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PSU: OMG, they got skeeters up the yin yang!
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2012-08-03, 10:36 PM | [Ignore Me] #106 | |||
Major
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2012-08-03, 10:45 PM | [Ignore Me] #107 | ||
First Sergeant
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yeah, on top of that we dont even have certs in, which will change even the base values balence to keep on par. not to mention how often things get balenced even after they are released and "balenced"
if something isnt right, it will be changed. SOE has made a big effort this time around keeping in contact with us, theyve kept us in the loop, they are answering alot of our questions leaving very little off the table, i cant imagine given the level of communication given so far, that if something come beta is out of wack, it wont be fixed promptly. |
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2012-08-03, 10:51 PM | [Ignore Me] #108 | ||
Major
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Yea, I agree. Given this level of transparency they will probably be fairly responsive. Though I imagine that it's like a internet writer reading his comments levels of irritating listening to a load of whining.
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2012-08-04, 06:40 AM | [Ignore Me] #111 | ||
Corporal
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Honestly dont see the problem here. The Magriders main gun does turn like a turret. The whole tank is a rotating turret. Furthermore whatever you're attacking you naturally point your front armor towards, which is 9 times out of 10 gonna be a really good thing for Vanu tank drivers. Shit you fire at tends to want to fire back.
There is an issue with control also. If you have a driver operated rotating turret for the main cannon controlled by the mouse, how do you "twist" the chassis of your vehicle? Not with A and D thats fo' sure, unless you dont want to strafe. They would have to add in extra key bindings specifically for the VS to allow strafe, turn and turret twist. VS should get a cert option to mount the main gun on a turret and sacrifice their strafing ability, so they become more like the other factions tanks. I'd be happy with that. You cant do everything otherwise it will create imbalance... -RageMasterUK |
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2012-08-04, 11:47 AM | [Ignore Me] #113 | |||
Major
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2012-08-04, 01:07 PM | [Ignore Me] #114 | |||
First Lieutenant
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The more I read the more I realize you really do want a super tank. |
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2012-08-04, 01:10 PM | [Ignore Me] #115 | |||
Major
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EDIT: Cut down the confirmation bias. |
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2012-08-04, 01:14 PM | [Ignore Me] #116 | |||
First Lieutenant
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Exactly how much of the game do you want to change to fix this one non-existent problem? This isn't even your thread, this started off as someone saying "hey another game created hover tanks with driver controlled turrets and this is how they did it!". |
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2012-08-04, 01:20 PM | [Ignore Me] #117 | |||
Major
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2012-08-04, 02:03 PM | [Ignore Me] #118 | |||
First Lieutenant
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Perceived and Potential were highlighted because these are words based on opinions, not facts. Balance was highlighted because it's a word used by people who don't have all the facts. People was highlighted because people aren't experienced game developers who have daily hands on experience with what people are talking about. The devs are looking at the battlefield from directly above and you are looking at it from personal perspective, that is the difference between your perceptions. They see the big picture and you see personal desire. Wait for beta. Or present hard data to support your perceptions and suggestions for balance. Right now there is no medium to work with, without a medium everyone here will have different ideas and perceptions of the discussion, which leads to arguments that last for 12 pages. What I've seen in this thread is an OP who was asking for a turret on the Magrider and demonstrating exactly how it could be done without a dedicated gunner using video. He shared his opinion and supplied hard data to back it up. What I've also seen is a video of a Magrider in PS2 strafing (ADADing really) in a 5 second smoke infested clip and people pointing at that and saying it's strafe speed is really slow. What I haven't seen, is evidence that the front armor needs to be increased. I've read all kinds of hypothesis, but nothing to back it up. What I haven't seen is a comparison between the Magriders strafe speed, and it's forward movement speed. Nor have I seen evidence that the Magrider is somehow weaker then the other two MBTs in any way shape or form. The people's perceived balance issues don't exist. And this entire discussion has blown way out of proportion. It wasn't a balance issue that the OP was discussing. It was a change in the mechanics that support the Magrider and presenting a possible method of control for that Magrider which wouldn't impact the balance between the Magrider and other MBTs. In fact nothing in the OP was suggested that would have a direct impact on interactions between Magriders and other objects in the game. It was a simple suggestion that would only impact the interaction between player and Magrider. Last edited by Blackwolf; 2012-08-04 at 02:10 PM. |
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2012-08-04, 02:13 PM | [Ignore Me] #119 | |||||||||
Major
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EDIT: I thought he said there was a dedicated gunner in the ETQW video? (Maybe I'm getting a little confirmation biased)
Last edited by Gugabalog; 2012-08-04 at 02:23 PM. |
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2012-08-04, 03:57 PM | [Ignore Me] #120 | |||
Private
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Just a reminder to everyone, I've updated the OP and added a video demonstrating ETQW's Desecrator tank, cheers!
Turret control = Mouse Forward/Reverse = W/S Rotate Tank Body Counterclockwise/Clockwise = A/D Strafe Tank Body Left/Right = Q/E |
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