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Old 2013-02-07, 05:32 PM   [Ignore Me] #106
Baneblade
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Re: T-Ray Tweets New Vehicle


Originally Posted by Fara View Post
Never say never, can't say what might happen 5-10 years from now
It 's another ridiculous limitation of the world changing ForgeLight engine... because I can't believe they are actually the jerks their responses to it make them out to be.
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Old 2013-02-07, 05:53 PM   [Ignore Me] #107
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Re: T-Ray Tweets New Vehicle


.
I miss all the ES variants to the Deli. Loved the TR Raider (of course). If we get some continents with water....it will be LAME if there are no vehicles to go out on H20 to challenge or harass the Mag. Also, Mags with VS deli variants mixed in is more interesting (especially in an open water fight) to fight against that just a swarm of Mags-only.

I wish all weapons we're a little less OP, so we could spend 5-10 seconds more time fighting.......especially vehicle vs vehicle warfare.
.

Last edited by Chaff; 2013-02-07 at 05:56 PM.
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Old 2013-02-07, 06:39 PM   [Ignore Me] #108
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Re: T-Ray Tweets New Vehicle


This thing looks incredibly badass.
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Old 2013-02-07, 07:30 PM   [Ignore Me] #109
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Re: T-Ray Tweets New Vehicle


Originally Posted by Canaris View Post
my bets on Deliverer
Yep. That ain't no buggy. Hopefully we'll see empire-specific versions of it down the line.

Bring back, oh bring back, oh bring back my Raider to me, to me...
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Old 2013-02-07, 08:07 PM   [Ignore Me] #110
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Re: T-Ray Tweets New Vehicle


Originally Posted by T-Ray View Post
no one said it was a buggy
Nice! I like secret vehicles My bet remains on deliverer.. though when I last asked about it.. it wasn't in the plans. Hopefully plans changed!

Originally Posted by T-Ray View Post
#truth

it got rotated didnt it
I aim to please. :P

Originally Posted by DirtyBird View Post
Nice find! We have seen a bunch of mentorship images over the past year and a half.
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Old 2013-02-07, 08:18 PM   [Ignore Me] #111
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Re: T-Ray Tweets New Vehicle


Also, I really wish people would stop asking for enter/exit animations.. let it go. It was awesome.. it's not happening in PS2.
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Old 2013-02-07, 08:29 PM   [Ignore Me] #112
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Re: T-Ray Tweets New Vehicle


Originally Posted by Hamma View Post
Also, I really wish people would stop asking for enter/exit animations.. let it go. It was awesome.. it's not happening in PS2.
Can we still ask for specific entry points instead of vehicles magically sucking you in so you can predict where someone has to enter or exit and they get to understand if they even can enter or exit?

Last edited by Figment; 2013-02-07 at 08:30 PM.
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Old 2013-02-07, 08:31 PM   [Ignore Me] #113
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Re: T-Ray Tweets New Vehicle


Originally Posted by Hamma View Post
Also, I really wish people would stop asking for enter/exit animations.. let it go. It was awesome.. it's not happening in PS2.
I feel the same way about the lattice.
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Old 2013-02-07, 08:33 PM   [Ignore Me] #114
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Re: T-Ray Tweets New Vehicle


Originally Posted by Tatwi View Post
I feel the same way about the lattice.
Why? We already got one. Why can't we discuss what we have?
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Old 2013-02-07, 09:05 PM   [Ignore Me] #115
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Re: T-Ray Tweets New Vehicle


Looks like A TR bad boy called Marauder to me. But the Marauder had one driver and 2 gunners. Tray tweeted Marauder. Don't know if it was as hint, hint or just questioning our Marauder guess.
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Old 2013-02-07, 10:42 PM   [Ignore Me] #116
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Re: T-Ray Tweets New Vehicle


Well Marauder doesn't necessarily mean it will be an ES vehicle.
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Old 2013-02-08, 01:20 AM   [Ignore Me] #117
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Re: T-Ray Tweets New Vehicle


Originally Posted by QuantumMechanic View Post
I think it's the new deliverer. It looks like a more modern version of it.

Seeing that makes me wonder what ever happened to this guy?

Originally Posted by Shamrock View Post
I miss NTU and ANT races round the sanc
Why didn't I ever think that? When they tweeted this, they mentioned something about getting troops to the battle safely, so I assumed it was some type of troop carrier. But this sucker would make an awesome ANT for Planetside 2. Now you got my hopes up!!
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Old 2013-02-08, 01:28 AM   [Ignore Me] #118
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Originally Posted by Hamma View Post
Also, I really wish people would stop asking for enter/exit animations.. let it go. It was awesome.. it's not happening in PS2.
I had the same opinion until I played far cry 3 recently and I was amazed how good those first person enter/exit animations feel. It's just awesome. they are very short and hardly noticeable, but give a great feeling of immersion. I'd love them like that in ps2, but it would take some work to implement them for the animators and modelers... and they seem to struggle with even the basic stuff like different weapon models or decent helmets, so I'm not getting my hopes up.

.sent via phone.
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Old 2013-02-08, 01:36 AM   [Ignore Me] #119
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Re: T-Ray Tweets New Vehicle


Originally Posted by Hamma View Post
Also, I really wish people would stop asking for enter/exit animations.. let it go. It was awesome.. it's not happening in PS2.
The devs obviously have their hands full as it is now, and signs are indicating that the dev team has less resources now than it did a few weeks ago. So I'm not expecting this anytime soon.

But if we keep the candle lit, who knows? Maybe in 5 years, when they are scrounging around for ideas they can do it. But if there's no framework in place to support this right now (which it appears there isn't), then I suppose chances are it'll never happen. But I will keep waving my lighter up in the air for it.
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Old 2013-02-08, 09:12 AM   [Ignore Me] #120
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Re: T-Ray Tweets New Vehicle


Exactly.

I'm used to the magic touch with recent games, but in an ideal world it would be great to have the animations back. They were one of the things that set PS1 apart from other games for me, and really contribute to the immersion in the games that still use them.

Now I agree the Devs have bigger fish to fry at the moment.
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