could get one tank with 1 AV gun and 1 AA gun, or 2 tanks (double the health) with 2 AV guns and the option of switching to 2 AA guns, we're going to do that. Now expand that to an entire outfit, or several outfits that are specialized in using tanks. The point is that it won't just be me and a few friends with 4 Prowlers and the option of 4 AA guns, it will be the majority of tanks that roll without a gunner. The point is, I'm much more powerful in my own Prowler with the option of switching to my AA gun instead of sitting in an AA gunner seat the entire battle hoping an aircraft shows up. So why would anyone waste their time in an AA gunner seat when they can blast people with their own Prowler and hot-swap to AA if necessary? |
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2012-07-17, 09:27 PM | [Ignore Me] #115 | |||
Captain
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That stationary Prowler with the moderate AA is sure gonna strike fear into a pilot. |
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2012-07-17, 09:39 PM | [Ignore Me] #117 | ||
Captain
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So you head out one manning a tank being all badass. After a short drive you come across another tank, cool, kick its ass seabass. You start the fight and you get the upper hand forcing it to retreat. Badass. Then an enemy aircraft comes at you bro so you switch seats to AA it, but you only manage to get a shot or two off after the aircraft has unloaded an entire volley. It streaks away from your now motionless tank. You weren't able to prevent the aircraft from getting in that free damage because you were focused on that tank you first encountered, which has returned and is shooting at your stationary ass. Swap seats back into the drivers seat and try to get a shot off! Too late! That aircraft has flown back and unloaded another volley killing your ass dead.
So you and 4 of your friends head out 1 manning tanks, cause you're badass...You run into a group of people using combined arms and equipment they way they're supposed to and you get fucked up royally. If you were less of a scrub you might have had a chance. Last edited by Aurmanite; 2012-07-17 at 09:43 PM. |
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2012-07-17, 09:44 PM | [Ignore Me] #118 | ||
Colonel
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Switching delay is enough. No combat vehicle today requires you to exit the vehicle to change seats, except the small aircraft like helos and fighters(but I believe those tend to be set up so that the pilot or gunner can pilot or gun if needed).
A delay makes sense from both a realism and gameplay perspective. It is exactly the same drawback as a delay for holstering and pulling out a new weapon. Though the actual seat switch should be instant, just the gun or vehicle controls should take a couple seconds to come online. This would be to facilitate people getting into the right seat without having to deal with delays. |
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2012-07-18, 01:50 AM | [Ignore Me] #120 | ||
Corporal
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I'm fine with seat swapping, but maybe as a bit of a compromise between the two, perhaps there should be a small delay between the press of a button to switch seats to when you actually take the seat, to sort of simulate your player moving within the vehicle. It would allow players to move seats without jumping out while also making sure one person couldn't man a multi-seat vehicle all on his own.
Edit: Turns out I was already beaten to the punch. Oh well. In a somewhat similar note, I think tanks should be two-seated. Except maybe small, light tanks. If there were more classes for tanks, maybe at least one more, designating the one-seaters as light tanks and two-seaters as heavier tanks, I'd be ok with it. Last edited by DownloadFailed; 2012-07-18 at 01:52 AM. |
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